Commando Archive

Thread: Who here was opposed to Enhanced Explosive Charges and Crafting?

zakajawea
Fri Aug 01, 2003 11:52 am
#1

I'd like some feedback from some other commandos because I thought this actually seemed like a good idea. Using the enhanced explosive charges/sleeves/etc., weaponsmiths might've been able to craft some seriously deadly grenades which might help balance how often we miss with these things. Personally, I thought it was a good idea to somehow be involved in the weapons creation process and it would encourage class interdepence between weaponsmiths and commandos. (Rather than just pure dependence on weaponsmiths with nothing to offer but credits.)

I'm just a little upset that the developers have decided that since this feature was broken to completely remove it altogether instead of possibly fixing their original idea, using the cop out of "Well we thought you guys wouldnt want this anyways". Ideally I think it would be nice if we could craft some sort of grenades or explosives on our own but this wouldn't have been a bad trade off.

I'm not sure exactly how weapon crafting works, but if these charges were to have basically increased the stats by the percentages of the enhanced charges it would've been great. Let's say I've got some frag grenades right now that have 75-459 dmg. Add on %18 from the enhanced charge it'd be another 83 dmg for 75-542. Possibly add on the other components and the damage would be massive (considering with these frag grenades with 459 max dmg I've sometimes hit for 680's and 690's.)

Considering how often we might miss with these things, when it hits it should HIT HARD. And requiring us to seek weaponsmiths for help in doing that I thought was a good idea. (Or weaponsmiths seeking us out to make sure they had good grenades).

Anyways, I'd just like to know how many of you people here really wanted to see this taken away from us instead of being fixed.
Kreistor
Sat Aug 02, 2003 12:00 am
#2

Most of the Beta Commandos are all gone to other classes. They learned the lessons early.

I have done crafting. I do know how hard it is to churn out mass product. I do know that I'd need upwards of 100 grenades a night, and that means owning and operating a factory, obtaining steel and polymers (so either owning a harvester and needing Artisan for surveying at yet another 15 skill points or buying for large creds off the bazaar), and then feeding creds and power (more harvesters0 into the factory to make it every night.

No, you just do not want to craft grenades. Let the smiths that already have all this stuff i place do it, and pay them large.

It's a grind unto itself.



Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
zakajawea
Sat Aug 02, 2003 12:09 am
#3

I dont really want to craft grenades (I know its hellish) , I just like the thought of having the ability to help weaponsmiths make **edit** good ones.
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