Commando Archive
Thread: novice marks can do 4 times fold dmg than any flamethrower or acid rifle
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Bongobaby
Thu Aug 21, 2003 2:39 pm
#1
I was thinking about it the other today but its funny, a commando has to get master marksman and unarmed, but any ole chap with a laser rifle and rifle II for the cert in the marksman tree can do way more dmg, my own laser rifle has 23-528 dmg, it has been sliced and has a weapon upgrade, whats the normal max dmg on a flamethrower or acid rifle? not even 200, im starting to belive these so called fixies that are comming soon were just to shut us up, im sure they need to focus on making pistoleer have the skill where they can twirl their pistols around, its good thing the devs know how to prioritize otherwise i bet there would be alot of angry customers
Ivoni
Thu Aug 21, 2003 3:15 pm
#2
Look the commando line is the hardest in the game.
If you want to do mega damage you have to go allllll the way.
Not only do you start over with accuracy/speed to that of a novice marksman, you are pretty much useless till the end of each tree.
Both the Acid Rifle and the Flamethrower do damage exclusively through their specials.
Max I hit is 200'ish with my flamethrower. Hit flamesingle2 and I've seen up to 2100. We are told they are being upped even more.
The Heavy Weapons line has no specials, but all the certs there are consumable.
Same with Field Tactics for the grenades. Better grenades as you go along.
If you want to do mega damage you have to go allllll the way.
Not only do you start over with accuracy/speed to that of a novice marksman, you are pretty much useless till the end of each tree.
Both the Acid Rifle and the Flamethrower do damage exclusively through their specials.
Max I hit is 200'ish with my flamethrower. Hit flamesingle2 and I've seen up to 2100. We are told they are being upped even more.
The Heavy Weapons line has no specials, but all the certs there are consumable.
Same with Field Tactics for the grenades. Better grenades as you go along.
TarionBesbald
Thu Aug 21, 2003 3:27 pm
#3
umm well
2100 dmg in 13 seconds is not really something diffucult or extremely dmging... get a good fwg 5 and use body shot 2... easily outdamaging the commando
nwargasm
Thu Aug 21, 2003 3:59 pm
#4
2100 damage on flame1.
HOW ARE YOU EVEN GOING TO BRING THAT UP SEEING HOW THE NORMAL HIT IS 200-900?!
MaDCoW8Me
Thu Aug 21, 2003 4:59 pm
#5
300-2200 heat damage every 8 seconds plus a fire dot that does 300-600 everytick additionally seems pretty good to me.
LSona
Thu Aug 21, 2003 5:02 pm
#6
That's right. They need to mass un-nerf commandos. Because they really don't understand how much we have been waiting and how long this has been aggrovating us, some people are even changing professions.
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