Commando Archive
Thread: Change our disposables (also on weaponsmith
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Tekcasualty
Tue Aug 10, 2004 11:09 pm
#1
Ok, its impossible to find a vendor for our disposables. It just costs way to much for weaponsmiths to craft a one time use weapon. A weaponsmith and I were discussing this and come up with an idea to revamp our weapons. All the disposables weapons are no longer disposable. We can use the rocketlauncher indeffinitly..the different is that now there are "clips". the initial weapon would cost a lot, like now. But the clips would be made cheap. The clips would act just like powerups, just drag and drop into the weapon. Each clip can hold lets say 35 shots.
garvin
Tue Aug 10, 2004 11:50 pm
#2
Since April I've been pushing the following similar idea to the Devs...
Idea
Reloadable Rockets for the Rocket Launcher
The profession its for
Commando
Why it should be considered
Rocket Launchers are extremely difficult to craft which leads to them being hard to find and costly. Once a Commando finds one, they tend to get them sliced. Rocket Launchers tend to only come with, on average, 30 shots, and due to accuracy issues, only around 18 of those shots connect with the target. Paying between 2K to 5K to slice something that can only be used accurately around 18 times and originally costs 30K+ is unbalanced.
The profession its for
Commando
Why it should be considered
Rocket Launchers are extremely difficult to craft which leads to them being hard to find and costly. Once a Commando finds one, they tend to get them sliced. Rocket Launchers tend to only come with, on average, 30 shots, and due to accuracy issues, only around 18 of those shots connect with the target. Paying between 2K to 5K to slice something that can only be used accurately around 18 times and originally costs 30K+ is unbalanced.
A better solution would be to make a non-consumable Rocket Launcher Housing that can be reloaded when rockets run out. This way the housing only needs to be sliced once and will be effected by normal weapon decay like other weapons. This format/operation could be modeled on the way Stim and Trap Droids will work in game after Publish 8 (can be reloaded with traps and stims)...This make life easier for the Commando and less costly as well as give WS's an easier way to fill RL orders since the ammo crafting process should be similar to crafting grenade packs.
When I first presented this idea, TH really liked it and asked for a more detailed request be sent directly to him to be presented at one of their development meetings...I haven't heard much since then except that TH still loves the idea and we may see something come of it with the Combat Revamp...
In the more detailed request I included scraping all Launcher Consumables and having the ammo packs determine the damage type...The Launcher unit would decay like normal weapons so they won't last forever (makinga market still for WS's and since they don't come loaded they should be easier to craft)...
Skeptic666
Wed Aug 11, 2004 8:52 am
#3
I remember and Like this idea. Wish they would try working in this for us they need to make heavy wepons a lil less buck and a lil more bang. SO we have more bang for our buck or something.
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