Commando Archive

Thread: Commando Update From Beta TH Apporved

JadenKatrell
Mon Oct 10, 2005 3:04 pm
#1

Here are some of the things that Commandos can look forward to in the next update:

Profession: Commando

* Heavy weapon AOE damage % is now displayed on weapons that have splash damage.
* Fixed an issue where commando Area-Of-Effect weapons wouldn't give AOE damage.
* Heavy weapon AOE damage percentage is now explicitly determined by the maximum range of the weapon. Longer range weapons have smaller AOE damage %.
* Decreased the AOE range of commando grenades, should aggro less mobs now.
* Fixed an issue with grenades where the AOE radius of a grenade would be centered on where the attacker was instead of where the target was.
* Increased damage on all commando grenades.
* Slightly increased the chance of grenade effects sticking to their targets.
* Slightly increased the chance of some heavy weapon state effects sticking to their targets.
* Slightly increased the effect duration for some heavy weapons.
* Increased crafted grenade stack size from 5 to 10.
* Added 4 combat specials for Commandos (3 levels each).

These specials are:

Demolition Shot: This ability gives a damage bonus against droids and buildings.

Focus Fire: This ability decreases the area of effect on AOE weapons & gives a damage bonus. The damage bonus is only for non-AOE weapons.

Dead Bang Shot: This ability decreases the range of an AOE weapon & gives a damage bonus - damage bonus only for non-AOE weapons.

Overkill Shot: This ability has a long warmpup/cooldown but gives a great damage bonus. This damage bonus is for non-AOE weapons.











ENJOY!!!!!



Captain Jaden Katrell
Imperial Special Operations Command
ODA Detachment Excutive Officer

Wanderhomes Second & Oldest Active Master Commando
*Elder Commando for 32 Months*
JadenKatrell
Mon Oct 10, 2005 3:05 pm
#2

Includes 2 new weapons

They Old Republic Flame Thrower
and the Lava Flamethrower



Captain Jaden Katrell
Imperial Special Operations Command
ODA Detachment Excutive Officer

Wanderhomes Second & Oldest Active Master Commando
*Elder Commando for 32 Months*
StarNick
Mon Oct 10, 2005 3:12 pm
#3

And all my careful hint dropping plans gone to naught!

Thanks a lot Devs!!



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Wolfmann31
Mon Oct 10, 2005 3:14 pm
#4


Good things, but if they do not appear in the next publish or ToOW, do not cry foul. Tests are still being done, and all might not manage to get to a state where it will be okay to launch them to live.


But, we're getting some love, to at least keep us afloat, working and alive for the duration till we know what we are




RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
Alastor_Ragna
Mon Oct 10, 2005 3:17 pm
#5

Bornnnnnnnnnnnnnnnnnnnnnn to be wildddddddddddddddddddddddddddddddddddd ( cleans up the flammer )



When you get to hell tell them that i've sent you .... you'll get a group discount.
Zinokini
Mon Oct 10, 2005 3:17 pm
#6

sweet, but only 2 new weapons, was hoping for more
Attibow
Mon Oct 10, 2005 3:20 pm
#7






JadenKatrell wrote:
* Increased damage on all commando grenades.





WOOHOOO!!!



-----------------------------------------------------------------------------
1111111110110010010001111111111110011111
0000100001001111110111110110111111111001Attibow
0000100110111101101111001100110101011001
1100010011010001111010010001001101101000Tzin
0001101011010010110101110011101111011100
1011100011000010101000111100000000110101Iskivo Aomeh
1000111011100110010001111010100101100101
1101101011100000011111101111010010000001


JadenKatrell
Mon Oct 10, 2005 3:24 pm
#8



StarNick wrote:
And all my careful hint dropping plans gone to naught!

Thanks a lot Devs!!




Sorry Nick

I couldent contain my self



Captain Jaden Katrell
Imperial Special Operations Command
ODA Detachment Excutive Officer

Wanderhomes Second & Oldest Active Master Commando
*Elder Commando for 32 Months*
cyrom
Mon Oct 10, 2005 3:26 pm
#9

i have to tell you all something, i dump commando for BH about 2 weeks ago. i love bounty hunter but now i regret dumping commando and now when i unlock my 2nd char slot i will have 2 charaters. a BH and a commando.


when i first read it i thought you where pulling it out of your ass (you can't trust people on the internet). but star nick said it true. but i'm confuesed about the skills is



1. the driod and building killing skill will make us gods of the DWB and TOW. but what is the point of the building part. is commando going to go to all of the inactive player houses and blow them up? then if is then people will love commando.


2.what is with the two skills that decrees AOE ( i know it will make the weapions a single shot) but what is with the two unless it is a typo that the other one incress aoe.


3.l ove the new power skill. it looks like a upgreaded overcharged shot.

Message Edited by cyrom on 10-10-2005 03:34 PM



---Cyron fireblood---
---Master commando---
---Master pistols---
---combat medic 4-0-0-0---
RagNoRock5x
Mon Oct 10, 2005 3:27 pm
#10

Blast you beat me to it


Also the Lava Launcher has a Cooool effect.


The Heavy Republic FT has the Blue flame that we had been wanting on Plasma Flamethrower.





RagNoRock Kelnek - King of the Zabrak
Tahina Kelnek - Queen of the Humans
The Juggernaut of Bloodfin
Destroying terrorist Scum for 3 years and counting.
Fun and Free Online Game!
Cpl_Fisher
Mon Oct 10, 2005 3:30 pm
#11

increase damage on weapons + overkill shot



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
XakTsaroth
Mon Oct 10, 2005 3:31 pm
#12

Can anyone say if these new weapons are craftable or merely lootable?



Xak Tsaroth
He who learns also teaches...
StarNick
Mon Oct 10, 2005 3:32 pm
#13

Very true Wolfmann - keep that in mind folks. But, Ladies and Gentlecommandos...our mini revamp is in the works essentially!



Heavy weapon AOE damage % is now displayed on weapons that have splash damage.
  • Rocket Launcher, Proton Rifle, Heavy Acid Rifle are *officially* non-AoE. Heavy Particle Beam Cannon has AoE now.





  • Fixed an issue where commando Area-Of-Effect weapons wouldn't give AOE damage.
  • Alleluia!!





  • Heavy weapon AOE damage percentage is now explicitly determined by the maximum range of the weapon. Longer range weapons have smaller AOE damage %.
  • Shortest Ranged Weapons yield the most AOE, so the Plasma FT is 65% and the Acid Stream Launcher is 10%. New Republic Flamethrower to Lightning Beam Cannon are between 60% and down.





  • Decreased the AOE range of commando grenades, should aggro less mobs now.
  • Right now its I believe 15 meters





  • Fixed an issue with grenades where the AOE radius of a grenade would be centered on where the attacker was instead of where the target was.
  • They Work properlly!





  • Increased damage on all commando grenades.
  • Before: Frog Proton Grenades had a max of 776 damage. After: Frog Proton Grenades have 1000-1300 damage.





  • Slightly increased the chance of grenade effects sticking to their targets.

    Slightly increased the chance of some heavy weapon state effects sticking to their targets.

  • Haven't fully tested this, I have however noticed a bit of a difference...


  • Slightly increased the effect duration for some heavy weapons.
  • Frog grenades all got a very big boost regarding this (ie Blind on frog grenades is 90%, base DoTs increased, etc)





  • Increased crafted grenade stack size from 5 to 10.
  • WOOT!! However these apply to only new grenades


  • And my friends, the "mini-revamp"...SPECIALS!!!

    Added 4 combat specials for Commandos (3 levels each).

    These specials are:

    Demolition Shot: This ability gives a damage bonus against droids and buildings.

    Focus Fire: This ability decreases the area of effect on AOE weapons & gives a damage bonus. The damage bonus is only for non-AOE weapons.

    Dead Bang Shot: This ability decreases the range of an AOE weapon & gives a damage bonus - damage bonus only for non-AOE weapons.

    Overkill Shot: This ability has a long warmpup/cooldown but gives a great damage bonus. This damage bonus is for non-AOE weapons.


    ALL of these specials functioned on a warm-up zip timer. Overkill shot has a 10 second warm-up/60 second cooldown and is suppoused to be very powerful -- very much like tacwraith's ideas of having consumables. Overkill shot will -only- power up the damage for the primary damage, so AoE is BALANCED with it.

    If you notice, from TK-132's Commando Fixed thread...Focus Fire?!? I wonder where they got that name from

    Also remember:

  • All these specials work with all our weapons (reportedly only with them too)

  • Where said damage bonus is only for Non-AOE, that means our AoE on AoE weapons does not get increased...only the primary attack. Our AoE only gets boosted when used in conjunction with OTHER elite specials...so our damage WILL be preserved in melee templates, BUT we can expand on it through ranged templates as we do now.

    Unfortunately, these specials were not working fully when they were introduced and overkill did 10% less than improved legshot, and the other 3 functioned just like overcharge shot. Things are still in the very early stages, and in the next patch or so a lot of our feedback (namely the damage) will be included, as well seemingly more...

    So is there more on the way? Yep! Helios also wants to give more attention to our grenades, and of course our specials will still need to be addressed.

    My theory regarding the specials, is all 3 levels (basic to advanced) showed no differences in description or function...so the modifiers could very well have been either using the basic's version, or drawing off of marksman's overcharge due to a bug.



    --Stern Synex-- --Master Commando-- --IDI Forces--
    --Proud Commando of 42 Months-- --Last Commando Correspondent--

    We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

    Pyro Games

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