Commando Archive
Thread: 2weeks Master Commando My Thoughts
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derrang3d
Mon Jan 26, 2004 5:48 pm
#1
My several weeks of commando experience tell me this:
- Great PvE, Fire is awesome
- Have a hard time takinga TKM
- Great for griefing
- Grenades aren't too bad hit a guy in pvp for 4k damage (proton grenade 3.5k heat dmg) 1 hit incap, unfort that's the only one that hit out of....6?
- Acid Rifle would make the class totally worthwhile if it had some 64m Specials.... otherwise never really found a use for it
- Heavy Weapons miss as much as grenades, but can do a 1 hit incap from 64m assuming the enemy isn't buffed or wear armor(misses way to much for the price tag)
- There seems to be a bug with fire that makes things unlootable...
- Overall on a scale 1 to 10.. I'd give commando a 7 because of the faction you can 1 hit incap people at close range and keep them on fire...fun class in cities...not for engaging in a 15v15 battle at the krayt graveyard (tried it lol)...although I'm a Wookiee so I might have a small disadvantage with the range thing...yeah that's all I have to say....if they nerf commando I'm going to be definately going rifleman (for the 3rd time lol)..
N0xis
Mon Jan 26, 2004 6:15 pm
#2
Not just A TKM, THE TKM. Show me some respect.
derrang3d wrote:
- Have a hard time takinga TKM
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