Commando Archive

Thread: Questions about CM/Commando..

Donca
Sun Jan 25, 2004 11:41 pm
#1

Yes, I know you're all laughing at me


Seriously, though. I'm thinking about keeping Combat Medic as my primary class, and taking just the Flamethrower tree in Commando so I can do some real damage. As a 4/4/0/4 Combat Medic, I've already got Terrain Negotiation in my CM Support tree, so I don't need scout and can get the flamethrower tree by dropping to 4/3/0/4 in CM, Master Marksman, Unarmed 4 and Commando 0/0/4/0.


The question is this: Is the Flamethrower itself worth putting in the 42 points for 3 ranged weapon trees and the 29 points in unarmed? Or wouldI be better off mastering a single ranged profession instead?


I'm looking for pure offensive capability here, so the defense mods aren't an issue for me, and I'd be using it only for PvE, so accuracy isn't really a huge issue either, or at least not like it is in PvP.. any opinions?
Raptor2k1
Mon Jan 26, 2004 12:38 am
#2

In light of the impending changes to the Flamethrower - I wouldn't recomend it.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


nightwolf180
Mon Jan 26, 2004 3:24 am
#3

If you aren't planning on useing it in pvp then go for it, impending changes and all. Just know that you can only lay 1 fire dot on a beast at a time, thats about the only change that effects pve.



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
Theedage
Mon Jan 26, 2004 8:22 am
#4

You'd do better off picking up rifleman to compliment your uber mind disease/poison that you already have.



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
Nighthelm
Mon Jan 26, 2004 9:20 am
#5

Commando isnt that great on its own, and after this patch, don't even think of wasting valuable skillpoints on any of the lines here, as they are no where near up to par with normal combat professions. As suggested earlier, go with rifleman, or carbineer. If you went commando you'd be wasting your points on items that are broken or ineffective.



Jered Nighthelm of the Keepers of a New Hope
Donca
Mon Jan 26, 2004 4:38 pm
#6



You'd do better off picking up rifleman to compliment your uber mind disease/poison that you already have.





Actually.. I am a CM/Rifleman =P However, the mind costs are obscene when you get any good at rifle, and I'm Bothan, so my max unbuffed mind stats are 1100/600/500. Trying to keep the rifle shots going and heal at the same time is nigh-impossible, even with food and dancer/musician buffs. I hear the HAM costs on the FT are negligible, so I thought this might be a good alternative.


Also, rifleman bleeds won't stack with CM poison after the upcoming patch if I understand it correctly, but the flame DOT will, and my understanding is that the only way to get 3 bleeds on one stat is to bleed/poison, disease, and then flame a critter.
Hellshot
Mon Jan 26, 2004 5:06 pm
#7


Also, rifleman bleeds won't stack with CM poison after the upcoming patch if I understand it correctly, but the flame DOT will, and my understanding is that the only way to get 3 bleeds on one stat is to bleed/poison, disease, and then flame a critter.




No, the rifleman bleed (mind shot 3)should stack with your poison. Its just that you wont be able to do mindshot 3 and mindshot 2, for example.




Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
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