Commando Archive
Thread: Poll:Who is better Commado or BountyHunter and who do u think needs nerfed or buffed?
Bounty hunter is obviously better, and rightfully so... they spend more skill point on a hybrid combat class than we do, and it shows. The problem begins when you see the listing:
BH>pistoleer>carbineer,TKA>rifleman, commando
Thats how it is, but it should read:
BH>Commando> all elite combat professions, which are all equal to each other in various situations. Yes, riflemen and fencers too!
However, I won't go into that very far right now.
Next:
NO ONE NEEDS TO BE NERFED.
For emphasis:
NO ONE NEEDS TO BE NERFED. NO ONE NEEDS TO BE NERFED. NO ONE NEEDS TO BE NERFED. NO ONE NEEDS TO BE NERFED. NO ONE NEEDS TO BE NERFED.
NO ONE.
Classes need to be fixed, let alone for a while, and then tweaked up and down in small ways until skill point balance is achieved.
Commandos probably won't need a buffing(except perhaps master box buffs)in the end, we should become mcuh more combat effective when our HAR, HWS, and Grenade lines are fixed, along with maybe some LP specials... all contingent upon, at the very least, eventual reduction but preferably removal of the 2.5x melee penalty. All of which, to me, is fixing, not buffing.
The same with most other classes.
And the BH doesn't need to be nerfed, further than moving eyeshot to master.
Athein
Blake: Not to be harsh, but try reading my post. I said, the way it SHOULD be, not the way it is.
I said the way it is, is
BH>pistoleer>Carbineer, TKA>Commando, Rifleman
Anyhow...
And I should try reading yours! Heh. I thought you said today I one-shotted several riflemen.
/eatsmywords
They should be equal, and in my opinion they are less.
You think a rifleman is BETTER than a carbinier?
A one-shot kill, imo, is not the be all and all of who is better than who.
Carbineer: KD, fullcharge, fullcharge, fullcharge while kiting...? Something along those lines, replace fullcharge with your combat spam of choice.
it should be
Bounty Hunter > Commando > Rifleman > Carbineer > Pistoleer
and for Melee classes it should be
Teras Kasi Artist > Fencer (quick movements would destroy the slow, heavy swordsman) > Heavy Swordsman > Pikeman (at longer ranges pikeman should defeat these 3, because of longer reacher)
FFChRoNiC wrote:
all commandos do grief flame. woopee
No. We *use* flame. Because it's the only thing in our **edit** skill tree that works.
Now go back to building small naboo houses.
YarahIronfist wrote:
it should be
Bounty Hunter > Commando > Rifleman > Carbineer > Pistoleer
and for Melee classes it should be
Teras Kasi Artist > Fencer (quick movements would destroy the slow, heavy swordsman) > Heavy Swordsman > Pikeman (at longer ranges pikeman should defeat these 3, because of longer reacher)
if you want to go by skill point useage it should be BH>Commando>Rifleman=Carbineer=Pistoleer...
Thats how I see it anyway.. which they are pretty much equal from what I see as Rifle and Carbine are slower the pistol, pistol hits more often but for less damage... balances well. However i don't see how pistoleer doing 1.5k and a Commando doing 10k makes pistoleer better.... =/