Commando Archive

Thread: Fed up.....

Foxxxhunt75
Sat Apr 10, 2004 11:18 pm
#1

I am fed up with the whole non armor peircing thing.

All of our weapons are heavy.... Except the HAR lol

Why is it, that every weapon I use, seem to just bounce off armor?

Even more so since the turrets and AT-ST armor revamp.

Ok so now our most dammaging weapon against heavy armor is our launcher pistol?

This didn't used to be.

I know that some of the vetran Commandos here can remeber when our LC's and Launchers did horrendous amounts of dammage to heavy armor?

Come on DEV's!!!!!!!! Wake up and give us a break!




Goran Crestingcloud Jolly Rogers Squdron Leader
Figu
Sat Apr 10, 2004 11:23 pm
#2

what kind of damege ive been a comando for 1 week and im already wanting a heavy reapter 3-3-4-4



Beware the Heretic, the Mutant, the Alien!

Peace Keeper Overlord - Master Commando, Master Carbineer, Riflemen, Medic
thepunisher286
Sun Apr 11, 2004 6:20 pm
#3

AP0 on the flame is very acceptable. Its a heat weapon, no other heat weapon has ap and thus ours stays consistantly on track with the game.


On the other hand, the HAR, being AP0, is very Unacceptable. My theory is, some dev back in the day of the beta had a deadline to make a commando weapon. I figure he copied and pasted the entire flame line, and just replaced the model and damage type. I was never a beta tester but it sure as hell feels like thats exact effor someone put into it. As to why it requires more xp to skill up is beyond me.


Launcher pistol - This one is over my head. Here we have a weapon, that launches a suite of explosives, at a person. Somehow, someone gave it AR0. Perhaps it was thier intention to give it ap1 but someones finger may have slipt and hit that 0... and never noticed the mistake. If they indeed wanted the ap0, its obvious no one looked at any of the commandos weapons and never put a 2nd thought about the logics of an explosives not AR1 when a rocket was AR3. Both blast damage, but i guess logical thinking wasnt a main factor behind its creation that day.


AP3 for all Cannons - Very good.


Grenades - AP doesnt matter if we cant hurt things with it ( How is that even possible ). It should be unthinkable to miss with a grenade. You dont have to hit the guy with the grenade. Only the blast radius needs to hit him. Theres no reason for a miss unless they burst run the instant you throw it.



Oh... happy easter
GSenTineL078
Sun Apr 11, 2004 7:09 pm
#4

/agree


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