Commando Archive

Thread: Possible reason why consumables have so few charges.

BenedictAmber
Tue Sep 09, 2003 1:37 pm
#1

Well the number one and most obivous reason is they have been given a huge damage boost.


The reason I am thinking is because of the AT-ST vulnerability that is supposedly going in. Who will call out thier 10k faction point pet when they know as soon as they do an army of Rebel commandos are going to pop up out of a bowl of rice with rocket launchers a blazing, condemming thier hard earned digital pet to death in a matter of seconds? I sure wouldn't. They are probably trying to keep consumables rare so AT-ST's will still have thier place. Only a specially equipped group will (and should) have a chance of taking out a powerhouse like the AT-ST. Only a group that has spent an incredible amount of credits and skill points will be able to quickly counter an AT-ST.


Thoughts?

Mister_Heavy
Tue Sep 09, 2003 2:42 pm
#2


I think the reason behind the low number of charges is pretty clear. The items are really freakin powerful, so you have to make people think twice about using them.


I picked up a RL and a couple PBCs, but I only use them in special situations because 30 shots and they're gone. If they were 200 shots each, I'd just spam them and not worry about it.


I guess I'm just saying that I don't believe their reasoning is AT-ST-specific.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Raptor2k1
Tue Sep 09, 2003 3:24 pm
#3

I was thinking about the charges weapons the other day and a thought occured to me:


Wouldn't it make alot more sense if they could be reloaded once they use up all their charges, rather than having to build a whole new gun?




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Virgital
Tue Sep 09, 2003 5:27 pm
#4

im a weaponsmith, I can use my heavy weapons all day long and hardly lose anything. The rocket laucher uses 2 specific materials I believe, and only 3500ish at that. I haven't made them yet but I have been making my own lightning cannons and such.



--Virgital Tebo, Fishead Miner
CommandoGoose
Tue Sep 09, 2003 10:51 pm
#5

I have a master weaponsmith alt and I made some rocket launchers. First, all the launchers EXCEPT rocket launchers are easy enough to make. The Rocket launcher however is a real pain, you have to make factory crate proton grenades which require 4 seperate components in addition to about 4 resources. So with the hopper limit of 100 and the fact that a ingredient hopper wont pull from a crate of components, you have to puit each component in seperately, and they all have to be from factory crates also. Bottom line, you can make a crate of 24 proton grenades. The rocket launcher uses 5 proton grenades from a crate. So after running 4 factory runs of components, then running the grenades (another 4 runs) you have run your factory 8 times (2 days or so) to make 16 launchers and a few spare proton grenades on average.


With all launcher, the charges range from 26-40, I usually get 28 charges when i experiment all on damage, and 40 when i experiment all on efficiency. But the loss of damage to get another 12 shots is not worth it in my opinion.


Max damage on my proton grenade is 3600 or so...thats real good considering it about the same damage as a rocket launcher at 1/5 the materials...no...more like 1/10th...i forgot to mention the rocket launcher takes an additional 14 components (8x Feed mechs, 4x BPH's, 2x scopes).

Ivoni
Wed Sep 10, 2003 7:59 am
#6

My opinion is this.

Weaponsmiths have a finite time and can only produce so much so fast.

Why would they spend all day to make things for one person (crate of grenades) versus in the same time 100 scout blasters?

If they do, can they afford to have said person return in an hour going, empty..need another.

Grenades and consumables need a serious revamp for the Weaponsmiths.

As it stands, unless a weaponsmith decides to be a full time munitions dealer on your server you are out of luck.

And it takes 3 hours to make one rocket launcher. Excessive if you ask me.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
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