Commando Archive
Thread: My thoughts on hwo to fix commando.
1. Leave the 2.5x melee modifier in place (get used to switching to your LP when up close and personal)
2. Fix the HAR to give us a decent long range weapon.
3. Move at least flamesingle2 to the master box.
4. Group heavy weps and grenades into one skill tree.
5. Use the empty skill tree for LP skills.
No what does this do? Well firstly by leaving the 2.5x modifier in place we are forced to actually think in combat. Not just stand there flaming everything in sight.
The modified HAR gives us a long range (but less effective than the flamer) attack to use when grouped/hunting, it also defines the HAR as it's own weapon not some kind of baby flamer.
Moving the best specials to the master tree gives some incentive to master the proffesion and will cut down on the ammount of 0040 PvP orientated templates out there.
Throwing grenades and heavy weps into the same skill tree makes sense, neither of these things (IMO) are worth the skill points to train as 2 seperate trees, due to the fact that they are a) mostly broken and b) consumables.
Giving us a skill line in LP helps to make up for the 2.5x modifier and make the LP a viable weapon for close range work.
Overall this would give us a weapon for every occasion, with the flamer still being top dog but with the downside of the 2.5x modifier being in effect. This is what a commando is all about. Ability to adapt to any given combat situation through the use of advanced weaponry and extensive training.
Anyway, just my thoughts.
Only two real comments...
One, there's no reason to screw the dabblers by nerfing their flamethrower skill tree. Rather, we should work on having something EXTRA added to master... a +20 or 25 speed and accuracy bonus, for instance. It doesn't need to be much, but rather enough that a master commando is undeniably better with a flamer than a Flamer 4 Commando. It's the same in every other profession.
Second, the devs willnever combine two existing skilltrees -it makes for too many problems with people who already have some boxes in one tree but not the other. All you can hope for with the LP is to have its specials added to an existing box (Field Tactics is a prime candidate for this, although the XP type required for the HSW tree makes more sense for the Launcher Pistol).
In the long run, I think we only need a couple fixes.
Grenades are borked, no questioning that.
Master needs some real incentive other than the useless mods that're currently there.
LP could use specials
Make Flamethrower a medium-range weapon, the HAR a long-range weapon, and the LP a short-range weapon. There's nothing wrong with giving us what essentially amounts to a Carbine, Rifle, and Pistol type weapon since we've already mastered marksman.
My comments on the 0040 templates were not really aimed at dabblers (hell I'm one myself until they make the other commando skills worth training). It was aimed at giving us a reason to master commando. I really do not think the dev team will ever consider making the flamer any more effective than it currently is, so moving the best specials to the master box makes sense. I really do not think the devs will give us anything new to go into that box so moving suitable things off the skill tree and into the master box will be the only way to do this.
Additionally the devs have already told our corespondent that they woudl consider giving the LP it's own skill tree. That means that something has to be moved to free up the tree. The only logical choice is to combine grenades and heavy weps.
test center has increased modifiers for the ft at master. Master already has flame cone 2 which is very nice. If modifiers get pushed live ft at master is fine.
HAR and gernades are what need attention.