Commando Archive

Thread: MY Idea On A Whole New Commando Tree!

SithStriper
Tue Jan 13, 2004 11:39 pm
#1

There has been alot of commando post lately and most are complaining. Being a Commando i would have to agree with alot of whats been said.


I'll start with the skill tree: My first idea would be to merge the flamethrower tree with the acid rifle tree considering they are close to being the same type of heavy weapon (besides the obvious fact that one shoots fire and the other one acid). This would also open a new slot for an Unarmed/Stealth Tree because i personally dont see a reason for having to get unarmed 4 unless it will be used once your a commando. In this New Skill Tree there could special stealth bonuses and maybe a mines addition where they can add the ability to infiltrate a base and set explosives or some such. (Just spitting out ideas)


My next idea is about the grenades which a lot of people have been mentioning also. I do agree that using grenades are farely useless considering they miss alot. If you think of it logically, if a grenade is thrown at someone and the person is in range of it, there gunna get hurt. Its not going to sit beside a person and only blow up to the left of them. There should be a degree of damage thats dont depending on how far away the person is or there position at the time. (kneeling, prone, etc...) I also think that a Commando should be able to create his own grenades. I dont know, but i think it seems reasonable to me, anyone else?


Im also gunna say this one last thing. Rocket Launchers should do alot more damage to things like AT-ST's. Theirs not really much to say about that, rocket launchers should have a huge benefit considering the damage they SHOULD be able to produce.


Now if all this was to be introduced, that would make a commando far more better then what they are now, i know that. but a Commando is what a Commando is, A Weapon. I also should say that their could be some professions that can have special defenses against them, or special attacks because we dont want Commados being the dominate profession in the game!


Please write back on any feedback you might have!


Gredo151
Wed Jan 14, 2004 1:19 pm
#2

Mostly i agree, but i never was never into the whole give commando some hand to hand skills, mainly because TKA is hand to hand, and in the long run, we'll never hardly use it on the grounds that we don't get any melee mitigation. Ideas i do like are some kinda of seriously low damage, but seriously high rate of fire weapon with a few interesting specials of its own, and some kinda of revamp with the granades. I have no problems with heavy support and flame trees its just the other two.
SithStriper
Tue Jan 20, 2004 5:42 pm
#3

I agree with you also. We dont want Commando taking over Teras Kasi. So instead of a more hand to hand combat tree for the Commandos just make it more of a Demolitions/Stealth Tree that way it makes more sense to have to get unarmed 4, because of the close range stealth combat or something.


I also have a few more ideas that i forgot in my original post.


Why do the Commandos run so slow? Should they not be able able to move fast and swift? They shouldnt have to get Scouting just to run up a hill.


And not to sound pushy or needy, the Acid Rifle should have an affect like flamethrowers burn, and if not that then maybe make the time between shooting a little faster.

SithStriper
Mon Jan 26, 2004 7:31 am
#4

If were not going to get to have any special unarmed skills when were commando then why make us go up in the skill tree of unarmed??? GET THIS STRAIGHT DEVS, IM COUNTING ON U GUYS!!!


and is it just me or does the titles seem a little off. shouldnt grenadier be under the field tactics tree and shouldnt artillery man be under heavy weapons or flamethrower??? and ordnance manufacturer is really corny. sorry, IT IS!!!



Page 1 of 1
Previous Next