Commando Archive
Thread: Acid Rifle still bad?
Just had a wepsmith make me a new HAR and I can't find any problems with it. Descent dmg even though the cycle time is relatively slow ( 4.5 sec ).
What problems have other commandos seen with this gun?
This thing is about as much use as a chocolate fireguard. ![]()
Its supposed to be funtionally identical to the flamethrower. (How very original). However, the speed and accuracy mods that you get when you climb the tree and especially at master, do not stack.
Thismeans that its slow as hell and makes you look like you couldnt hit a cows arse with a banjo.
Cosmetically, on the default firing mode it looks like your shooting occasional brown stick and acid cone 2 has no animation at all.
The general consensus, I think, is to hope that the weapon is made into a ranged weapon so you can use it as a rifle with its own unique specials and give us a bit of reach rather than using the tired tactic of running to 16 meters, firing and then running away.
Agreed...it's worthless. Only way to make it work for now is with overcharge shot 2, and it STILL takes forver to fire again. Plus this is what you get: *miss miss miss miss miss miss miss miss miss HIT miss miss miss miss miss miss miss miss miss miss miss....etc etc, ad nausem, ad infinitem.
Nyce Ta'Meetcha - Bela Imperial Division - Commando
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Commando Timeline: (stole this from one of my commando brothers)
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