Commando Archive
Thread: I find this hard to believe, PVP complaints, knockdowns..etc
All the complaints I've seen about this class or that class are centered around PVP and first hand obvservation of which classes are under/over powered compared to others. TKA think pistoleers are overpowered, pistoleers think BHs are over powered and so on
So we've been going through an exhausting series of nerfs to KDs, damage and such in an effort to 'balance' the classes.
Here is the kicker, apparently thedefensive mods like defense vs KD or ranged defenseare turned off!!!????
Surely the people who areposting thatthe defensive mods are turned off arejust joking right? If they're not, then the VERY MECHANISM for the balance the devs are seeking, andI would imagineis a design functionwithin the game isn't currently working. That can't be right, what sort of base line for change ignores the very balancing function within the system?
I hope this isn't true but if it is then we all better prepare for a bunch of de-nerfing as soon as they turn them back on because if these defensivemods amount to anything then the tera kasi suddenly won't get all shot up like they have been while chasing someone aroundwith a ranged weapon(loads of ranged defense), pistoleers won't get knocked down all over the place(like+30 vs KD) and BHs who everone is screaming about being over powered has very little in defense at all!!
We'll be back at square one in no time. Somone please tell me the defensive mods are not turned off and that all the various professions who are complaining about each other hasn't been a bad joke on us all.
Bottom line.. MMORPG typically do not like to "balance up" classes or game play. They always "balance down" (nerf to the lowest common donimator).
The chanegs to posture changes and weapon ARs serve 2 purposes for the SOE dev team. 1st. They slow down PVP, and 2nd. They make grouping a better option for way less progression. They never intended to make grouping as rewarding as soloing for exp.. They wanted to nerf solo, so they did with all the delay timers. Now you have to group for pve, and now pvp will last longer than 2 secs, it will last 5 secs.
I really hate it when they do this, they really think they have solved 2 problems with one solution of which commando is a non-factor in the equation. We simply do not matter to them. They goofed on the con system, and they're hoping to get it fixed in the next 8 months, so the next generation of players don't enjoy the speed of progression that the orginal players did (so much for mastering your profession in 3 months by the casual player). You are still in Beta, and don't kid yourself. When I realise this (the fact that it would be another 6 months or so for commando to get fixed), I lost my vision for about 30mins (everything was red). They have no hope of stabilizing gameplay (not server connection) within 6months. If you don't believe, think how much gameplay has changed in 2 months, and remember how it is today, because in another 2 months it will be completely different. And they figure, just like in Beta 2/3, they have plenty of time to fix commando, but there is never going to be plenty of time, cause they have no real game plan.
All that smoke from Holo about pushing commando to the fore-front of being fix was a bit out of touch with reality. I think Holo's intentions were honest, but the fact is, he doesn't play the game. He just mitigates dev time and player interactions. His and many of the dev's post on these forums seem so out of touch with reality of the ingame environment. They really believe in their offices, that everything is all right in world, cause "hey the matrix's show that you guys are leveling way to fast, even you commando types.. so things must be ok or too good"
They based leveling on the assumption that everyone is grouped. Then they realised, hey they aren't. lets get the nerf bat for solo.. and force people to group where half get shafted all the time and the other half leech off the lessers.
The more I read, and the more I see on the changes, the more I don't want to return to SWG.
Garibaldi_di_Alia
I can see how they're fixing more than one issue with one stone with the things you mentioned, however it does seem like a lot of their reasoning has to do with complaints from one profession about another, then comes the balancing nerf bat.
Willistonia
Agreed, this post has little to do with our profession, but only on the surface. BHs have slightly less defensive mods than us, however we have a lot more skill points left over after becoming a master commando than a master BH has. Actually that's not entirely true because many BHs aren't bothering with investigation and are simply using the speed and accuracy mods along with great shots they have, then spending the rest of their points elsewhere. But that aside, we commando's have a lot of choices to make when it comes to using our remaining skill points. Like BHs we have very little in defensive mods, and they're talking about taking those away after they make our heavy weapons 'extremely powerful'. I'm letting that go for now, we'll see how extremely powerful our weapons ever become. What's been said has been said, now we're just waiting on results.
So with that aside we have to figure out what to do wth our remaining skillpoints. The obvious answer is pistoleer to make the launcher pistol worthwhile, but if we don't master pistoleer we have a lot of options out there in defensive mods we might want to pick up, especially in the tera kasi skill set, or perhaps terrain negotionation. Hard to say withouthaving any idea how valuable the defensive mods are.
Without knowing how well these defensive mods work, its impossible to plan out and work towards my completed commando character.
I still don't see how on earth they're balancing anything out, at least in PVP when the defensive mods aren't up and running. I couldn't personally care less about PVE, that's just a means to get XP as far as I'm concerned. Its more of a hurdle I have to clear to complete my character. Once I'm done I doubt I'll do much more PVE other than to make some $$, find some really nifty skill enhancements..etc.