Commando Archive
Thread: What will you carry once item decay goes live?
Commando's are probably going to be hit the hardest when item decay goes live, we tend to carry all sorts of interesting toys around with us. I've started taking a good look through my inventory and trying to decide what I will need to carry as bare essentials.
I've pretty much decided that consumables are out of the window for a start, I use them so rarely that some of them would probably decay completely before they run out of charges.
Obviosly my HAR is going to stay at home until it works.
And crates of wound packs, stim packs, pixie and chef buffs will also have to go, I will just carry a couple of each instead.
Can't think of anything else, anybody got any ideas?
Well, if crates of grenades and HW's decay, Im cancelling my account. Just isnt worth it anymore. Its so hard to enjoy this game when they are constantly killing our prof.
Master Commando of Invictus
I didn't start this as an 'I don't agree with the decay system' thread, I wanted constructive ideas on how to minimise it's effects.
i tell you it just ant right i have saved over three months on skill typ and now in three days threemonths of work could be gone down the tueb they just dont think at all
i alrady know 4 ppl that have quit becaous of them hearing they put it in TC (it proved to them that the devs dont even think of the commen fun play gameing ppl )
and if it gose live i think i proply quit to
becaous no one will want to pvp wich meens there gos the GCW
welp here is my 2cents
If people start wearing no armour in PvP because of the decay. All one hit kill proffesions will get decrease in damage within 2 months.
Most likely:
Since im finally now an armor user..most likely ill always carry my combat suit over my mission ops duster one....so a Black Fighter suit/comp chest plate/comp helmet/tusken boots/Bain Wear leather gloves
definatly my flamer, 1 hvy weapon, my LP, and my Fwg5
btw resources and medical supplies and crafting stuff are exempt from this decay suppousedly (thank god..my pet stims are safe)
in total, my costs would be around 1k for the weapons, and 600-800 for the clothing so a bit less than 2k per death..which is feasible
HOWEVER
this will still be risky if the god blasted 1% insured still goes live...my tusken boots got +7 hvy weaps spd, and +5 pistol accuracy while moving and since are tusken are only 670/1000 condition!
I still haven't quite got the hang of Flame and Feign. EIther that, or it's just plain broke. So I get incapped quite a bit. I have tried about a dozen variations. Nothing seems to work.
Having said that, my personal-load out will now be:
Cheap clothing, One cheap FT, one cheap LP, one cheap FWG5, one cheap SR5, NO consumables, One stack of tat suburn, one stack of Rhyscate, one stack of Fishak, and a couple of Pixes and MGs, and a couple of bundles of Stim Bs.
Three suits of Comp armor on display in house, along with suit of ST armor. All worthless now. Wait, they already were worthless. No loss then.
Nyce Ta'Meetcha - Bela Imperial Division - Commando
/Smuggler(Flurry)
Commando Timeline: (stole this from one of my commando brothers)
Useless class of Masochists
GODS OF DEATH
Tinkerbells
GotUrBacca - TRIAD - Master Gunfighter/Master CH (Eclipse)
"Pikachu! I Choose You!" and "A!" "F!" "A!" "F!" "A! A! A! A! A!" "F!"
- words to live and die by.
Considering creature/mob warps, game stability and lag, I don't think they will go live with this whole decay non-sense. If they need a consequence for death then they should fix corpses and reimpliment it, instead of trying to do a work around.
Lazy ass devs...