Commando Archive

Thread: Shouldnt Rocket Launchers have a re-load option?

ZeroDog
Sun Jan 25, 2004 5:23 am
#1

Why the 'disposable' galaxy?

Shouldnt RLs suffer decay as a normal ranged weapon, but be able to be reloaded?

Like with a magazine of 5 missiles each time?

Makes more sense than a RL being able to hold 30 missiles and then you throw it away after you use them all.

Gives Weaponsmiths another way of making money, yes, but still, the stats on each missile mag would depend on the resources used to make em.


eh.....
Xix13
Sun Jan 25, 2004 5:30 am
#2

I think the "disposable" weapons are a means of keeping from having to deal with an extra object in inventory. Think of each "Rocket Launcher" as representing a magazine of ammo. 30 rounds and you gotta reload, i.e., get out another "Rocket Launcher". I guess the same applies to the Beam thingie. Instead of carting around power packs, you have a Particle Beam Weapon to represent a power pack. Of course that means there's no reuseable uber sliced weapon for a great weaponsmith to make, a master smuggler to get lucky on, and the commando to reload until it breaks on repair. I think I prefer this way instead of having to deal with reload times of ammo in the middle of a fight. Or seeing my really nice weapon break on repair.



-- Xixor (FS Master Doc/Master Pistoleer -- CANCELLED) "I know what you're thinking: Why, oh why, didn't I take the BLUE pill?"
-- Xixasaurus (Padawanasaurus/Privateer) "Green is Good"
-- Xixette (12pt-Master Artisan/12pt-Master DE/12pt-Master WS) "Think Pink!"
-- Xixell (FS Master Pikeman/Master Swordsman/Rebel Pilot) -- "Anybody for some ants?"
-- Xixdoggie Dawg (Master Rifledogg/Master Ranger) "Woof"
-- XixTheFish (12-pt Master Chef)
ZeroDog
Sun Jan 25, 2004 5:39 am
#3

You make a good point.


But RLs are expensive, i am looking at about 35-45 k per launcher. Thats over 1000 credits per shot.


And i am going to miss a lot too from what i hear.....i guess i'll have to use my flamer to get all my xp for Heavy Weapons 1 - 4 so i dont throw my money away.


Halmet
Sun Jan 25, 2004 12:24 pm
#4

They should, they dont, they are very expensive, they have major problems....working as intended.



Master Commando
Naritus

Nothing to see here. Move along citizen.
StarNick
Sun Jan 25, 2004 3:07 pm
#5

yea RLs are considered magazine rounds..however..your paying for the round AND the weapon at the same time when you 'reload'...


I think the RL should be the only 'disposable' weapon which can get charges....and even then it still will be around 15-20k for a full round..but still alot cheaper than 30+k





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

BlackDragonETM
Sun Jan 25, 2004 9:29 pm
#6

well see if they put some use to the things like belts and pants with pockets etc it would make tailoring a little more popular...such as large pocket pants can hold lets say 5 items in each pocket 2 pockets on the pants theres extra space right there...change cargo pocket to lootable make it so tailors can stitch them onto pants with pockets already or pants w/o pockets put a limit the max number of add on pockets...well you get the point this should be under tailor but...it would kinda solve the throw away RLs or other guns...our RLs could then have 5 rounds of rockets our lightning cannons could maybe get some kind of generator cell acid cannon something like acid pods i dunno just board babbling
Hellshot
Mon Jan 26, 2004 1:15 am
#7






Halmet wrote:

....working as intended.




My favorite Dev quote in the commando forums. Also one of the last of any consequence.




Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
nightwolf180
Mon Jan 26, 2004 3:28 am
#8

Ok this is what the Devs are thinking with the current Rocket Launcher layout. You don't have 1 rocket launcher with 34 shots, you have a stack of 34 rocket launchers, each one with 1 shot in it. This is exactly how modern day rocket launchers work, 1 shot and its done and disposable.


But I think they should change this, make the charges for the rocket launcher, put the charges into the tube and fire the charges (the tube would wear out over time, the charges wouldn't be sliceable). And make the RL an equipable weapon, but require the use of a "special" to fire it, so that we still get the ham cost.


Another reason the RLs are disposable is to prevent people from burning rounds in PvP against other players.





----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
thepunisher286
Mon Jan 26, 2004 11:32 am
#9

I have suggested this idea in the past and people just argue that it cannot be done due to the game not being able to do "ammo"


Simply put, you buy 2 things. The launcher , and the ammo "charges" if you'd like.


The launcher: This will be the speed and accuracy attribute


The ammo: This will be the damage + blast radius , and type of attack. Just give us certs for "acid" ammo etc etc



Xix13
Mon Jan 26, 2004 1:06 pm
#10

And as for the pricing...that's a player community thing. The game hasn't set the prices, the players have. Most of the time, your PA's weaponsmith lets you have stuf at way below what he/she sells 'em at on the bazzar or on his/her vendor.

I'd love more wearable containers too. Not sure if it'd help with this specific problem but, being a born pack rat, I never have enough inventory. Besides, these weapons are SLOW. I don't think I'll go thru 'em like I would a pistol.



-- Xixor (FS Master Doc/Master Pistoleer -- CANCELLED) "I know what you're thinking: Why, oh why, didn't I take the BLUE pill?"
-- Xixasaurus (Padawanasaurus/Privateer) "Green is Good"
-- Xixette (12pt-Master Artisan/12pt-Master DE/12pt-Master WS) "Think Pink!"
-- Xixell (FS Master Pikeman/Master Swordsman/Rebel Pilot) -- "Anybody for some ants?"
-- Xixdoggie Dawg (Master Rifledogg/Master Ranger) "Woof"
-- XixTheFish (12-pt Master Chef)
Hellshot
Mon Jan 26, 2004 3:18 pm
#11

Another reason they might not want ammo is that it would create more data for the already overworked database.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
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