Commando Archive
Thread: Proposed Change: Launcher Pistol
Do we really want pistol specials for it? I for one joined the commando ranks becuase it is unique. Adding Pitsol specials to our tree will only make more like three other proffesions that use pistols.
Make the Launcher Pistol not a pistol, make it a carbine, with the launcher set underneath. Specials with both the laser and grenades/rockets whatever it shoots.
What those specials should be, Ill leave that up to someone more creative. I just dont want to see another class have pistol specials, you think you have dabblers now wait till they put specials in for the Launcher Pistol.
I just got a Krayt Launcher Pistol...combine it with Healthshot2 and it's speed has really come in handy...I save it for special occasions....
I hope they never take the pistol specials away from this weapon (unless they give it it's own set of specials...like a mind shot)....And to have a weapon that does pistol specials with blast damage...nice...I can't wait to get my new toy sliced...I'd post the stats, but I don't have them here at work...
The classification of the LP doesn't really matter - I hear it has a 2.5x melee multiplier ( is this true? )
All ya need is specials - it's a ranged weapon so it'll be like using the ft/har with the multiplier + support specials + it's own specials.
Can confirm, launcher pistol is a pistol for melee damage modifiers.
It should also be pointed out that pistol specials from marksman as well as other available pistol specials were given to us just a little while ago to improve that weapon. If I recall correctly, you could not use other skill trees like marksman pistol with it and it didn't provide heavy weapon experience.
Asking for a change here is like saying, 'well thats a nice bone, but I really need a bigger bone to be happy."
Its not as nice as a scatter pistol or DX2, but they don't give us heavy weapon exp.
bah! Don't change it!
I use bleeds and last ditch with my launcher, works great!
Why do I say a DX2 or Scatter is better, ap1 for starts, any gun that has an AP rating of one or better is good. Also look at armor in PvP, holes before composite tend to be heat, acid and stun, with composite just stun. With a launcher pistol, it is more likely that you will deal with armor protection due to blast damage than you would with heat, acid or stun. So a launcher pistol in PvP will be reduced for armor <50%> and for resist <x%>, for a scatter you get armor resist only if it applies and if it doesn't, a 25% bonus. I would hate to see my actual damage against someone with composite armor and a shield generator vs my launcher pistol.
In PvE, I would say the more damage types you can bring to the table the better, but then the gun isn't the deciding factor as to best or worst, but the target, maybe I should use my SG82 rifle here?