Commando Archive
Thread: TH, I've calmed down. Have some reasonable concerns and suggestions.
Now this I really like.
Yes a cap would make more sense, the same as weapons of certain types should have a cap *and I believe that is happening*, to leave people able to dodge and defend well... but not invincible.
Yeah, I think there is a dely on healing in combat now that I look at it, I've never used medic myself so i wasnt sure. But I ws just hinking it should be a bit more noticeable to make you more vulnerable while doing it.
But thats not the major concern. The concern is about being able to cover your weaknessses instead of exploiting your strengths. TH had mentioned something about the Incap, get back up, get DoT again and fall right back down and I think the idea I presented is a bit better than just a fire extinguisher. If you get burned right at incap, you wont get the chance to use it laying down so when you get back up there is still a high chance that the DoT will put you back down again.
So I say ending DoT at incap, and making thesse fire extinguishers work only for higher level medics may be more beneficial for both sides of the flame thrower.l
I could be mistaken, but it sure appears that heals in comabt go into the combat queue, though it's not seen in the queue window.
i.e If you want a heal to take place quickly, make sure there's nothing in the queue when you trigger it. Any specials before it in the queue will happen first.