Commando Archive
Thread: Heavy Weapons.
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Alkeash
Tue Aug 19, 2003 7:05 am
#1
I am going to be reaching novice command soon (gasp yes). I also am an arch in my spare time, so I was wondering if you weaponsmiths could provide me with information as to what rare components or what generic components are needed to make my novice Commando weapons.
They are:
Flame Thrower (muhahahaha)
Launcher Pistol
Acid Rifle
Prefered info on those 3. would be nice if i knew..
Rocket launcher and Particle Beam.
I have a nice stockpile of some resources and was wondering if any of them could help some WS on my server when I hit commando to provide me with weapons (materials and creds for service of course).
Any info is much appreciated
Tortza,
Eclips
They are:
Flame Thrower (muhahahaha)
Launcher Pistol
Acid Rifle
Prefered info on those 3. would be nice if i knew..
Rocket launcher and Particle Beam.
I have a nice stockpile of some resources and was wondering if any of them could help some WS on my server when I hit commando to provide me with weapons (materials and creds for service of course).
Any info is much appreciated
Tortza,
Eclips
teamdoa
Tue Jan 27, 2004 2:47 am
#2
Make it so only Commandos can take out Turrets, ATST and ATAT?. I was just wondering if you thought this was a good idea. I think it would add some worth to the proffession. I only say this because the other night I was taking turrets out with my Master Commando. I tried a number of heavy weapons, but to be honest, the Master Rifleman stood next to me was doing more damage.
teamdoa
Tue Jan 27, 2004 2:50 am
#3
I just want to add, I really meanonly Commandos are effective against things like Turrets ATST ATAT. Other proffessions can still shoot them and damage the target, but it would really hardly worth it for them as the damage they do with their pistol\rifle\fists\ would be so small.
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