Commando Archive
Thread: Got Any Publish 12 Issues?
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garvin
Thu Jan 13, 2005 10:50 am
#1
If you have noticed or suspect any new Commando issues arising since/with the recent Publish 12 patch, please report them here or PM them to me...Sometimes stealth changes (whether on purpose or on accident) sneak into these things so I thought I'd start a thread so I can report back to the Devs.
DragonSnack
Thu Jan 13, 2005 12:28 pm
#3
I didn't last long enough to to get enough data. I got my hat handed to me on Dant by 3 Pikets in a very short time period.
I've haven't had this problem since I got Flame III.
It seemed that my FLS2's were not firing as often as they did last week.
But then again I got the LAG bug back with the last downstream push by SOE.
StarNick
Thu Jan 13, 2005 2:23 pm
#4
Ill check things out in a bit when I log in...hopefully nothing is wrong, which would prevent my big game hunting 
sinisterpropoise
Thu Jan 13, 2005 8:30 pm
#5
Yes, I'm having one but it doesn't have anything to do with commandos per se, it's just an oversight with the numlock key. When it's on I keep getting 4 and the + key (both of which affect movement in someway) typed into spatial.
DragonSnack
Fri Jan 14, 2005 6:52 am
#6
Did I mention the LAG bug.
Last night I got all buffed and puffed and took off to Dant for a little quenker hunt wth my bazillion free grenades.
Hopped onto my trusty swoop and rode into teh sunset to the target wp.
I stopped at a spot approximately 50m from teh wp, did a store on my ride.
Just as the swoop disappeared a group of very angry Mokks appeared and I was surrounded. I thought "That's funny they wern't her a second ago,"
I immediately knew I was in troulbe. My Commando/Smuggler template wasn't designed to be an up close fighter.(not with the 6 second delay on the combat queue).
I hit the target button, popped a grenade; fired off a FLS2 and ran as fast as I could.
Guess what. Those guys can run! They ran me down in about 15 steps and incapped me just as I got off my second shot.
By the time I started to run I didn't even have enough ham left to FD.
Afterthe free trip to the cloner Ireturned to the scene, carefully avoiding theMokks.I attackedthe first quenker and it imemdiately went to work on me and at that time a ST showed up and kicked the stuffins out of the quenker.
Whatever the devs did to fix the CTD problem reintroduced the LAG bug.
And BTW When using my travel button to hop between Naboo and Dant I managed to get my very first CTD incident.
StarNick
Sun Jan 16, 2005 2:23 am
#7
Only issues Ive noticed:
1) Occassionally when going up hill and firing specials, even if im in range...special doesn't fire and I get "not in range"
2) Sometimes after killing a mob, the downtime for my specials seem to take 2X longer when targeting and executing the special ona second mob (Basically, I kill a Choku...then for an extended time it seems as if my commando is non-responsive special wise and doesn't fire)
3) Noticed some irregularities in special delays
The above is nothing new, and most instances prolly just lag...especially number 2 and 3. Number 1 tho I get now and then, and always usually going up hill...most likely an issue with LOS perhaps?
Otherwise everything is fairly good, dont think Pub 12 broke anything commando-wise...but it has introduced some rather weird bugs (asteriod fields! heh)...oh and I have noticed more lag in cities - but for me, i think thats good...cuz there seems to be more people playing now!!
Message Edited by StarNick on 01-16-2005 04:24 AM
Mirthain
Mon Jan 17, 2005 10:06 pm
#8
Dragonsnack,
Don't use grenades if you haven't loaded the DOT on the target yet. They take way to long to recover from and will go a long way to seeing you incap/die faster.
Keep your grenades for lairs and bunched ranged targets. Mokks are pretty much all melee and so you not only catch your own splash damage, but the delay is deadly.
I run and spam flamecone2. Works like a charm.
Talen
Don't use grenades if you haven't loaded the DOT on the target yet. They take way to long to recover from and will go a long way to seeing you incap/die faster.
Keep your grenades for lairs and bunched ranged targets. Mokks are pretty much all melee and so you not only catch your own splash damage, but the delay is deadly.
I run and spam flamecone2. Works like a charm.
Talen
DragonSnack
Tue Jan 18, 2005 3:10 pm
#9
Add a run time error and CTD plus PC locing up in game to the list.
Six of us set out on a FS quest last night.
All six of us had at least one CTD.
Cient stabvilioty fix my A....
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