Commando Archive
Thread: Poll: How many commandos want unarmed skills?
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SkipMalone
Thu Apr 08, 2004 8:29 pm
#1
I vote: NO
So you may ask how I feel about us having to get unarmed 4 in the brawler tree. Well, I think its ok, and I dont really mind. My reasons for not wanting any unarmed or "dirty fighting" type melee in the commando profession are these :
- Im already a master TK. No commando should do more unarmed damage than a TK.
- We are a ranged profession. Its bad enough that our FT and HAR specials are in melee range... so why would I choose to go unarmed when I got a flamethrower?
- in order to get any melee moves we would need make room in our tree somewhere. I would much rather have the LP gets its own tree so we have a weapon that can use specials at 64 m ( see reason above ), or use the room for a new weapon like the E-Web.
How would I justify the unarmed 4 you ask? Well, let me tell ya! I propose this training we have gotten gives us an edge while fighting against melee opponents granting us better DEFENSES. Which we all know us commandos are in some serious need of defenses. I would even go as far as to say we could get a Center of Being type skill that can be used with heavy weapons... we could call it "Toughness" or "Hard Body" or something like that. So lets see what do my fellow commandos think?
YAY or NAY
NCresslinN
Mmaster commandoM
DFR
DFR
First mohawk on Flurry, tallest human in the galaxy
Figu
Thu Apr 08, 2004 8:51 pm
#2
I also vote: No
all i want is a long ranged heavy reapting blaster i belive the unarmed 4 is there for purpose of close ranged weapons flame thrower in other words im still angry at har the best thing it has done for me is give me expirence fighting a rancor i want a heavy reapter gun bad
Oback
Thu Apr 08, 2004 9:21 pm
#3
i vote no, i say make flamethrower/acid rifle into one tree and make room for a new weapon, a heavy repeater rifle of some sort
maddogs
Thu Apr 08, 2004 10:39 pm
#4
ya i see no reall use in unarmed specails in commando
tho at novice it be nice if we get the ability to do unarmed moves like lung (a 20m posterdown is good but to onying to swich off your wepon for ) with weps equiped
Xix13
Fri Apr 09, 2004 1:02 am
#6
Nay. Like the being said: Why use unarmed when I've got a flamer in the same range? In fact, all that ridiculous unarmed 4 does is take away my ability to have a 3rd Master while still being able to use a stim. And that's not right. Every advertisement, manual, game guide says 3 masters and part of a 4th. Unless you force me to TKM (which I do NOT want and which makes little sense with weapons where the specials are all melee anyway) I can't even get 3, much less part of a 4th.
THis is Star Wars. I'm trying desparately not to use the same weapons I used in UO.
THis is Star Wars. I'm trying desparately not to use the same weapons I used in UO.
Message Edited by Xix13 on 04-09-2004 01:03 AM
Shin_Shodei
Fri Apr 09, 2004 3:57 am
#8
umm.. it does fit the class.. it's just the #$#$# devs need to get off there butts and give us a melee tree. Commandos should be descent with all ranged weapons and Good (somthing the devs havn't done..) with special weapons, AND! also beable to do hand to hand combat. Thats what a commando should be. problem is the Dev that planed commando had no vision what so ever.
Shin_Shodei
Fri Apr 09, 2004 4:05 am
#10
by vision i mean first off all.. commando should beable to block with those huge #$# guns. There should be a melee tree. Flamethrower and acid rifle should be in the same tree. Grenades should be in the heavy support tree (these weapons are beyond useless to have there own tree...) and we need a Carbine or Assult Rifle. i have a vision of a mini chain gun assult rifle. somthing along that line. it should be long and black. Launcher pistol was added to the game becouse there was no heavy weapons at the time. thats why the launcher pistol sucks.. it was added to pass the time to flamethrower 1. Since.. commando's couldn't lvl at all, but i think most of you guys might not have known that.. i think they should take away the lag pistol and add a decent assult rifle with it's own tree.
RazerWolf
Fri Apr 09, 2004 6:31 am
#11
Nay. Commando should have passive defence bonuses, such as Melee Mitigation and Melee Toughness when using the FT and HAR, as posted by the original poster.
Message Edited by RazerWolf on 04-09-2004 02:32 PM
Ster
Fri Apr 09, 2004 7:38 am
#13
Ok for those that dont feel it fits with the class, we have unarmed 4. We obviously got it for a reason and I feel we should get something back for it. I DO NOT feel we should outdamage a TKA at all or even come close to the damage they deal. But using a commando tactic like hitting the opponent with the but of your gun to stun or blind him is very realistic. Personally, this is not on my high priority list of things I want done with the profession. There are many many other things that need attention. (HAR getting AP and faster mods, Grenades and HWs being useful...) If anything was done with the unarmed part for us in the near future, I feel we should have more defenses versus melee. Right now, if you think about it, we spend an extra 29 skill points on something that we get very little in return. I for one do not want to take that lying down.
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