Commando Archive
Thread: New Commando: What weapon?
Hi all,
I just startet my commando path. Can you guys tell me what weapon I shall use as my "workhorse" weapon"? Laser Rifle og Laser Carbine is often the workhorse weapon for Marksman. So what's the commandos workhorse? Thanks...
Stay away from the Heavy Acid Rifle, there's no real reason to waste XP there. The Flamethrower is better in every meaningful way. IMO grenades are completely useless, the AE effect being unreliable at best, the accuracy being lower than even our other weapons,the 5 charges on it, the mediocre damage and poor range associate with them...the negatives go on and on. The Heavy Support Weapons tree is situational, it's overkill pretty much 99% of the time, it's extremely expensive 100% of the time (to the tune of about 2k credits PER SHOT, since they're limited charge weapons), and the only situation they're supposed to be used for, hunting AT-STs, they're not so good at yet, and not useful at all if you're an Imperial. Which you should be, why be a weak Rebel with weak pets, when you can have power? ![]()
On the other hand, now that Flamethrowers rock so much, people aren't taking a serious look at the Launcher Pistol, I think until you get a few levels into Flamethrower, you're probably better off sticking with the Launcher Pistol, it uses all the pistol accuracy bonuses and specials, but gives you Heavy Weapons XP. Sure beats the +10 accuracy and +0 speed mods for Flamethrower you get at Novice Commando.
This was changed in the last patch:
Rebalanced special moves .
Improved damage and range values.
Fixed bad range modifier for midrange .
Removed specific resource requirement from draft schematic.
Added rotating acid beam.
Fixed particles.
Does the AR still suck after this update?
I just made Commando(0 0 0 0)on Tuesday (been working since launch for it) and I have really settled in nicley to a Launcher Pistol/Flame Thrower combo. I am also a Pistoleer (0 0 0 1) and that helps with the launchers' accuracy. I just run up , kneel, Health Shot 2, Suppression Fire, switch to flame thrower, and hope I hit. Ican take a Rogue Falmupaset solo this way, without it ever reaching me, that is IF I landall my flame thrower shots.
Mind you, this technique is risky if you start getting that oh so common string of misses.
Can it be done better? Sure. But I aint figured it out yet. Also, it will be a LONG time before I hit Flame Thrower 3 at the rate I am going.
But then again... I am in no hurry.