Commando Archive
Thread: Nerf Flamethrower
You forgot the swordsman and pole arms who can do that without a gun.
Want some cheese with that whine?
In order for a commando to get a one hit kill on anyone, they must be within 16m to use a special.
dont want to die? dont get close to a commando. same goes for melee classes.
Zhekk wrote:
Not even gonna waste my time flaming this dude
lmao
Flaming. I like your little FT joke.
These kinda people appear 2 out to be 2 out of 3 rebels on my server (most I've met are just jerks) I find it insulting to see an imp behaving like this. And I'm gonna start wearing the math for my signiture on just why a commando can't kill an AT-ST with a flamethrower at all.
In short. Jaster... your an idiot.
NERF "TheRealJaster"!!!
TheRealJaster wrote:
This is insane, something REALLY needs to be done. Now I see everyone saying stuff like commando is 'perfect' and not to change it at all but all those people are just the rebels that already outnumber us imps at least 3/1........BLAH BLAH BLAH........
Coming into a commando forum and whining and crying that you got your a$$ handed to you by a class thats ENTIRELY DMG DEALING AND COMBAT ORIENTED, is like going into a biker bar and screaming Harleys suck. . .
Move on.
OK here we have a person who owns a weapon that can one shot kill people at range 64m with a simple command like "a" and they are complaining about a class that has to get to 16m to have a chance of getting in incap off in one shot...if they hit... and on the off chance they do hit but don't do enough damage have to stand around for more or less a minimum of 8 seconds before they can try again.
Do not come here and post stuff that i have already adressed at lenght and given the math and reasoning for here and expect me to be impressed with your sudden wisdom. Go read my posts.
That settles it...just gonna cut and paste all my old posts from now on...
wow I really am in a bad mood =). Somebody stop me...I am starting ot enjoy this.
Aasch Housewares
"Groovy."