Commando Archive
Thread: Master commando finally worth it on Test Center?
I just visited test center to check out creature mounts (no sign of the skills yet) as I checked out the other skill trees,I spotted these at master commando:
Flame Accuracy +30
Heavy Acid +30
Melee Defence +25
Ranged Defence +25
Thrown Accuracy +40
I haven't seen anyone else mention this so I thought I'd let everyone know.
To late for me sadly I droped master commando and master smuggler 3 days ago and went bounty hunter/ch.
Did they reduce some of the lower skill levels to produce these numbers...if I'm correct, aren't we at 80% by the time we hit flame 4 as it stands now...this wouldput us at 110% once we hit master (+30 flame acc at master) if nothing below master has changed...depending on which Heavy Acid...the same holds true...
So by that logic...if theyup'd the master level, does that lead us to conclude they reduced the lower levels and if so by how much? it could mean that we are just as powerful at the master level, but non-masterswill be weaker...We could still be at 80%, but now only if you are a Commando Master...it would really kill the dabblers if they are all of the sudden 50% accurate at Flame 4....
This would put us at 80% for Thrown Accuracy if they didn't reduce any of the lower levels (Master already had 10%)...
Can someone check these numbers and look at the lower levels on the Test Server...while the Melee and Range defense is nice...this could actually turn out to screw us...especially those forced to not go Master to afford a Creature Wall protection for the 2.5x melee issue...no only would we still have the damage issue, but now our lower levels would be weaker...
Ask this question...what are we giving up?We need to see the full picture...
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=709311
That guy is saying people are losing 3-5% condition PER incap ( he links a thread on the TC ). But this paired with our 2.5x melee multiplier out to be FUN FUN FUN... seeing as how we have THE single most expensive weapons in the game.
Too late.
Just too late.
My best friend in the game, wanted us 2 to be 2 commandos hunting together. Two heavy weapons specialists..lotsa gadgets, lotsa guns.. Today my friend had enough..the fun of being commando wasnt there any more...fearing monsters in the wild that we sa our novice marksman friends kill without easily...while we, trying to use the tools of our profession ended up half eaten....
Well, today my friend..is dropping Commando, and become a BH...because at least they have something in their profession to fall back on...Just too late.
Thank you devs.
More BH's, more CH's..thats what they turned it into....
I am a master commando.....and will stay one. Fixed class....or broken.
It's all about how you handle the class....yes the HAR is FUBAR atm.....so flame and the other heavy weaps are the only option.
Will be interesting to see if this stat thing pans out.
We can use the improved accuracy...with recent changes ot the combat system we miss an awful lot...particulary when moving as we have no specific bonuses for this... that might help compensate a bit.
Melee defence is what pervents you from being hit in melee... it skills like Unarmed Toughness that give reduction in damage. So thsi change would make us harder ot hit in melee. That would be nice =).
The +80 Accuracy at flame 4 still exists, so the total on test is +110 Accuracy.
Ok...someone please correct me here...I thought the skill levels were based on a 100 pt scale...i.e. if you had +80 Flame Thrower Accuracy, you would hit about 80% of the time...is that wrong? Is there a larger scale then that? If I'm correct then 110% is impossible!!!
I would have verified what's on the TC last night myself, but when Ifinally got on, the TC was down for the night...
I'm just worried we are getting duped here....Folksare seeing the gold glitter at the Master Level on TC and missing what damage has been done to the other levels...if things have just been shifted around and only the defenses up'd slightly, we are actually still as worse off as we were before...the only glimmer is that Master will be worth something now...but being a Master Commando and still falling in battle to a Nuna thanks to the 2.5x issue is still going to be a problem...what does this really solve? please look past the glitter!!!!
Does the +30 Melee Defence (The +5 still appeared to be in the grenade line) mean a 30% damage reduction? As combined with TKA this could be 60%!
This won't work....you can't combine them...as soon as you equip a Commando Weapon, you lose your TKA defense and go only with what Commando Defense you have...so it would only be 30% in this case...As far as I have been told, they don't combine in battle...it's all dependent on what you have equiped....