Commando Archive

Thread: What works well with Commando?

Valius_Altmer
Wed Sep 10, 2003 6:54 pm
#1

OK, besides all the skills for commando, i got slicing 1 and2 and DF 1 in smuggler, novice scout with exploration specialist, novice artisan with engineering specialist, and novice medic skill only. I got 25 or 27 skil points left, what should i drop and what should i pick up. I was thinking of doing the pharm. tree in medic so i can use stimpack c's. What else works well with commando?
DarthFingers
Wed Sep 10, 2003 7:20 pm
#2

i very much enjoy using stim b's and eventually C's


i would recommend going up the pharmacology line since you already have novice medic


I myself am going for master medic master commando





Severic - Corbantis
Currently Guildless
StarNick
Wed Sep 10, 2003 7:21 pm
#3

personally i went with commando/pistoleer/err..muscian/scout


going to go master commando, have some boxes in pistoleer (which i need to decrease by a box, in order to get a bit more pts back or just drop entirely if they change lp for the better), muscic IV in entertainer..just cuz i can!, and scout with explore IV and camping II (which im going to drop, and just leave at camping I - since A) i dont use multis anymore and B) need some more skill pts)


but thats just me


many commandos have gone with medical skills or a pistoleer/smuggler, to be honest with the right ham and stat configuration, i believe smuggler/pistoleer is more important - but having minor medical skills can help


why even have engy IV in artisan if your not going to go any higher? its not required (even tho it says so in manual)




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