Commando Archive
Thread: Redesign of the Flamethrower
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Togt_NL
Wed Aug 20, 2003 5:56 am
#1
I was just wondering:
After a buff stops working: You see your health rapidly decreasing with little numbers over your head.
What if you make the flamethrower do damage maybe 20-30 in 0.5 sec. So every second any mob/PvPer etc is standing within flamethrower range (maybe between 5m and 30m) will cause a good deal of damage.
This would make the flamethrower a lot more realistic.
After a buff stops working: You see your health rapidly decreasing with little numbers over your head.
What if you make the flamethrower do damage maybe 20-30 in 0.5 sec. So every second any mob/PvPer etc is standing within flamethrower range (maybe between 5m and 30m) will cause a good deal of damage.
This would make the flamethrower a lot more realistic.
Drakeal
Wed Aug 20, 2003 6:16 am
#2
yes, that would make sense, but there should also be a way you can set the time spary on the Flamethrower, and the closer you are the more damage you should take because your taking the full spray of that badboy.. but chances are they wont do this
LostDivinity
Wed Aug 20, 2003 7:54 am
#3
I would love that, actually.
To havea say, .1 second attack speed. And 20 damage.
But speed is capped at one second, I do believe.
ne0z
Thu Aug 21, 2003 12:54 am
#5
yep, Holo posted it is 1 sec.
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=371127#M371127
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