Commando Archive

Thread: My Revamp for commando.

Redrumm
Sat Aug 07, 2004 4:18 am
#1

Alot of people including myself feels the LP should have its own tree with speed and accuracy modifiers and a couple of specials, two specials I would like to see is:

Concussive blast-
"This special moves knocksdown opponent with blast from the launcher pistol leaving victim stunned
and confused which basically translates to knockdown+dizzy+stun.

The second move should add a new type of skill to the game instead of knockdown
how about knockback:

"Using your launcher pistol you fire at the ground in front of your enemy blowing them back away from you." 10 meters would be cool, this move could
be pretty handy keeping melee fighters at bay and would add some uniqueness to commando.

The HAR current moves are just palette swapped versions of the flamethrower specials...how about adding a unique DOT to HAR..like say a temporary reduction in target armor effectiveness..
example hitting someone with acid single/acid cone 1 would drench target in acid temporaraly decreasing effectiveness 10% for acid 1 attacks and 20% for acid 2 attacks. After 5 mins effectiveness could return to normal.

Finally I feel that because of the nature of commandos weapons they should not be able to be blocked or counterattacked by any profession maybe dodged but never blocked....let me rephrase that the specials shouldnt be able to be blocked or counterattacked....I mean cmon how exactly do you block spewing flame or acid or even rockets....the regular shots maybe but not the specials moves like flamesingle/flamecone or acid single/acid cone, grenades and the specials I mentioned for LP.


Grenades: How about adding a flame DOT to thermal grenades?? Imagine being able to set target on fire beyond flamer special range.

All fragmentation grenades should cause bad bleeds, because of fragments....

Proton grenades should stun and blind target along with dealing high damage.

Cryoban grenades should have some type of stop or delay effect on them due to the cold.

Imperial detonator special should be knockdown..from the blast.

And finally damage to self from grenade should be taken out!!

Well these are just my idea's for improving commando..I think if these were ever added it would make commando truly formidiable and a force to be reckoned with.



Two wrongs dont make a right...but three lefts do.
Feixeno356
Sat Aug 07, 2004 5:36 am
#2

I say before we get any new specials ( which I do hope we do )

they fix our freaking damage and accuracy calculations in the code.



Master Teras Kasi / Going Pistoleer Master.
A member of ROGUE
Beta Tester who is behind the times
We will show them the true power of the C-Force
Jhyson-Bria
Sat Aug 07, 2004 7:19 am
#3






Feixeno356 wrote:
I say before we get any new specials ( which I do hope we do )

they fix our freaking damage and accuracy calculations in the code.





Fix the attack speed formula and armor piercing calculations first (bad mathmatical error on one part, buggy calculaltions and bad premise the other), so the playing field is even. Then startbalancing the books bymoving the HW delay cap to 1.0, and giving us some speed and accuracy modifiers so we can at least complete with the rest.


If they go to a new speed formula like the one that has been proposed, every other class will no longer be able to push the speed modifier to the point where they do all attacks at cap speed, they'll have attack delays go up from below cap numbers to anywhere from +15% to +25% of the existing weapon speed when doing specials. At lower than master level speed modifiers (or prespecialist w/ bounty ranged speed modifiers), theres little difference between existing delays and the new delays.


The only ones to really lose anything with this change are characters which have pushed the existing broken speed formula to or past the point where it breaks, and allows them to use any speed weapon, with any delay range attack, and still attack at cap.

The reason why for a master"insert specialist class here" it's the norm todisregard delay entirely and focus on damage.


Armor piercing in general is inconsistant at best, and the vulnerablity mechanic is just stupid!


"Vulnerability denotes Damage Types in which the armor offers no protection whatsoever. The bone gloves have quite a few of these: Kinetic, Blast, Stun, Heat, Cold, and Acid. Whenever the armor is hit by one of these Damage Types the damage done by the weapon is neither increased nor decreased. It is as if a weapon with an Armor Piercing value of None is used against a target with an Armor Rating of None. Unarmored Player Characters are considered 'vulnerable' to all damage types."


If anything, vulnerable targets should be considered Armor Rating 0 vs Weapons Armor PiercingValue regardless of the "Actual" Armor rating.
General_Reedy
Sat Aug 07, 2004 8:01 am
#4








Redrumm wrote:


Grenades: How about adding a flame DOT to thermal grenades?? Imagine being able to set target on fire beyond flamer special range.

All fragmentation grenades should cause bad bleeds, because of fragments....

Proton grenades should stun and blind target along with dealing high damage.

Cryoban grenades should have some type of stop or delay effect on them due to the cold.

Imperial detonator special should be knockdown..from the blast.

And finally damage to self from grenade should be taken out!!





Nice ideas. But I think that all grenades should be capable of stunning and blinding. It's an explosion, for crying out loud Don't tell me if I whipped a grenade at your feet and it blew up, you wouldn't be stunned that you had just been blown up. I guess blind is a bit more "if'y"...but I think it makes sense for Protons to do so. I'd also say Knockdown would make sense for the Imperial detonator, Thermals, and Protons (let me know if I'm pushing it . And YES!! No 'nade should be blockable or counterattackable. And I don't think we should "Miss" so often, but it makes sense for them to be able to dodge 'out of the blast radius' of the grenade. Thinkany of this crap willever happen?



_________________
Rhylin, Rynaurr
Call Number: RYN-371
Redrumm
Sat Aug 07, 2004 10:05 am
#5

Yea..but not only should grenades be unblockable(actually currently I dont think they are blockable) but the HAR, flamer, launcher pistol and all the heavy weapons should also be unblockable or unable to be counter attacked.
This would make commando alot more effective againt rifleman, swordsman, carbineer,pikeman and even Jedi.



Two wrongs dont make a right...but three lefts do.
Redrumm
Sun Aug 08, 2004 1:26 am
#6



Redrumm wrote:
Alot of people including myself feels the LP should have its own tree with speed and accuracy modifiers and a couple of specials, two specials I would like to see is:

Concussive blast-
"This special moves knocksdown opponent with blast from the launcher pistol leaving victim stunned
and confused which basically translates to knockdown+dizzy+stun.

The second move should add a new type of skill to the game instead of knockdown
how about knockback:

"Using your launcher pistol you fire at the ground in front of your enemy blowing them back away from you." 10 meters would be cool, this move could
be pretty handy keeping melee fighters at bay and would add some uniqueness to commando.

The HAR current moves are just palette swapped versions of the flamethrower specials...how about adding a unique DOT to HAR..like say a temporary reduction in target armor effectiveness..
example hitting someone with acid single/acid cone 1 would drench target in acid temporaraly decreasing effectiveness 10% for acid 1 attacks and 20% for acid 2 attacks. After 5 mins effectiveness could return to normal.

Finally I feel that because of the nature of commandos weapons they should not be able to be blocked or counterattacked by any profession maybe dodged but never blocked....let me rephrase that the specials shouldnt be able to be blocked or counterattacked....I mean cmon how exactly do you block spewing flame or acid or even rockets....the regular shots maybe but not the specials moves like flamesingle/flamecone or acid single/acid cone, grenades and the specials I mentioned for LP.


Grenades: How about adding a flame DOT to thermal grenades?? Imagine being able to set target on fire beyond flamer special range.

All fragmentation grenades should cause bad bleeds, because of fragments....

Proton grenades should stun and blind target along with dealing high damage.

Cryoban grenades should have some type of stop or delay effect on them due to the cold.

Imperial detonator special should be knockdown..from the blast.

And finally damage to self from grenade should be taken out!!

Well these are just my idea's for improving commando..I think if these were ever added it would make commando truly formidiable and a force to be reckoned with.


SO what does everyone else think about ideas for weapons revamp??



Two wrongs dont make a right...but three lefts do.
Feixeno356
Sun Aug 08, 2004 2:17 am
#7

I like the Armor Effectiveness thing for the HAR though.

it could definately be a fun PVP weapon if it had that.

20% at master acid rifle?

eh

heck it should be like 60% at master commando. heh



Master Teras Kasi / Going Pistoleer Master.
A member of ROGUE
Beta Tester who is behind the times
We will show them the true power of the C-Force
MavHavok
Sun Aug 08, 2004 7:04 am
#8

Someone said on a recent thread "If I wanted a pistol Id be a pistoleer" Not that I dont luv the LP cause it is one of my favorite guns but.
I say we push for something with a more commando type theme then a a small arms weapon. Like a shotgun or an assault rifle
I a shotgun would have limited range but gernades could make up the differance if they made more effective at long range and added state effects to em.



Radiants Oldest Master Smugler
http://img58.photobucket.com/albums/v177/AlockK/teehee.jpg
Gungeun
Sun Aug 08, 2004 1:22 pm
#9

I say, Commandos need more defenses to states.


I mean, its a Commando, there specalists in the art of killing and weaponary.


1 man killing team, infiltrate, destroy, and move on.


They seriously should have one of the best state defenses.



FONT-FAMILY: Papyrus\"> Fizzek Decimator
FONT-FAMILY: Papyrus\">
FONT-FAMILY: Papyrus\">-SWG Sucks, only forums are fun-
FONT-FAMILY: Papyrus\">If you see this, im not playing Joint Ops

mh307
Sun Aug 08, 2004 3:59 pm
#10


Look, i am going to tell you this because i was a commando for a year.
I asked Thunderheart if the Commando Profession will see a revamp. (as we have all Prayed for)
This was the response.
_______________________________________________
No Revamp, but the Combat Balance will make things right

Take care
th

________________________________________________

There will be No Launcher Pistol Skill tree, the HAR will stay, and the def will stay as it is.
I dropped Commando and went Bounty Hunter (i have also been a Master pistoleer for a year)
I have a lot more fun now then when i was a commando.
I was sad to leave this once Bad ass profession but i feel you all should know.

There will be No Commando Revamp.



Onikojuno__N__[ONE SEXY ZABRAK]
ABK Correspondent
Spammer Trash Talker Man Wh0re

www.TKC-Community.net
birdinga
Mon Aug 09, 2004 2:26 pm
#11






mh307 wrote:


Look, i am going to tell you this because i was a commando for a year.
I asked Thunderheart if the Commando Profession will see a revamp. (as we have all Prayed for)
This was the response.
_______________________________________________
No Revamp, but the Combat Balance will make things right

Take care
th

________________________________________________

There will be No Launcher Pistol Skill tree, the HAR will stay, and the def will stay as it is.
I dropped Commando and went Bounty Hunter (i have also been a Master pistoleer for a year)
I have a lot more fun now then when i was a commando.
I was sad to leave this once Bad ass profession but i feel you all should know.

There will be No Commando Revamp.





I don't mean to flame you here but when did you ask TH this?


TH and the Devs had stated a while ago that they were originally just going to change some numbers around to even out speed and damage in the Combat Balance.After realizing that many people thought the Combat Balance was going to totally change and fix every problem in their chosen profession theydecided to delay the Combat Balance and do a completeCombat Revamp. Thus the name change from Combat Balance to Combat Revamp.


We have already heard from Garvin that we are going to be getting a new tree in the Revamp. Commando will be different after the Revamp and hopefully it will be better.


So again not a flame. Your statement was without a doubt true at one point but SOE has changed their plans. At this time we already know we are getting a new tree in the Revamp





---Wookiee at large---Pokk---Purveyor of /wookieehugs---
Redrumm
Tue Aug 10, 2004 2:00 am
#12



MavHavok wrote:
Someone said on a recent thread "If I wanted a pistol Id be a pistoleer" Not that I dont luv the LP cause it is one of my favorite guns but.
I say we push for something with a more commando type theme then a a small arms weapon. Like a shotgun or an assault rifle
I a shotgun would have limited range but gernades could make up the differance if they made more effective at long range and added state effects to em.


I like the LP alot its a quick weapon that does blast damage which comes in handy sometimes all it needs is a couple specials and atleast light AP...so I hope they improve the lp and add another gun. A shotgun type weapon would would be very tight indeed.



Two wrongs dont make a right...but three lefts do.
mh307
Tue Aug 10, 2004 8:43 am
#13






birdinga wrote:





mh307 wrote:


Look, i am going to tell you this because i was a commando for a year.
I asked Thunderheart if the Commando Profession will see a revamp. (as we have all Prayed for)
This was the response.
_______________________________________________
No Revamp, but the Combat Balance will make things right

Take care
th

________________________________________________

There will be No Launcher Pistol Skill tree, the HAR will stay, and the def will stay as it is.
I dropped Commando and went Bounty Hunter (i have also been a Master pistoleer for a year)
I have a lot more fun now then when i was a commando.
I was sad to leave this once Bad ass profession but i feel you all should know.

There will be No Commando Revamp.





I don't mean to flame you here but when did you ask TH this?


TH and the Devs had stated a while ago that they were originally just going to change some numbers around to even out speed and damage in the Combat Balance.After realizing that many people thought the Combat Balance was going to totally change and fix every problem in their chosen profession theydecided to delay the Combat Balance and do a completeCombat Revamp. Thus the name change from Combat Balance to Combat Revamp.


We have already heard from Garvin that we are going to be getting a new tree in the Revamp. Commando will be different after the Revamp and hopefully it will be better.


So again not a flame. Your statement was without a doubt true at one point but SOE has changed their plans. At this time we already know we are getting a new tree in the Revamp






About a month ago, maybe less




Onikojuno__N__[ONE SEXY ZABRAK]
ABK Correspondent
Spammer Trash Talker Man Wh0re

www.TKC-Community.net
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