Commando Archive

Thread: Acid Rifle still bad?

Anchmed
Sat Nov 01, 2003 6:10 pm
#1

Just had a wepsmith make me a new HAR and I can't find any problems with it. Descent dmg even though the cycle time is relatively slow ( 4.5 sec ).



What problems have other commandos seen with this gun?




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StarNick
Sat Nov 01, 2003 11:31 pm
#2

I for one notice that its Specials are still a lil outa whack...once in PvP i didnt fire another special until around 30 secs after fireing the first..and that was at master commando....(btw it wasnt lag, because the other player got in around 10 shots and was able to incap before i FINALLY shot a 2nd special..)



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Barkingbantha
Sun Nov 02, 2003 6:07 am
#3

This thing is about as much use as a chocolate fireguard.


Its supposed to be funtionally identical to the flamethrower. (How very original). However, the speed and accuracy mods that you get when you climb the tree and especially at master, do not stack.


Thismeans that its slow as hell and makes you look like you couldnt hit a cows arse with a banjo.


Cosmetically, on the default firing mode it looks like your shooting occasional brown stick and acid cone 2 has no animation at all.


The general consensus, I think, is to hope that the weapon is made into a ranged weapon so you can use it as a rifle with its own unique specials and give us a bit of reach rather than using the tired tactic of running to 16 meters, firing and then running away.


Steve_Steele
Sun Nov 02, 2003 1:37 pm
#4

the ham cost is 187 health for me which is just not worth it it's slow and the dmg is lower then a flamethrower thats why you never see one equipped



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CarlTheWookie
Sun Nov 02, 2003 6:35 pm
#5

Agreed...it's worthless. Only way to make it work for now is with overcharge shot 2, and it STILL takes forver to fire again. Plus this is what you get: *miss miss miss miss miss miss miss miss miss HIT miss miss miss miss miss miss miss miss miss miss miss....etc etc, ad nausem, ad infinitem.



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