Commando Archive

Thread: Get ready TH is coming...

Theedage
Mon Oct 20, 2003 1:03 pm
#1

"Keep an eyeon to this post for me. Sometime this week, Ill be posting a thread like this for each of the professions

Kurt "Thunderheart" Stangl
Assistant Community Relations Manager "



From the discussion forum.


Let's get ready.




*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
MaDCoW8Me
Mon Oct 20, 2003 1:23 pm
#2

coming...to give another post on how the devs know nothing about how the commando class functions, and then not come back for manymonths to respond.




Aipest Geera
CC Extraordinaire
Theedage
Mon Oct 20, 2003 1:51 pm
#3

Ya it was a top 5 list of problems with your profession ( what he was referring to ).



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
Wolfmann31
Mon Oct 20, 2003 11:58 pm
#4

So, they are comming here, to tell us, that they dont play Commando..and that they don't need to listen to those who plays commando, because they know best.


I can dig that...



It's not like Devs prodding us in this forum gives us any hope is it?...Let em come..and let em go..They can't make us worse now can they?.....or..knowing the devs..We would prolly have DE's laughing of us next..





RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
maddogs
Tue Oct 21, 2003 12:24 pm
#5

_____________________________________________________________________


OK, bear with me a bit here because I am still ramping up on exactly what the issue is (I don't play a commando myself).


The way things are at the moment, post-patch:



  • Commando weapons operate at up to 64m. The default loop is slow but pretty powerful in terms of raw damage per hit. (I don't know how they are in terms of DPS--?)
  • Commando weapon specials are limited to <16m.
  • The commando weapons take pretty significant accuracy hits when used <16m.
  • But the commando specials have significant accuracy bonuses which make them very accurate at <16m.
  • Commandos take ranged weapon defensive penalties when fighting vs melee, resulting in 2x damage to them.

The way you thought things were going to be:



  • Commando weapons would operate at up to 64m, but their strength is at short range for both specials AND default attack.
  • Commandoswould not do extra damage to ranged weapon wielders.
  • Commandos would not take defensive penalties versus melee

Is that accurate? I just need solid info so I can discuss this with the combat designer.


-Raph Koster,


Creative Director


___________________________________________________________


i think this is one of the funyest post lol


but from what i understaand TH is diffrent


he fixed de as i hear and all in all he done evry thing he sed he would


and by the way holocron for u that dont know never did answer /sigh o well


lets pray that TH will not be like them


ps for thos who r woundering yes i did sing for one more month just becous im a star wars fan to the max and i want this game to fly but if nothing gets done to fix us by next month well u no





===============================================================


Daniel' Judson-Leonheart

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