Commando Archive

Thread: Going TKA for defense mods

Rummel
Fri Oct 17, 2003 9:05 am
#1

I cant stand being a one hit class thats how any fight is without wasting skill points on a pet. pvp- 1 hit pve- 1 hit as a pistoleer with half of one tree I did about the same dmg and could actually control a fight.
garvin
Fri Oct 17, 2003 9:28 am
#2

As far as I've been told, you only get the TKA defense when you are unarmed or have a vk equiped...as soon as you pull out a Flame Thrower or other Heavy Weapon, you'll lose the TKA defenses...so they are basically useless in this case...


I thought about getting TKA to prevent sneak attacks when I'm unarmed...but then I realized I'm rarely unarmed...lol...so TKA's defenses wouldn't help me much...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Gairon
Fri Oct 17, 2003 9:39 am
#3

Some of the TK mods apply and others dont, Unarmed toughness only applies when you're unarmed, The ranged defense mods and stuff do apply all the time I believe..


Did anyone else look at power boost? I know its not as good as doctor buffs, but if you're on your own, being able to "pump yourself up a little" at the loss of some mind looks pretty good to me, I've been told the boost lasts for 10 minutes or so, so personally I think that could help, and as far as the amount of mind it uses... pop a muon gold hehe.


Thats the other reason I'm going TK


Gairon Absolam


Master Commando




Seul Gnommer - Head of Clan Alya
bikebum
Fri Oct 17, 2003 10:01 am
#4

Power boost got fixed last patch, but it is buggy and has lead to TKAs getting incapped... check out their boards I am no expert. As far as going TKA, I have to agree that it is a solid path to follow. Unarmed toughness does not work when armed, but the other defensive mods do, melee, ranged, vs stun, vs knockdown, etc.
IdrisTycho
Fri Oct 17, 2003 11:34 am
#5

With regard to /powerboost, when all is said and done, you get a boost in all primary pools (health, action, and mind)for about 10 minutes at Teras Kasi Master level. The amount boosted is 50% of your normal mind pool. So if it is 1000, you get a 500 point boost in your HAM. Obviously a higher mind pool is rewarded well.


1600 = 800 point boost to all stats!


As far as defenses go, they do help some, but the damage taken at 250% is still going to make commando unbearable in melee. You will ABSOLUTELY HAVE TO switch to unarmed in melee or you will die.

Gairon
Sat Oct 18, 2003 5:06 am
#6

No offense but having watched a Master TKA work... dropping a flame DoT on somethng then switching to vibroknucks and wailing on it looks a helluva lot more promising than try to blow it with the FT right now.



Seul Gnommer - Head of Clan Alya
MajorDork
Sat Oct 18, 2003 5:22 am
#7

TKA 2-4-0-4

Will provide a dizzy kd (certain doom in pvp if dizzy hits), +30 range defense and +30 melee defense, some blind/dizzy/kd/posture/stun defense, and most importantly the new improved power boost (easily take your mind into the 2k+ realm with spice/food). Furthermore, will provide meditation to cure poison and bleeds.

You don't need master unless you want to do the damage while unarmed. I put the points I would have used for master into pistoleer 0-0-4-0 for some shots and even more defense against state effects.
PolanderRM
Sat Oct 18, 2003 5:15 pm
#8

I am a Master TK and if my flamethrower is in hand I can get killed as easy if I was not a TKM. The TK mods are meaningless while any ranged weapon is equiped.


Yes power boost helps some.






Master Polander - Rifleman - Combat Medic - Scylla Server
May Your Mind Bar Beware
DK_CRAKER
Sat Oct 18, 2003 9:53 pm
#9

dude 1 hit kills r good, u wanna kill rebs right? or imps w/e, well 1 hit kills r good when u wanna kill stuff dont ya think???? i mean unless ur an absolute frikin retard



all I know is that I don't know
all I know is that I don't know nothin'






I'm still going through Moun Gold withdrawl
StarNick
Sun Oct 19, 2003 1:07 am
#10

hey if you want mods..go pistoleer: pistol techniques


the tier 4 of that branch has a +30 def vs KD (a bit larger than our measly +5 eh?) and tons of other mods (that i cant remember atm since im 99% asleep )




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

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RevReb
Sun Oct 19, 2003 5:39 pm
#11

hey guys im already a master TKA master COMMANDO, Look at the pistoleer 3rd tree they have better defenses than a TKA. Pretty sad when pistoleer get better defenses than a melee(



Taakar

maddogs
Sun Oct 19, 2003 10:07 pm
#12

ya true but like every one knows this game suckes


when it comes to balinec and forthought




===============================================================


Daniel' Judson-Leonheart

AlufNull
Sun Oct 19, 2003 10:10 pm
#13

Pistoleer Grips+Stances has great state defenses, but it does not have ranged or melee defense. TKA Precision Striking is +30 to both, a better deal in my opinion.



"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
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