Commando Archive
Thread: Other Interesting Notes from Test (TKA & Pistoleer)
I just went to see if anything new had shown up for Commando on the Test Server...nothing new since the last changes to Master were made over there...
BUT...I took a look at Pistoleer and TKA (popular combos with Commandos)...I took notes on the things that would help us...
Here's What's New for Pistoleer (everything below was pretty much doubled):
Pistol Tech I = Def. Vs Stun +40
Pistol Tech II = Def. Vs Blind +40
Pistol Tech III = Def. Vs Dizzy +40
Pistol Tech IV = Def. Vs Knockdown +50 & Def. Vs Posture Chg +20
Pistol Stances I= Melee Def +10 (was +2) & Pistol Spd +6
Pistol Stances II = Melee Def +10 (was +2) & Pistol Spd +6
Pistol Stances III = Melee Def +10 (was +2) & Pistol Spd +6 & Pistol Accuracy While Standing +15
Pistol Stances IV = Melee Def +10 (was +2) & Pistol Spd +6
Here's What's New for TKA:
TKA Striking I = Melee Def +15 & Ranged Def +5
TKA Striking II = Melee Def +15 & Ranged Def +10
TKA Striking III = Melee Def +15 & Ranged Def +15
TKA Striking IV = Melee Def +15 & Ranged Def +15
Those are the highlights I saw...Who knows if they will actually get transfered over to our servers, but the possibility alone for Melee Def is awesome...A master commando will have a total of +30 Melee Defense from the changes on Test Server...add in a tree from TKA and Pistoleer and you add another +100...add throw in the ranged Defenses and the Vs Defenses...looking good...
From what I saw from brief glances at the various professions, it looks like the Dev's are pumping up defenses in most elite professions...From what I saw, I am even more convinced nowthat TKA and Pistoleer (at least atree in each)are the best 2 professions to combine with Master Commando...Sure CH is nice to have a tank, but if you want to go it alone (no pets), take a strong look at the numbers...
Any thoughts?Someone want to go confirm my numbers?
I was told that as long as a heavy weapon is equiped you don't get that stats from other professions. In other words you have to be unarmed or have vibro's equiped to get the +'s has anyone test this.
What is broken on Fan Shot? It changed with Act 2 Patch is now aimho to powerfullAera Attack.
I was told that as long as a heavy weapon is equiped you don't get that stats from other professions. In other words you have to be unarmed or have vibro's equiped to get the +'s has anyone test this.
This keeps getting batted around...As far as I have been informed stats like Melee Defense work across the board...so whether you have the weapon equiped or unequiped doesn't matter, you get the stats from both professions...It's profession specific stats that you don't get (like if you arm a Weapon, you looks your Unarmed Toughness)...
As for the specials....Since I just created a character in the Test Center to check out the skill trees I unfortunately couldn't use any of the specials to check them out....I did note, as far as I could tell, there are no new specials and everything is where they use to be....
Last night go me thinking about what I saw and I think I know the route the Dev's are taking with this...it makes perfect sense and probably pretty obvious to most...Instead of Nerf'ing certain weapons to make some happy while making other's upset, they are up'ing the defenses on all professions, there by actually weakening the weapon damage in a round about way...This will be great for PvE since we'll have more defenses against NPC's, and in PvP, one-shot possibilities should be more rare and random since both sides will be heavy on defense...This strategy is pretty sound (a sort of Anti-Nerf), but the problem is at first everyone will cheer about the bonuses to their Professions, but they will target other professions as still being "too powerful"...all in all, I agree with the Dev's strategy on this one...
I also believe that we should see less Commando Dabblers (nothing wrong with Dabblers!!!) and more Commando Masters dabbling in other professions to enhance our defenses...I'm excited to see how the 2.5x melee bonus damage issue works against someone with +138 Melee Defense (+4 Melee Def in Undershirt& Belt Enhanced Clothing)...
Defense changes are nice but did they fix the special attacks as well ? Body shot 3 for pistoleer does less damage than body shot 2 (marksman skill). Fan shot broken, stopping shot too slow, pistol melee defense shot 2 doesnt work at all, etc.
Thunderbolt
Pistoleer / CH
Eclipse
In a time when other's are yelling NERF against certain professions, let's make sure to show love to our fellow Ranged Fighters and TKA...From what we've seen on TC, not only is it in our best interest to see them improved, but they in turn will hopefully support us...All of the Improvements to Pistoleer and TKA alone will greatly assist us in dealing with our Launcher Pistol Issues (ranged specials...if we can't get our own, it's the next best thing)and the Melee Damage Bonus (via Melee Defense Mods)...
Just my 2 cents...
Untrue. All ranged and melee defense bonuses stack across proffesions. I have tested this. The results can be found on this board.