Commando Archive
Thread: Would this work out well? or am I just a moron
template
http://swgcb.yogn.net/swg-cb.php?template=10422&PHPSESSID=062cdcd22c60d001f08b9a0e4b35bd36
Hmmm....
I don't think the program you're using is completely accurate when it comes to calculating the mods....
The suggested template:
Master Commando
4000 Fencer
0004 Teras Kasi
0004 Pistoleer
Results as posted in the link:
173 melee defense...
136 ranged defense...
My build:
Master Commando
4000 Fencer
0004 Teras Kasi
0104 Rifleman
Results:
203 melee defense
171 ranged defense
0004 Pistoleer & 0104 Rifleman differ only by 10 points of ranged defense....
As for whether or not it would work out well?
/evilgrin
You could say that... ![]()
Not to stir the pot, but are these legal? I've heard of people being suspended at least for "untouchable" templates?
I'm not asking to be a dink...I'd like to know cuz I'd like to try it!
SkierEcks wrote:
I think what they are referring to when they say they are going to fix stacking special defenses (block, counter attack, and dodge). They were planning on having them only be active when you have the weapon they come with enabled. In other words, right now if you stack pistoleer and fencer, you basically will never be hit because your dodge is +185. I think the proposed change would make it so when you have a one-handed weapon selected, you'd have +105, and when you pull your pistol out, you'd have +80 (their respecive block amounts).
However, they said stacking melee and ranged defense is perfectly legal and won't be changed.
However, they said stacking melee and ranged defense is perfectly legal and won't be changed.