Commando Archive
Thread: My Revamp for commando.
Concussive blast-
"This special moves knocksdown opponent with blast from the launcher pistol leaving victim stunned
and confused which basically translates to knockdown+dizzy+stun.
The second move should add a new type of skill to the game instead of knockdown
how about knockback:
"Using your launcher pistol you fire at the ground in front of your enemy blowing them back away from you." 10 meters would be cool, this move could
be pretty handy keeping melee fighters at bay and would add some uniqueness to commando.
The HAR current moves are just palette swapped versions of the flamethrower specials...how about adding a unique DOT to HAR..like say a temporary reduction in target armor effectiveness..
example hitting someone with acid single/acid cone 1 would drench target in acid temporaraly decreasing effectiveness 10% for acid 1 attacks and 20% for acid 2 attacks. After 5 mins effectiveness could return to normal.
Finally I feel that because of the nature of commandos weapons they should not be able to be blocked or counterattacked by any profession maybe dodged but never blocked....let me rephrase that the specials shouldnt be able to be blocked or counterattacked....I mean cmon how exactly do you block spewing flame or acid or even rockets....the regular shots maybe but not the specials moves like flamesingle/flamecone or acid single/acid cone, grenades and the specials I mentioned for LP.
Grenades: How about adding a flame DOT to thermal grenades?? Imagine being able to set target on fire beyond flamer special range.
All fragmentation grenades should cause bad bleeds, because of fragments....
Proton grenades should stun and blind target along with dealing high damage.
Cryoban grenades should have some type of stop or delay effect on them due to the cold.
Imperial detonator special should be knockdown..from the blast.
And finally damage to self from grenade should be taken out!!
Well these are just my idea's for improving commando..I think if these were ever added it would make commando truly formidiable and a force to be reckoned with.
they fix our freaking damage and accuracy calculations in the code.
Feixeno356 wrote:
I say before we get any new specials ( which I do hope we do )
they fix our freaking damage and accuracy calculations in the code.
Nice ideas. But I think that all grenades should be capable of stunning and blinding. It's an explosion, for crying out loud
Redrumm wrote:
Grenades: How about adding a flame DOT to thermal grenades?? Imagine being able to set target on fire beyond flamer special range.
All fragmentation grenades should cause bad bleeds, because of fragments....
Proton grenades should stun and blind target along with dealing high damage.
Cryoban grenades should have some type of stop or delay effect on them due to the cold.
Imperial detonator special should be knockdown..from the blast.
And finally damage to self from grenade should be taken out!!
This would make commando alot more effective againt rifleman, swordsman, carbineer,pikeman and even Jedi.
Redrumm wrote:
Alot of people including myself feels the LP should have its own tree with speed and accuracy modifiers and a couple of specials, two specials I would like to see is:
Concussive blast-
"This special moves knocksdown opponent with blast from the launcher pistol leaving victim stunned
and confused which basically translates to knockdown+dizzy+stun.
The second move should add a new type of skill to the game instead of knockdown
how about knockback:
"Using your launcher pistol you fire at the ground in front of your enemy blowing them back away from you." 10 meters would be cool, this move could
be pretty handy keeping melee fighters at bay and would add some uniqueness to commando.
The HAR current moves are just palette swapped versions of the flamethrower specials...how about adding a unique DOT to HAR..like say a temporary reduction in target armor effectiveness..
example hitting someone with acid single/acid cone 1 would drench target in acid temporaraly decreasing effectiveness 10% for acid 1 attacks and 20% for acid 2 attacks. After 5 mins effectiveness could return to normal.
Finally I feel that because of the nature of commandos weapons they should not be able to be blocked or counterattacked by any profession maybe dodged but never blocked....let me rephrase that the specials shouldnt be able to be blocked or counterattacked....I mean cmon how exactly do you block spewing flame or acid or even rockets....the regular shots maybe but not the specials moves like flamesingle/flamecone or acid single/acid cone, grenades and the specials I mentioned for LP.
Grenades: How about adding a flame DOT to thermal grenades?? Imagine being able to set target on fire beyond flamer special range.
All fragmentation grenades should cause bad bleeds, because of fragments....
Proton grenades should stun and blind target along with dealing high damage.
Cryoban grenades should have some type of stop or delay effect on them due to the cold.
Imperial detonator special should be knockdown..from the blast.
And finally damage to self from grenade should be taken out!!
Well these are just my idea's for improving commando..I think if these were ever added it would make commando truly formidiable and a force to be reckoned with.
SO what does everyone else think about ideas for weapons revamp??
it could definately be a fun PVP weapon if it had that.
20% at master acid rifle?
eh
heck it should be like 60% at master commando. heh
I say we push for something with a more commando type theme then a a small arms weapon. Like a shotgun or an assault rifle
I a shotgun would have limited range but gernades could make up the differance if they made more effective at long range and added state effects to em.
I asked Thunderheart if the Commando Profession will see a revamp. (as we have all Prayed for)
This was the response.
_______________________________________________
No Revamp, but the Combat Balance will make things right
Take care
th
________________________________________________
There will be No Launcher Pistol Skill tree, the HAR will stay, and the def will stay as it is.
I dropped Commando and went Bounty Hunter (i have also been a Master pistoleer for a year)
I have a lot more fun now then when i was a commando.
I was sad to leave this once Bad ass profession but i feel you all should know.
There will be No Commando Revamp.
mh307 wrote:
Look, i am going to tell you this because i was a commando for a year.
I asked Thunderheart if the Commando Profession will see a revamp. (as we have all Prayed for)
This was the response.
_______________________________________________
No Revamp, but the Combat Balance will make things right
Take care
th
________________________________________________
There will be No Launcher Pistol Skill tree, the HAR will stay, and the def will stay as it is.
I dropped Commando and went Bounty Hunter (i have also been a Master pistoleer for a year)
I have a lot more fun now then when i was a commando.
I was sad to leave this once Bad ass profession but i feel you all should know.
There will be No Commando Revamp.
I don't mean to flame you here but when did you ask TH this?
TH and the Devs had stated a while ago that they were originally just going to change some numbers around to even out speed and damage in the Combat Balance.After realizing that many people thought the Combat Balance was going to totally change and fix every problem in their chosen profession theydecided to delay the Combat Balance and do a completeCombat Revamp. Thus the name change from Combat Balance to Combat Revamp.
We have already heard from Garvin that we are going to be getting a new tree in the Revamp. Commando will be different after the Revamp and hopefully it will be better.
So again not a flame. Your statement was without a doubt true at one point but SOE has changed their plans. At this time we already know we are getting a new tree in the Revamp
MavHavok wrote:
Someone said on a recent thread "If I wanted a pistol Id be a pistoleer" Not that I dont luv the LP cause it is one of my favorite guns but.
I say we push for something with a more commando type theme then a a small arms weapon. Like a shotgun or an assault rifle
I a shotgun would have limited range but gernades could make up the differance if they made more effective at long range and added state effects to em.
I like the LP alot its a quick weapon that does blast damage which comes in handy sometimes all it needs is a couple specials and atleast light AP...so I hope they improve the lp and add another gun. A shotgun type weapon would would be very tight indeed.
About a month ago, maybe less
birdinga wrote:
mh307 wrote:
Look, i am going to tell you this because i was a commando for a year.
I asked Thunderheart if the Commando Profession will see a revamp. (as we have all Prayed for)
This was the response.
_______________________________________________
No Revamp, but the Combat Balance will make things right
Take care
th
________________________________________________
There will be No Launcher Pistol Skill tree, the HAR will stay, and the def will stay as it is.
I dropped Commando and went Bounty Hunter (i have also been a Master pistoleer for a year)
I have a lot more fun now then when i was a commando.
I was sad to leave this once Bad ass profession but i feel you all should know.
There will be No Commando Revamp.
I don't mean to flame you here but when did you ask TH this?
TH and the Devs had stated a while ago that they were originally just going to change some numbers around to even out speed and damage in the Combat Balance.After realizing that many people thought the Combat Balance was going to totally change and fix every problem in their chosen profession theydecided to delay the Combat Balance and do a completeCombat Revamp. Thus the name change from Combat Balance to Combat Revamp.
We have already heard from Garvin that we are going to be getting a new tree in the Revamp. Commando will be different after the Revamp and hopefully it will be better.
So again not a flame. Your statement was without a doubt true at one point but SOE has changed their plans. At this time we already know we are getting a new tree in the Revamp