Commando Archive

Thread: I can't believe I'm still staying commando (I hope someone important reads this)

hunt-x
Sat Aug 02, 2003 1:41 pm
#1

Well, after reading the devs response to find out that the launcher pistol will be my main weapon along with the rocket launcher, beam particle, and acid beam I became very disappointed because some of those use charges... very few charges and they can't be refilled. With the launcher pistol being my main weapon I would need more than the marksman class skills to be decent with it, but I really don't want to go pistoleer... there really should be a tree for pistols on commando. Another problem I have with this is that the commandos specialize in explosives and heavy weapons, not pistols. We need some defense bonuses... maybe the trees should go like this: Field Tactics (defense bonuses), Heavy Weapons (flamethrower, acid rifle, rocket launcher, beam particle, and acid beam), Pistol (launcher pistol), and Grenading (self-explainatory). As said on this forum before the devs can make this class rock, or suck nothing inbetween, and if you ask me someone launching grenades, shooting flames and acid, launching rockets, etc. should rock! This should be one of the most rewarding classes in the game, and not need any other professions to rock like pistoleer. The flamethrower and acid rifle SHOULD be the main weapons, and not need special moves to do damage because doing special moves like overchargeshot with a rifle, pistol, or carbine lowers the condition on the weapon, and something shooting acid or flames should REALLY hurt this is simple logic. I want my main weapons to be heavy weapons not a pistol because commandos specialize in heavy weapons. I would like to see the resources avaliable to craft commando weapons actually avaliable. If commandos become one of the most rewarding classes in the game (not gimped like now) it should require quite a bit of exp but it should deal HEAVY damage with HEAVY weapons, and the pistol should just be used for close range... or maybe I do NOT want my flamethrower and acid rifle to be for special cases and only be effective when using special moves because:

1. There's a whole tree for both of them.
2. They seem like more of a primary weapon than a pistol because commandos specialize in heavy weapons and not pistols.
3. Unlike some commando weapons they do not require charges.
4. Having to use special moves with these weapons to make them do some damage is a bad idea because using these specials make the weapon condition decrease.

I'm seriously thinking of dropping commando and maybe canceling my SWG account because commando is the only class that truly interested me and with it being so gimped, horrible, and sucky it's no fun. I've been deprived of a good profession!

I really can't believe I wasted all that powergaming time (all of my day) trying to get commando. I seriously want this profession to rock because it's simple logic that someone launching grenades, shooting fire, acid, rockets, etc. should be doing HEAVY damage with his HEAVY weapon.

Any feedback giving me some hope would be greatly appreciated.

Thanks for your time,

-Hunt-X A gimped, broken, and upset commando.
Furtin
Sat Aug 02, 2003 1:43 pm
#2

You think the devs, or any of us really care if you quit this game because of one profession? Especially when there is tons of others you could try out.

This is the commando board, not the whiners board. Post something contructive.
hunt-x
Sat Aug 02, 2003 1:56 pm
#3

I know the devs don't care... just a whining commando here. Hehe, sorry for the bad post I'll get something constructive going hopefully. I'm just a sad little commando . But I do have hope here... I trust in our commando correspondant.
Page 1 of 1
Previous Next