Commando Archive
Thread: Opinions on the HAR please?
Ok, I just completed the flame tree and have been sitting here trying to decide what to do. Logic says leave it at that and spend my skill points on other skills from other professions instead of the 3 remaining almost useless trees of the commando profession.
Problem is I find this somewhat distastefull, I really had intended to master commando and still wish too.
So I am looking at the HAR and wondering how usefull it would be if the range modifier actually worked and it had the same range as a standard rifle. It seems to me that if this were fixed it would become much more usefull. It would give us a ranged attack to use for opening shots and then switching to the flamer (if not taking damage) or the LP (if the mob is on me).
The question is, shall I train it in the hopes that the dev team clean up their act and start behaving sensibly with regards to the commando profession?
You guys think it's worth the gamble?
Acid rifle is exactly like the flamethrower only half the damage.It's also broken, none of the 1-4 accuracy mods stack with the novice box, so you only get the novice mod which is +10, so you miss all the time.To be honest, I'm a master commando, and while I'd like to see more masters and less FT1-4's, there is absolutely nothing in the commando tree worth anything other than FT.
and with the new melee penalty, even FT aint worth much.
wanna know what i think???!!!!! IT SUCKS!!!!!!!!! devs should do sumthin bout it