Commando Archive

Thread: NERF COMMANDOS!!!!!

nimz002
Sun Sep 07, 2003 10:35 pm
#1

They are too powerful. 20 people w/ black bars in the medic building done by one flame thrower, now something is wrong w/ that picture.



-Nimrod-
Trakker
Sun Sep 07, 2003 10:41 pm
#2

Umm no, shouldn't HEAVY weapons do HEAVY DAMAGE


bantu


MC Chef/Commando

BlackHeart755
Sun Sep 07, 2003 10:46 pm
#3

This lamer has obviously never used a flamethrower before. They miss ALOT and are pretty much melee ranged weapons. It their fault for standing in front of him while he shot at them lmao



Reset § Magnus § G UNIT4LIFE § DELETEME
nimz002
Sun Sep 07, 2003 10:52 pm
#4

The nerf bat will hit you soon so dont get too happy. Devs made this for at-st but forgot about the other proffessions they nerfed. Have fun w/ your flame throwers for now. I'll be the one laughing when you get ur ass nerfed too.




-Nimrod-
BlackHeart755
Sun Sep 07, 2003 10:54 pm
#5

Commandos are a pure combat class with NO defensive mods. So while they might adjust the numbers a lil here and there, DO NOT expect large changes, cause it WONT happen. I will bet anything on it.



Reset § Magnus § G UNIT4LIFE § DELETEME
Charnas
Sun Sep 07, 2003 11:07 pm
#6

go away troll



Charnas Lightbane of Chilastra
Kung Fu Smuggler going Commando.
LightG1138
Sun Sep 07, 2003 11:14 pm
#7

all i have to say to all those whining about why commando's weps are so strong is, IF YOU DON'T WANT TO DIE A HORRIBLE DEATH WITH HIGH WOUNDS, DON'T GET IN OUR WAY! and if you're dumb enough to, don't whine about it.



Litus Litan

-Jedi Knight
Devolution
Sun Sep 07, 2003 11:14 pm
#8



nimz002 wrote:
They are too powerful. 20 people w/ black bars in the medic building done by one flame thrower, now something is wrong w/ that picture.




I'm not even a commando and I want you to get bent.



AVON LEVAY
Scylla server
(Bitchy Twi'lek Master Doctor)

Ok...I quit. Yes account cancelled.
TheCrazyAZNRocker
Sun Sep 07, 2003 11:16 pm
#9

If memory servers me right... Holo stated that all changes to our heavy weapons were deliberate... So no nerf will be coming... fixes yes... nerfs no.
nimz002
Sun Sep 07, 2003 11:25 pm
#10

If they dont nerf it then everyone will be a commando. Devs dont like to see everyone in one profession ex. pistoleer, CH. So just wait, it will happen.



-Nimrod-
Devolution
Sun Sep 07, 2003 11:28 pm
#11

and nerfing is the answer to the problem, nimz?
These guys EARNED the right to be combat gods after their terrible 6 months of being toilet paper for a novice marksman.

Quit nerf hearding.



AVON LEVAY
Scylla server
(Bitchy Twi'lek Master Doctor)

Ok...I quit. Yes account cancelled.
Reign
Sun Sep 07, 2003 11:41 pm
#12

Wait wait wait...


If you are so certain that commando's will be nerfed, why are you crying about it on the boards? Why don't you just wait for the trusty nerf-bat to swing 'round and keep your tongue in cheek?


If you think about it, I LIKE the fact that they would increase the damage on something rather than decreasing. I guess you have to figure it was either increase a skill or nerf the AT-STs and since you all were in such a huff about allowing power-crafters to keep their 3 AT-STs, I'd think that you would be happy as well.


How about we stop whining about how to weaken other classes and just worry about to improve our own? Otherwise weaponsmiths will have to resort to covering all their goods with foam, pistoleers will use squirt-guns and CHs can tame Durni's but only for entertainment purposes -- like pulling them out of hats. Don't you think that hats are overpriced? We should nerf the tailors so they can only make white underwear. Yeah, that's right, the same white underwear that every player starts with and is permanent.


/cheer


Yay!!! Fyrr Flerr cheers for the Nerf-Bat!





Fyrr Flerr
No skills to mention
Maris Paradis, Corellia -- (4850, -2440)
TheCrazyAZNRocker
Sun Sep 07, 2003 11:47 pm
#13

Just thought I bring this week old statement up...

This is deliberate.

Flamethrowers and the like only have 4 special attacks, and they are all limited to 16 meters. So they are very powerful close range weapons.

Lefthand fire weapons are the equivalent of special attacks, but they are also based around charges.. a rocket launcher does 1500 more damage than a t21 special move, but it also consumes a portion of the item..

All of the lefthand fire weapons have damage values that I consider to be competitive compared to other ranged weapons out there..

If the rocket launcher causes problems in pvp, my solution would be to make it harder to hit smaller targets (such as players).

The rest of these weapons are correctly setup (at least for now). The commando class gets next to no defensive mods. They have reusable weapons that are fully functional at 16 meters or less. All of their other damage producing abilities are based around consumables which are extremely expensive.

-Raph Koster,


Creative Director

Ouch... no go for you Nimz002
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