Commando Archive

Thread: A post I made on my galaxy board re: ARs, T21s, and Rocket Launchers.

SteveFett
Thu Aug 21, 2003 3:02 am
#1

Reldurpa was kind enough to craft me his very first Rocket Launcher, which I happily shelled out 50k to purchase. The stats were less than exciting, 170-590ish, 9.4 attack speed, no special moves. But, man, that Armor Rating of heavy looked **edit** sexy. Plus, being a commando with nothing avaliable to me on this server but a heavy acid rifle, which is complete garbage, it was good to have some new novelty weapon to play with for my exp.



Let me tell you, my evening gaming with the Rocket Launcher has left me REALLY hoping Devs will rethink putting T21s back to armor rating 3. It looks good on paper, but in practice, this game seems to defy all logic that devs give us to work with to explain how this game really works.

I have some photographic evidence to display:


http://www.taurentotem.com/junk/81683-lookatdmg.jpg

I have about 100 pictures like this one, so this wasnt a "fluke shot." Thats right, when an armor rating of 3 weapon hits, it hits HARD. And I mean HARD. I have NO SPECIAL MOVES, I have NO SPECIAL POWERUPS, however it WAS SLICED. Thats right, my 173-charges rocket launcher was sliced! It went from 160-590 to 160-780 from a master smuggler, and it was ONLY A 23% SLICE.


Now, as most people that have decrypted this crazy combat system know, the number that shows up in the combat window is the "raw damage" if the thing was of equal armor rating, 0% resist to all, no vulnerabilities. The number above the creatures HEAD, on the other hand, is the TRUE damage done, taking into consideration any debuffs, difference in armor rating, and vulnerability. I hunt just NPCs, so most things I shot at were AR 0 or 1, 20-30% blast absorb. Look at that hit in the screenshot. I was getting them ALL NIGHT LONG.



Let me tell you, I finally felt like a commando.



So, weaponsmiths, riflemen, smugglers, tell me. How much damage do post-damage-nerf T21s do, once sliced about 25%? Is it anywhere near 160-780? If so,the T21s are going to tear everything to shreds considering they get SPECIAL MOVES! fire a pistol with no special attacks, then hit with bodyshot 3. Noticeable difference, eh? Well imagine if I had something similar for a RL with a 1000-4000 base damage attack? Instakill.

Anyway, thanks Reldurpa for the AWESOME rocket launcher, I almost gained a commando skill in 1 night.

JediQuic
Thu Aug 21, 2003 4:45 am
#2

Great post about the Rocket launcher!


However it does make me somwhat uneasy for 2 reasons:


First- The devs have already stated that the "Big numbers" make them nervious (read the Riflemen forum). So you posting About the Rocket launcher, which they plan on making EASIER to make, Scoring such Big numbers is sure as hell going to atract some attention (they got Spooked by 2k rifle shots).


Second- The fact that a t21, which can be used endlessly, is Still going to be capable of the samedamage (More after specials) in the end. I honestly don't see how or why a rifle should do as much damage to an AT-ST as my rocket launcher.


Now i know some peopleare going to think that Sounds like Class Envy, Or "Nerf hearding". But understand If a Riflemen can do the Same damage to Armored targets that we can, And Get Specials, Then why be a commando?


Personaly, seeing Pistoleers doing 1k+ damage every 2 seconds with fanshot...Riflemen doing 2k+ Mind damage every 6 seconds...and Swordsmen doing Insane amounts of damage to anything they can get their hands on, I am just not going to be satisfied untill i see a clear cut Role for Us Commandos.

Tavinureel
Thu Aug 21, 2003 4:51 am
#3

Nice,



But I have to agree with the above post. I've seen riflemen with T21's do more damage per second than us on par. I've seen 1k hit's by riflemen on battlefield's every 4 sec's....while the Rocket Launcher does 3k damage every 9 secs.



Simply put, Damage per second-wise, we rank at the bottom of the pile.....heck, total damage wise we are at the bottom of the pile. Once the DEVS find our niche, we should be ok..............if they EVER find our niche.




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Cilla
Thu Aug 21, 2003 5:17 am
#4



Tavinureel wrote:

Nice,

But I have to agree with the above post. I've seen riflemen with T21's do more damage per second than us on par. I've seen 1k hit's by riflemen on battlefield's every 4 sec's....while the Rocket Launcher does 3k damage every 9 secs.

Simply put, Damage per second-wise, we rank at the bottom of the pile.....heck, total damage wise we are at the bottom of the pile. Once the DEVS find our niche, we should be ok..............if they EVER find our niche.







Teehee

1k every 4 secs = 250 dps
3k every 9 secs = 333 dps ;o)

You just gave an example of "rocket > rifle", while trying to illustrate "rifle > rocket"


But I think we (ok, "you", still a long way for "me" to becoming a commando) know what you meant.


Now, that screenshot does look neat.



Evona Moucrou @Aegis.Corellia.Sunrunner, WA1
Artisan-4444-M, Architect-4442,
Marksman-4444-M, Carbineer-2042.
EwokBaby
Thu Aug 21, 2003 7:03 am
#5

Don't forget that they rocket launchers have charges, and T21's do not.



Dacron Wavir-Master Commando/Master TKA/Novice Pistoleer
Obey
Thu Aug 21, 2003 7:18 am
#6

There is more hope as well. I am still at work so I can not post my pic but will do so when I get home. That is some very nice damage by that RL and it's when the target is standing so that's even better. My screen shot (i WILL post) only depicts the combat window and it's not a very good screenshot as I was on Lok on the white terrain and had to look up, so it makes it hard to see but believe me or not, it's unaltered. I hit a Nym guard of some type for 5815 points with Flame single 2. That's right...5815. I usually only hit for between 200-1600 with it.


I am guessing the only way I was able to hit him for that much was cause he was KD'd by a pistoleer using pistol whip, but I wouldn't expect my damage to be almost 4x more. I experimented using, Dizzy KD (I am also a TKA) and trying Flame 2 on other NPC's but found that that one hit I had must of been a fluke, however, dmg numbers fluxuate too wildly with the flame thrower to get an accurate analysis.

Koli
Thu Aug 21, 2003 7:32 am
#7

Looks good.
I noticed that you are sitting there 22m from the tartget in the kneeling postion with a -43 attack mod. And to think some dope wanted to make it an 0.0 ideal range weapon.
50K for a weapon though is a little overboard, but I sure that will change at the next patch when they change the resources.


Nice hit



Teufel Hunden - Commando
Waylay
Thu Aug 21, 2003 7:42 am
#8

as a rifleman i can tell you that i dont think a 3k mind shot every 16 seconds that it takesme is to much. even more to the fact that itcosts me200 mind. now think again about this. i personally have pulled an extra 100 points from health to mind to giveme a extra 1/2 shot withmy rifle, so at the most i cani maybe able to get off 4 or 5 specials before i am sitting there to recover mindso i can get back in the fight. on top of thatthe t21 is an energy attack. most mobs in the game have some from of energy resistance. so yes a rifleman maybe able to geta couple shots in at high damage, while the commando cankeep fighting till his rockets run out. then they can turn to their grenads, andother weapons that will keep them in the fight much longer getting xp and money doing mission or looting while the rifleman is sitting on his backside waiting for his mind to heal.



Waylay Darkmoon
Section One
Bounty Hunter
Snare
Thu Aug 21, 2003 9:19 am
#9

Have you tried it on creatures though? Don't forget that all commadno weapons except the launcher pistol do 3x damage against NPC's/PC's using rifles. I can't tell in your posted screenshot what that imperial is holding. E11 rifles look like carbines also...
Sylo
Thu Aug 21, 2003 9:37 am
#10

One thing to note. As I get the last hit in on my bounties, I often see -10180 above their head. In other words, it shows -(total ham) at the end of my bounties.
Obey
Thu Aug 21, 2003 2:48 pm
#11

Here is the link to my screenshot showing the huge 5815 damage I did...no it's not edited, only cropped to fit my upload max size of 150kb

http://prod.bsis.bellsouth.net/coDataImages/p/Groups/45/45058/folders/87088/648801damage.JPG
Obey
Thu Aug 21, 2003 8:30 pm
#12

no edit button :/
Issik
Thu Aug 21, 2003 8:38 pm
#13



Waylay wrote:
as a rifleman i can tell you that i dont think a 3k mind shot every 16 seconds that it takes me is to much. even more to the fact that it costs me 200 mind. now think again about this. i personally have pulled an extra 100 points from health to mind to give me a extra 1/2 shot with my rifle, so at the most i can i maybe able to get off 4 or 5 specials before i am sitting there to recover mind so i can get back in the fight. on top of that the t21 is an energy attack. most mobs in the game have some from of energy resistance. so yes a rifleman maybe able to get a couple shots in at high damage, while the commando can keep fighting till his rockets run out. then they can turn to their grenads, and other weapons that will keep them in the fight much longer getting xp and money doing mission or looting while the rifleman is sitting on his backside waiting for his mind to heal.




Heaven forbid, you could... attack without specials? One of the most glaring flaws in this game is that special attacks aren't special. They're used as a default attack, and the default attack isn't used at all, except where there is no choice, like heavy weapons.



Khyras
CANCELLED. Last day Dec 5th.
Retired Bounty Hunting Hawtness

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