Commando Archive
Thread: so whats wrong with HAR
Message Edited by Ster on 04-12-2004 01:40 PM
motarian wrote:
i just started commando and whent to buy my first flamethrower, and i saw that the HAR has the same damage as flamethrower. i hereeveryone who posts here say it is weak, is that because a lot of stuff has high reists or is it some bug?
There are many reasons that the HAR is just plain "wrong"...
Recently the HAR was "fixed". Prior to that fix none of the Skill mods associated with the HAR would stack. They also altered some of the animations.
But even with those "fixes", if you examine the idea of the HAR, the whole weapon is faulty from the start.
- The HAR does less damage (on average of about 100) at a slower speed (on average of about .5 to .7) then the FT.
- The HAR shares the same range restriction (16m)and time delay on it's specials as the FT does.
- The HAR has the same specials (but weaker)as the FT but no DoT
- The HAR has a higher HAM costs then the FT
- Many highlevel NPCs that have High Heat Resists also have same or similar High Acid Resists
- The HAR has no AP
So this is basically why we call the HAR a weaker clone of the FT...it does all the same things and suffers the same penalties, but with no DoT and at a Higher HAM cost...This all translates into a weapon that is rarely if ever used...The only time a Commando should use the HAR is when they face a target with very High Heat Resists, but very low Acid Resists (or a vunerability to Acid), and in everyday game play for the average Commando that doesn't happen very often.
Message Edited by garvin on 04-12-2004 01:47 PM