Commando Archive

Thread: Heavy Weapons Accuracy skill mods broken?

CarverOrmazd
Thu Oct 30, 2003 2:23 pm
#1

Woe unto me! There's a 2 million credit item down the pooper... /sigh. Thanks for the heads up, commandos.



Carver Ormazd
Founder of the Rebel Underground
Today, Smuggling Armorsmith
(Former Master Rifleman, Medic, Doctor, CH, Scout, Merchant, Marksman, Tailor, etc.)

Vendor @ 3400, -7075 on Tatooine, south of Mos Eisley in Echo Base.
CarverOrmazd
Fri Oct 31, 2003 1:45 am
#2

I'm running an auction on a bandolier with+25 to heavy weapons accuracy... and someone told me this skill mod is broken, replaced with weapon-specific mods. Can anyone confirm this?


Thanks for your help!




Carver Ormazd
Founder of the Rebel Underground
Today, Smuggling Armorsmith
(Former Master Rifleman, Medic, Doctor, CH, Scout, Merchant, Marksman, Tailor, etc.)

Vendor @ 3400, -7075 on Tatooine, south of Mos Eisley in Echo Base.
maddogs
Fri Oct 31, 2003 1:48 am
#3

if hw ac mods worked i be extreemly happy but they dont sory my friend



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Daniel' Judson-Leonheart

Mishap
Fri Oct 31, 2003 1:52 am
#4

Carver,


This is true. Each heavy weapon has its own accuracy/speed although they all share the same experience type.




Misfortune
TKA/Doctor- Radiant
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