Commando Archive
Thread: just became commnado finally here are my findings
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pragmatous
Sun Aug 03, 2003 10:06 am
#1
which could be alerady what you hear now but this is one more commando to whitness these flaws.
no doubt about it laucher pistol gives pistol xp - duh i know but gotta say it.
the HW does the same damage that my pistol does. Ok, i'm shooting out rockets. I should be doing 3 times more damage.
I'm looking at a corellian butterfly ... 0 armor, 0% effectiveness against blasts. Assuming laucher blasers are medium armor peircing. This guy has 0 armor.
263 is damage i did - because he has n armor thats 25% more damage, because he has no effecive protection thats another 25% more damage. that equals 50% more damage. Assuming the pearcing isn't working correctly i should have done 410points of damage on that hit.
now if it is working and lets assume i did the max damage of 189. If that was right i would have done 295points of damage max possible. Seems very low for a HW.
But using a pistol on the same creature i do about 115 points of damage strait up. It does look like the armor peircing is working. I think it needs to be tweaked a bit. Laucher pistols are shooting seeking rockets! We should never miss. But, it seems i miss more often with a laucher pistol then anything else i've noticed.
I just did 86 points of damage. according to there rules i did 55 base points of damage - just divide by 86 by 1.25 twice. Obviously there armor peircing needs to be changed from 25% to another 50% and then another 25% for this situation.
and now off to the pistol specials. BTW you can use your pistol special moves now. Along with your ranged special moves including warning.
sometimes i can't do any special moves at all. So becareful of that. i think it's a combat bug.
with bodyshot2 first one i did 409 damage - died in one shot - second time i did 294 damage and died in one shot.
I don't know - i honestly think we should be doing double damage i'm doing now against these types of creatures with 0 armor and 0 effective and special rating. I'm an elite class i should be just blowing these things out of the water so to speak.
but thats all i got for now. Damage needs to be raised and the if i'm shooting seeking rockets i should not be missing at all. Oh ya the ideal range is always in the negative unless i stay just within range and kneel and use aim.
laterz
no doubt about it laucher pistol gives pistol xp - duh i know but gotta say it.
the HW does the same damage that my pistol does. Ok, i'm shooting out rockets. I should be doing 3 times more damage.
I'm looking at a corellian butterfly ... 0 armor, 0% effectiveness against blasts. Assuming laucher blasers are medium armor peircing. This guy has 0 armor.
263 is damage i did - because he has n armor thats 25% more damage, because he has no effecive protection thats another 25% more damage. that equals 50% more damage. Assuming the pearcing isn't working correctly i should have done 410points of damage on that hit.
now if it is working and lets assume i did the max damage of 189. If that was right i would have done 295points of damage max possible. Seems very low for a HW.
But using a pistol on the same creature i do about 115 points of damage strait up. It does look like the armor peircing is working. I think it needs to be tweaked a bit. Laucher pistols are shooting seeking rockets! We should never miss. But, it seems i miss more often with a laucher pistol then anything else i've noticed.
I just did 86 points of damage. according to there rules i did 55 base points of damage - just divide by 86 by 1.25 twice. Obviously there armor peircing needs to be changed from 25% to another 50% and then another 25% for this situation.
and now off to the pistol specials. BTW you can use your pistol special moves now. Along with your ranged special moves including warning.
sometimes i can't do any special moves at all. So becareful of that. i think it's a combat bug.
with bodyshot2 first one i did 409 damage - died in one shot - second time i did 294 damage and died in one shot.
I don't know - i honestly think we should be doing double damage i'm doing now against these types of creatures with 0 armor and 0 effective and special rating. I'm an elite class i should be just blowing these things out of the water so to speak.
but thats all i got for now. Damage needs to be raised and the if i'm shooting seeking rockets i should not be missing at all. Oh ya the ideal range is always in the negative unless i stay just within range and kneel and use aim.
laterz
LordXT
Sun Aug 03, 2003 10:26 am
#2
It shoots seeking rockets? I had no idea. I do know the the FWG5 in the Star Wars universe shoots a little seeking rocket that explodes shooting knives everywhere when it get 3 ft from the target. GALAXIES: DER DER Nah lets make it a lazer. That's just dumb. They took the research to find and actual gun from SW and scrwed it up. Just like the Power 5 and the SG82. They don't look at all like they should. That just made me mad.
pragmatous
Sun Aug 03, 2003 10:45 am
#3
ya if you read the description of the laucher pistol it states it "shoots a suit of seeking rockets".
Obevacca
Sun Aug 03, 2003 11:57 am
#4
**edit** shame they need a seeing eye dog to hit anything.
Was kinda boggled myself about the to hit ratio and the dmg out put.
Obevacca (radiant)
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