Commando Archive

Thread: Jedi fight statistics and grenade information. The truth behind the myth.

Ster
Thu Jul 29, 2004 11:00 am
#1

Last night a group of us went ahead and fought with a Jedi friend of ours. The Jedi's skills are as follows:


  • Master Lightsaber

  • 3/0/0/3 Defender

  • 3/2/0/4 Healer

  • 4/0/0/0 Enhancer

He was fully buffed and so were we. The food he ate was as follows:


  • Vercupti (750 ham bonus)

  • Thitalko (kd food)

  • double brandy

  • ithorian mist (dizzy drink)

There were six of us in the group taking him on. It was a rather difficuly battle actually. The professions were as follows:




  • Droid Engineer (used bomb droids)


  • TKM/Commado (Which was me, Ster. I used protons in the begining and then TKM)


  • Rifleman/Doctor (used his T21 headshotting)


  • TKM (just laid beats)


  • Creature Handler/MBH (some pets and eyeshots with some carbine KD)


  • MBH (eyeshots and some carbine KD)


Since I don't get many opportunities like this I decided to forgo my TKM abilites for most of the fight and try out my protons (1500-3100 dmg. a little low end but not too bad)since there is so much hype going around about how strong they are against Jedi. Well, here is the report.


After firing a stack of 5 and then another stack of 5 proton grenades I decided to switch to the combat spam and see what was going on since, by all of the reports on the forums, he should be dead by now. Basically what I saw was nothing like was I was hearing on these forums. Especially since all of these BHs were coming here thinking that grenades were the answer to all their problems. It is true that nothing was blocked, however I was doing 300 dmg per proton. Tops! So while it is true that they cannot block, it doesnt matter that much. Especially since the grenades have a pretty long delay on them. The Jedi shrugged off the damage and I barely noticed it on his fully buffed HAM and vercupti to top it off.


After finishing my two stacks and checking the spam I decided to forget about the grenades and just slam into him with TKM. With two TKMs on him it was just a matter of time.


The moral of the story? While this trick might work for the lower level baby Jedi, it doesnt seem to affect the higher level ones that much at all. BHs should probably just stay away from the grenade branch unless they just want to prey on the baby Jedi running around and try to catch them off guard. I would love to try and test this out on a lower level Jedi to see what happens and maybe I will do it soon. (After I get the other commando tests done that I am working on)


Try to stick to this incident with grenades, I am not trying to create another "Jedi are too ub3r l337" thread.Also, if you have had different or similiar experiences with grenades against Jedithen please discuss.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Skeptic666
Thu Jul 29, 2004 11:04 am
#2

thast becuase they have a 75% reduction in pvp



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
meeuki
Thu Jul 29, 2004 1:34 pm
#3

imo most are just trying to find out the damage range of a nade. information on commando weapons is rather hard to come by.

that being said, what is the highest damage thermal anyone has seen here.....

remember 600 dmg is better than 0.



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


meeuki
Thu Jul 29, 2004 1:36 pm
#4

i see your point though, it would not do to have people start thinking commando was the answer to anything. this profession needs some serious massaging.

Message Edited by meeuki on 07-29-2004 01:38 PM



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


meeuki
Fri Jul 30, 2004 12:23 am
#5

what's 75% of 3000?

650 dmg.

to be effective against *anyone* in PVP you would need to have grenades in the 5-7k range. it's not about myths, it's about math.



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


Ster
Fri Jul 30, 2004 12:37 am
#6






meeuki wrote:
what's 75% of 3000?

650 dmg.

to be effective against *anyone* in PVP you would need to have grenades in the 5-7k range. it's not about myths, it's about math.





You are right about the math, however there is a rather large myth going around about grenades being the jedi killers. How many BHs come in here asking about grenades? For as much as I am on these boards I have seen quite a few. Lots of BHs were thinking about the grenade tree just to be able to use thermals against jedi. There are also a lot of stories floating around about "pwning" jedi with grenades. For example:


OK I have a good story this time. I was walking through my town of CC on Bria when I came across a guild made Firing his Acid type blaster at another guild mate as I seen a bright pink light emanate from his hand he begand to block and reflect his fire. I began to laugh as I watched this Young Jedi walk up to him and beat him down as he deflected his shots.

After they were done I steped up and said "can I have a go at it" he simply noded and said no db ok? I said sure np im only a commando. So we start at 20M and he begans to take out his saber. As soon as he starts twords me I take a hit of 2 brandys and some of that 42 to your accuracy SNow cake. THen I lob a grenade being just out side of the blast radius I hit him inflicting 600 damage to him. He stops fora brief moment and said wow ummm you hit me dude. THen ran at me again. At this point I lobed a second Grenaded at him incapping himand neary incapping my self. I started to laugh as I ended the duel and healed him.

He asked what I was throwing and I said "just some old protons" all I can say is BOO YA!!! I thinkI need ot find smith to make me a crate of them and then slice them all to hell sure they take up alot of room but to take down a Jedi MUAHHAHAHA. Come on now who does not like that?


Two grenades and the jedi was out? Maybe not buffed but it perpetuates the myth. These stories also has the potential to make people believe that our grenades are just fine how they are. And we all know that it is not the case.


This thread is merely to bring up an issue that has been discussed multiple times on these boards as well as on the jedi boards. I finally got a first hand account fighting a relatively high jedi and wanted to share the findings.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Ster
Fri Jul 30, 2004 7:26 am
#7





meeuki wrote:

remember 600 dmg is better than 0.




Very true, but given the speed of the nades as well as the fact that it hits a random pool, it is not a jedi killer at all.





meeuki wrote:
i see your point though, it would not do to have people start thinking commando was the answer to anything. this profession needs some serious massaging.

Message Edited by meeuki on 07-29-2004 01:38 PM





That was pretty much my goal.





Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Vagrantprodigy
Fri Jul 30, 2004 7:41 am
#8






meeuki wrote:
what's 75% of 3000?

650 dmg.

to be effective against *anyone* in PVP you would need to have grenades in the 5-7k range. it's not about myths, it's about math.





You forget about jedi toughness. That is what reduced it the rest of the way.



Vagrant' - Trandoshan Commando- Test Center Jein - Zabrak BH/Commando- Starsider

Bring back Tyrant!!!
Skeptic666
Fri Jul 30, 2004 7:43 am
#9

oups sorry. Im pretty sure that was my post. SEing how I live in CC on bria and umm I tested it. And yes he was unbuffed. And I was


Not sure. But it was cool, I have had no luck besides that was him getting close to me. if it started at close range no dice. or he runs up to you faster its no dice.



heheheh



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Tyrst
Fri Jul 30, 2004 2:37 pm
#10

Here is my experience from using grenades against a jedi. Against a M LS/M Enhancer/4004 healer. I usually hit in the 200-400 range, I have hit a jedi that was KD'd for 760. This was with 3200+ max damage protons. I am now carrying 5600+ max damage protons and I can't wait to use them. BTW these were the numbers floating over the head.



Teer Sanbar
Widow Makers

The Emperors Servant
Unity999
Fri Jul 30, 2004 8:23 pm
#11

there are regular grenade or venom grenade ?



~~~~~ 911's - Pharmacy Buffs ~~~ Bloodfin, Coronet, Corellia [+1250 -5828] ~~~~~
Enhance D's: Currently sold out
STIMPACK D's: Currently sold out
Tyrst
Fri Jul 30, 2004 8:57 pm
#12

These are regular grenades. Proton grenades do not take venom although if they did I am sure would be hated.



Teer Sanbar
Widow Makers

The Emperors Servant
Ster
Fri Jul 30, 2004 10:00 pm
#13






Tyrst wrote:

These are regular grenades. Proton grenades do not take venom although if they did I am sure would be hated.






You can only use the acklay venom with Glop grenades if I recall. Not sure what kind of damage that these dish out though.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Page 1 of 2
Previous Next