Commando Archive
Thread: Lord_Paul
Because he doesn't realize that mobs have a 15m melee range.
Because he doesn't want to fess up to his own mistakes.
Because he's a brawler and is biased *cough* Thunderheart ( at times he shows his bias most of the time he does a good job )
Because he doesn't want to fix the rest of our class so he wants to drive everyone out of the class.
List goes on and on.
/bump
Waiting for you to grow some and get one here and answer for you actions. Don't use TH for scape goat. YOU answer for YOU!!
LOL I seriously doubt you will EVER get any kind of official response, but I DO applaud your tenacity. I would post what I really thought here with you in agreement, but since I've already had my account suspended for speaking my mind (a little too enthusiastically probably hehe) I am just going to say.....
Yeah what BaukaRaun said ....
/agree
I just made novice commando this weekend and my only reward so far is that I've gaineda littleunderstanding as to what everyone on this board has been complaining about for so long. You'd think my toon was drunk and blind in one eye every time I pull out my flame thrower. I basically have to run right up to whatever I'm fighting, take a knee, and stick my FT up it'sbutt in order to have any chance of hitting the thing. Thenit incaps me in one hit. Wake up, Lord_Paul. This is ridiculous.
flame is worse than bad at novice, don't use it.
use a launcher pistol.
you are near novice pistol, get it and use both bleeds. thay stack, i get up to @ 500 and 1000 off of the bleeds with my launcher.
flame rules later. but only later.
also.... some specials work with heavy weapons, overcharge works with all of them.
launchers use pistol specials, use them.
my commando build is quite strong. commando 0040, smuggler 0140, ch 2200(im a wook, so mauler at that lvl), medic 3100. i can kill and heal.
i can kill most things without a problem.
feign death is a commandos friend. i have no idea why more don't dabble in the smuggler tree, it's right there.
to answer theedage.
kinda true, but masters are set up to have weaknesses. to compensate you need to be a mix. i will go up acid and heavy weapons when they work well. but as you know acid is broke atm.
any build that has any of a profession is a build of that profession.
i use commando weapons only now. so i am a commando even if you think i am not, cool with me tho, each to his own.
i don't pvp much so i don't need to do unholy damage. and paying for the real big guns doesn't seem woth it. even tho i can afford it. i found a shop that sells em for @ 7-10k each.
but more on topic.
calling out devs does none of us any good. just makes em more defensive.
perhaps the tone of the firstpost is more than a little useless. have any useful suggestions?
such as......
range, it is a little odd that we need to be so close to use a flame thrower. perhaps just a bit out of meele range is more reasonable? say 25 meters.
specials, the launcher is sooo nice, i use it mostly if i feel any danger. but no specials in the tree seems a bit weak. perhaps a special that does stun? a big boom in my ears would stun me.
on another note, i'm real confused about gernades. c-12 and c-22. isn't the c-22 the novice commando gernade? if it isn't, who gets to use it?
Remember, this is the guy who's bright idea for dealing with weapon balance was to impose artificial speed caps. For example, 3 seconds on rifles... when the spraystick is faster then the cap.
Speed caps do NOT work. If the current speed cap of 1.0 doesn't show that, nothing will. The way speed is handled needs to be redone, and it doesn't take advanced math skills to find a way.
They tried to reinvent the wheel when it came to SWG's combat system, and frankly it's a flub.