Commando Archive

Thread: WHAT WE THINK WOULD FIX US

maddogs
Fri Oct 31, 2003 2:13 am
#1

oops i forgot to add


(FLAME THROWER)


ideal rang should be 20m


should be like this 64m-30 20m +50 0m+0




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Daniel' Judson-Leonheart

BBQ_master
Fri Oct 31, 2003 2:48 am
#2

I dig it!..Great thought and breakdown...Job well done! I love it...



McBlaber
A good reason to go Rebel.
MichailArris
Fri Oct 31, 2003 6:40 am
#3

I wrote up something like this before you can see it here:


http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=28486



And dude learn how to use the spell check, I'm not trying to dis you. But it makes a better presentation if everything is spelled correctly.




Mich'ael Paladin

Elder Master Commando
Master Spy

....Has Mastered the Pilot Profession
Test Center 12 pt. Master Weaponsmith
My Ship at Spaceloot


AcidGuru
Fri Oct 31, 2003 7:22 am
#4

Why not ask for a million dollars credited to a Swiss account and a villa in the south of France while you are at it.


You are asking for a weapon better than the LLC and better than the scatter pistol added to a profession that already has the flamer. It's just not going to happen. It's unrealistic and you have failed to consider the game wide implications of your idea. It doesn't matter how many times you post these ideas (and do we really need them cut and pasted in EVERY thread?) the devs are NOT going to give you your own uber char to run around with.




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I've been to -10mil and back again.
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Myrdyr - Renegade Rebel Colonel
Ziz - Jedi Knight
Spin Doctor for The Dark Path
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Making in-game lives of the community a virtual living hell since 2003
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EyeOnYou
Fri Oct 31, 2003 7:52 am
#5

I have no problem with commando's except for the 2.5 dmg modifier fix that andI will be happy. I could careless about the acid rifle.



Eyeonu
Ivoni
Fri Oct 31, 2003 7:53 am
#6

1. Fix AP bug and make AOE 16m.

This fixes our heavy weapons relative lack of damage and makes them risky to use. We should be the grand masters of AOE. 16m is a fair area for all radius and cone attacks.

2. Fix the Heavy Acid Rifle.

If it was equal to or slightly better than the LLC seems fair. Also make AP1.

3. Flamethrower -

Dot needs to be left alone!!!! Novice Medic is enough to heal its wounds!!! You need a lot more medic to heal a bleed.

Adding a craftable way to put out the fire makes sense.

4. Launcher Pistol -

Remove its abilities as a pistol and make it a true heavy weapon. Add it to a tree with starting speed/accuracy = novice pistoleer with master marksman. Give it AP1. Add specials of range knockdown, dizzy, Lock On Attack (equal or better than stopping shot)

5. Heavy Weapons

Return charges back to 200!!!
Radius of AOE = 16m
ALL should be AP3.
Lower HAMs (heinously high)

6. Grenades

Add in effects - dizzy, knockdown, stun, blind, poison, etc
Radius = 16m
All should be AP3
Raise charges to at least 50 to 200.
Lower HAMs (heinously high)
Max Range should be 48m (at least equal to what a combat medic/ranger can toss)

7. Fix Accuracies

Prone should be better than Kneeling!!!
Flamethrower should be +50 @ 0m / +25 @ 16m / -100 @ 64m
HAR should be equal to LLC (forget atm)
Heavy Weapons should be -100 @ 0m / +25 @ 32m / +50 @ 64m
Grenades should be +0 @ 0m / +50 @ 20m / +0 @ 48m (not like you have to HIT the target, just get near it)



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
EcadMistflier
Fri Oct 31, 2003 7:59 am
#7




Why not ask for a million dollars credited to a Swiss account and a villa in the south of France while you are at it.





And why notask for the moon too? Basic rules of negotiation: Shoot high and negotiate to a mutually benefical result somewhere in the middle (unless they buy your initial offer and give you what you want). Way to go MadDogs!! By the way, as disturbing as it is to me I understand everything you are saying....



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
Ubahvamp
Fri Oct 31, 2003 10:27 am
#8

Good lord maddog. That is probably the worst grammer and spelling I think I have ever seen.



226k,214k,219k ,223k
,225k,221k ,226k,213k,225k,38k =(,196k, 221k,225k

UHF.
Master Bounty Hunter - Pre NGE FTW. The fun in taking these pics will never be again I fear- Kettemoor
Xeromancy
Fri Oct 31, 2003 10:42 am
#9

Ubahvamp:


Argh. Fine, if you're gonna be the proofreading police, go ahead and do it. Lord knows I've done it before, but I have two points for you.


1)Maddogs is as Maddogs does. Just wade through the spelling problems and read what he says. You must be new to the commando forums.


2)Your "grammer" is okay, I suppose, but you could use a little help on your spelling as well. Try 'grammar' on for size, see how that fits.


Athein




"The cromulence of your speechitude embiggens us all."
-Capt.Morgan on the finer points of proofreading before you post.

Master Indecision Artist
IvelleloBasti
Fri Oct 31, 2003 10:46 am
#10

Grammer and spelling aside, i love the ideas. There is nothin more annoying than gettin beat by someone with an fwg5 or llc (to name just a few- these are only examples) because your flamer missed the target 50% of the time, and only 1 of 5 nades actually hit...


/sigh


to bad these changes wont be made... oh well...



Just nerf the entire game and start over from scratch.




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Master Swordsman/ TKM
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"In my experience there is no such thing as luck- only highly favourable adjustments of multiple factors to incline events in one's favor."
ArcAngel32
Fri Oct 31, 2003 10:46 am
#11

Commando's are supposed to be a one man army, it's even posted in their skill tree for "expert commando" - "the commando will be able to taken on enemy's that another person would die against" those aren't the exact words used but i'm not logged in, i just remember from memory. I don't think dev's should nerf our class for a few reasons.

1. We are ment to be this powerfull, once hitting master we should be one of the best classes in the game if properly used.
2. The reason everyone complains about us, is because they are new players, novice marksman using dh18 pistols or whatnot, they didn't spend the same amount of time we did at the game to hit for 5k+ per shot (PvE), they are utterly amazed at how we can 1 shot many of the newer creatures we run past when it takes them 10+ shots to kill... they don't think it's fair, well i don't think it's fair i spent all this time on a profession and you go ahead and change it on me.
3. Everyone has the opportunity to be a commando if they want, there are no rules stating you cannot be a commando, if your class is not powerfull enough (droid engineer / pistoleer mix) and you complain how easily i can kill you in pvp, then you are one ignorant peice of ....
4. TK Master can hit repeatedly in pvp for 900+ dmg with about 1 second between specials. compare this to a commando, with a speed sliced FT i hit 800-1,300 dmg in pvp and i have to wait another 4 seconds to take another shot. TKM does not wait and does about the same dmg per hit... One you nerf commando we are dropping our skills and going TKM, then once enough TKM's are out there, everyone will complain and you'll nerf another class... You know how many bounty hunters went commando went you mentioned a BH nerf? I still havn't seen that BH nerf, just like i still haven't seen a jedi, just like you keep lying to the community to control us to better suit your needs
5. (the big five) If these cowards complaing about commando's had any sense they would post about their own class and how it could be better.
maddogs
Fri Oct 31, 2003 1:56 pm
#12

ok me alufnull ivon and nightwolff180 with a few others have ben going back and forth about for a few days now about how to fix us and this is what we have come up with so fair


(NUMBER 1 THING TO DO FIRST)


FIX AP and AOE


and remove being abel to do ocs2 and sapresion fire from the HAR and FT


(HEAVY ACID RIFLE)


make it exatly like the llc{exept acid dam not elc dam} no dealy after specils same dam same speed ap1 and maybe alittle better we our the hw ppl so in no way should the llc actuly be better maybe the har should be ap2



(FLAMETHROWER)


needs rang mods changed to -30/+50/+0


needs dot wounds removed or lowerd but keep same dam


needs a cure for it besides watter sagestion


a thermol blanket that only BEs can make and use they have to wrap you in it for 30secs to put out the fire this can be done in and out of battel (why in battel becaous some ppl would try to keep you in battel so u couldint get it cured othere wise )



(LAUNCHER PISTOL)


give the lp ap 1(if a dx2 has ap 1 the lp should most defintly get ap1) and add lp specils in the har line wich would have thees 4 things a


-rang kd-


-rang dizzy attack-


-lock on attack- (that would give us +100% ac for a bit on one target) ,


-high powered attack that hits random pools-


and for mods that only work for the lp some thing like this by the time u get master +25 ac why moveing +60 ac and +50 speed (and make it so that specils/mods other then the commando mods and specils wont work with it a lp ....the lp is nothing like a reguler pistol )



(HEAVY WEAPONS)


take the -119 rang mods of the hwps and make -19/+50/-19


make all hw have atlest 50 charges


make the radious of the hws 16m(hey if melee can reach 16m then a explosion should reach atlest that) and for the rocket launcher 25m


make the HPBC and the RL have + ac and +1.5x dam vers big mobs -ac vers small mobs


make the ASL and the LC have + ac and +1.5x dam vers small mob -1.5 dam vers big mobs


The LC needs more dam the llc dose more dam then it dose


(GERNADES)


make some of the gernades have stat efects like dizzy kd stun blind posion(glop gernades should posion) they have a 20% canchs of stat efect


(hey plzs give us a phouspherious gernads to )


theres ben alot of tallk about giveing us a gernade launcher this would make gernads shoot 64m but would not let you use closer then 32m and could stack 3-5 sets of gernades in one it would decay like normal weps and would be a left hand fiered wep so you have to kneel to shoot


the ham would be about 5/20/10+ to what the gernade all ready cost the speed would be 2.2+ to what the gernade all ready are and the rang mods would be -30/+30/-20 (ideal rang be about 48m) ....so lets say u have a gernade that is 12/35/12 ham cost and speed 2.5 rang mod -12/+30/-12 max rang 32m min rang 0 after puting it in the launcher it be


ham cost 18/50/22 speed would now be 4.8 and rang mods would now be -30/+30/-20 max rang 64m and min 32


make the gernades rang mods -12/+30/-12 (this should be on all gernades there is no diff in throwing a rock even if its alitel biger or shaped dif)


make ham on gernades 12/35/12(this should be on all gernades there is no diff in throwing a rock even if its alitel biger or shaped dif)


make speed on gernades 2.5 (this should be on all gernades there is no diff in throwing a rock even if its alittel biger or shaped dif)


make all gernades have ap 3


make the radius of most gernades 16m(hey if melee can reach 16m then a explosion should reach atlest that) and the proton gernade 25m


make it so u dont hit ur shelf with ur own gernades


add a command to role instead of only toss/throw and this would make them do more dam becous more accruat .... but the gernads dont go off as soon as you role them they wait for 3 secs after you role to explode


and most of all take the 2.5 mod away(or do it like this field tactics 1 mod 2.0 field 2 mod 1.5 feild 3 mod 1.0 field 4 mod .5 master no mod )



this would make us like were sapose to be and it make the hw worth buying knowing that u wont miss 50% of the time useing them


and the gernades be worth useing becous there fast accurat and aoe with not to high of ham






whatyou guys thinkany sagestions




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Daniel' Judson-Leonheart

BBQ_master
Fri Oct 31, 2003 2:45 pm
#13

As I stated before, I love the ideas Maddog, but I think the Devs love the feeling of that nerf bat like a jedi loves the lightsaber. Pipe dreams bud, but nice wish list.



McBlaber
A good reason to go Rebel.
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