Commando Archive

Thread: Acid Rifles are not uselss

Tsimhnori
Tue Oct 21, 2003 11:36 am
#1

Well, Future Commando...


I'mCurrently about 10,000 (a bit less than that)General Combat xp away from Novice Commando.



My Commando Weapons and strategy for using them...


I'll keep 3 weapons at all times:


1. Flamethrower


2. Heavy Acid Rifle


3. Launcher Pistol



My attack plan:


1. Set them on fire with Flamethrower.


2. Change to weapopn with most effective damage type





110Naimi If'Lya - Bothan Jedi - Kauri Events010011
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TheBothan - deviantArt (+) AAU - 3D Modeling/Games
Jeren_Sehn
Tue Oct 21, 2003 1:39 pm
#2

Congrats from another Bothan.


Until now I was certain I was the shortest Commando in the game.





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Damiar
Tue Oct 21, 2003 5:19 pm
#3

Waaaaa!



I wanted to be the shortest commando in the game! Maybe I can find an image designer to make me even shorter.............




Scruff Nighthowler
Lowca
terpfan1980
Wed Oct 22, 2003 12:15 am
#4

Welcome to one of the most heavily hated professions in the game.


Couple of notes - first, nice to see a fellow Bothan in the profession, even if some believe women's places are in the chef's, tailors or entertainer professions


Second - the heavy acid rifle is currently pretty much useless. Don't waste your time with it. Wait until you read here that it's been "fixed" and made more effective. For now, use the launcher pistol and the flame thrower. When you get enough heavy weapons experience, boost the flame thrower and keep doing that until you have it maxed. At that point, you'll be much more effective with it. At novice level, you'll have bad time hitting anything you aim at, and will miss most of your shots. Wait for the accuracy mods to kick in at the higher levels, and then it becomes far more useful. WHATEVER YOU DO - DON'T LEAVE THAT WEAPON EQUIPPED AFTER FIRING IT. Fire it, then switch to the launcher pistol. If you get hit for melee damage, you'll be looking at your incapped self laying on the ground if you had the flame thrower equipped. Equip it, fire it, stow it. Switch to the launcher pistol, and finish your kill with it.


Use the health shot specials with the launcher pistol to bleed attack things you are attacking. Use the flame thrower from range if you can stay at range (if you're using a Creature Handler or non-Creature Handler pet or droid as a distractor). Lay prone when you are firing it, and you'll get a speed boost and accuracy boost, but for gods sake, don't let yourself get attacked while in that position or while you are kneeling.



With those general rules, you can be very effective as a Commando. Work up to Flame 3 and you'll be hitting what you aim at (most of the time), and with the launcher, you can still inflict bleeds and other damage on your opponents. If you pick up Pistoleer skills, you can get some speed boosts and other worthwhile benefits, so that may not be a bad place to put some additional points.


Creature Handler isn't bad if you want your own pets, or want to use higher level ones.


Someone had suggested smuggler for the feign death skill.


Several good choices, depending on how you want to proceed.


But.... for now, ignore the HAR (Heavy Acid Rifle) and ignore the consummable weapons that are in the Heavy Weapons Support tree. The consummables are expensive (roughly 1k credits per shot) and ineffective without getting far up that tree. After you've gotten enough heavy weapons experience, you can really make use of those things, but again, be prepared for missing with them, and have lots of credits to buy them (or make good friends with a weaponsmith!)


If the HAR is fixed in the future, it'll be more effective, and worth the effort, but as is, unless you are seriously trying to master commando, it's not worth it. Nor are the grenades for the most part. Ignore them for the most part until you've gotten the middle columns (Heavy Weapons Support and Flame Thrower) maxed. Then go back and get Field Tactics and Heavy Acid Rifle skills. You'll be more effective, and have more fun in the long term.


Just watch out for that melee damage attack coming back at you. It's a real killer.




---
Yay!! decay on PvP deaths is gone, now how about in Creature deaths?!
BothanBoy69
Wed Oct 22, 2003 9:22 am
#5

Yay!! go bothan commandos!! ive only seen one other one.....but he was an imp.....so it wasnt too great. and thanks for the tips! too bad i already bought a HAR already.......you think it would be better, seeing as you need more XP for the acid skills
Gronchar
Thu Oct 23, 2003 4:45 am
#6

I'd like to counter the argument that acid rifles are useless. I currently have one and I find that it does a HECK OF A LOT more damage then the launcher pistol does when an creature has heat resistance and acid vuln, which does happen quite a bit. I do anywhere from 2500-3500 damage to these creatures using overcharge shot or acid single 1. The only thing that appears broke is that the acid single doesn't do a DOT when I think its supposed to.

Please need to stop thinking things are nerfed at first glance and actually try them out and find the right situation for the weapon in question.

Oh, the launcher pistol just sucks. If you didn't think about being a pistoleer because you never thought a weapon that gave you heavy weapon xp would use pistol specials then you are better off with another weapon. I have a laser carbine that I'll use before the launcher pistol every time.



-- Soh Darklyter (Tempest)
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