Commando Archive
Thread: 2.5X dmg work-a-round (macro included)...
So you say you take 2.5X dmg when holding your Flame Thrower...well the long ass delay we have can be used to your advantage...only use the FT when it is able to fire....
Equip your launcher pistol and put your launcher pistol in the first slot of your toolbar and your FT in the second slot...make this macro
/healthshot2;
/attack;
/pause 3;
/ui action toolbarSlot01;
/flamesingle2;
/pause 2;
/ui action toolbarSlot00;
what this does is bleed shot your target...then goes into normal attack...switches to your FT does your fire dot...then switches back to your launcher pistol....when your launcher pistol starts to fire again...fire off the macro again...map the macro to a key stroke for easy access... by using this macro you take very little 2.5X dmg cause you very seldom have the FT equipped...
anybody have a better way of doing this? this is just me making this up last night...have not tested it very much...
/ui action toolbarSlot20; (Equip Launcher Pistol)
/healtShot2;
/ui action toolbarSlot21; (Equip FT)
/flameSingle2;
/ui action toolbarSlot20; (Return to LP)
Now... there are issues with this type of macro. First, if you have someone else tanking (say a group buddy, non-CH pet or a regular CH pet), then you can modify the macro to do a flamesingle2 and a flamecone2, with their ensuing delays, and be safe from the damage modifier (as long as the mob is not hitting you, if he is you are toast).
Also, since combat can, at times, be very dynamic, I would also suggest that you keep your specials accessible from the toolbar, that way allowing you to have more control over the battle.
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It may be that there is some bug that doesnt allow people to switch. I have never had a problem and have been doing the switch since the patch. Day 1 of the patch I was commando 0440 with no TKA and I didn't have a problem. Now I am further up the TKA trees and I pretty much am back to being able to do anything I was able to do pre-patch. The only catch I run into is when I have more than 1 high HAM mob on me and no pet. I am basically forced to melee and use PL since it is hard to get a good /flamesingle off without getting killed. I used to be able to just flamecone and grunt my way through the damage.
Back to the 2.5x mod... if you just can't get around it, maybe try and /bug with some logs attached. There is a bug tool in your swg folder on your HD that can send the /bug with attachments (the in game one is just typed text). You could also email bugs to them. As far as seeing when someone changed weapons, well for my logs it is obvious... i go from being hit for 500 (FT equipped), to 200 (PL equipped), or 100 (unarmed). You can also tell by the combat messages you get since your FT is going to be hitting for 800+ and your PL in the 200's.
If you want to run tests, I would suggest getting some stims and finding a blue con mob (to FT) that does not deathblow and is melee only. Go out and turn /log on, walk up to a mob, /flamesingle it and unequip to unarmed before you get hit (make sure you are standing with armor on!), wait out the dot to kill it and watch your damage. Test #2 on same type mob: autofire with FT on mob until it closes with you, /flamesingle, after 1 hit with FT equipped switch to unarmed and wait out dot till mob is dead. You should be able to track where your damage goes down from unequipping the FT. The reason I say go unarmed is because it shows a distinctive "you swing at" message for when you start attacking which will make it evident that you switched.
One last comment. My success rate on landing my flamesingles went up a ton once I got Flame 3. If you are compairing my data to a novice commando, well, that may be a bad example. I could see a serious problem arising if my first /flamesingle2 on each mob did not land. Having to attempt to fire off another special once a mob is mad at you would be suicide. All I can say is keep trying. Heck, I used my PL almost exclusively until I got to flame 3 since my FT was so inaccurate. I did have some pistoleer skills back then though.
i really cant show my thery becous it dont say in the combat thingy that u changed ur wep im just saying it seems that some ppl have the 2.5 melee thing aply to them threw the cool down time no matter what they have equiped
i dont have this proplem but my bros do and ive even tested it on there charictors to make sure it wasint them messing up and it ant them
wich meens that ither im buged or there buged or i have a mod they dont