Commando Archive
Thread: Special thanks to SOE???? Oficial Strategy guide????
This is Aimed at the Commando profession....From a highly frustrated player....
"STAR WARS GALAXIES: AN EMPIRE DIVIDED
PRIMA'S "OFICIAL" STRATEGY GUIDE
HYBRYD PROFESSIONS...
Becuase these careers derive from multiple sources, they are harder to achieve.But the rewards are "worthwhile".Becuase these careers are DIFFICULT to master (or reach) their practioners are sought after.
COMMANDO (page 306 thru 311)
"throw me another charge"
[Derived from Brawler and Marksman]
"Small arms are deadly in the right hands, but confrontations have a way of escalating. When the big guns start coming out , the COMMANDO steps forward to up the ante of the battlefield.
The COMMANDO focuses on heavy weapons and demolitions.The larger weapons on the battlefield are always more deadly when in the hands of a COMMANDO.
Trained in the expert use of demolitions, COMMANDOS can make explosives out of raw materials.They also experiment with various effects of the weapons, shaping charges or adding fragmentations sleeves to the device.No one throws grenades more accuratetly than the COMMANDO . When allowed to operate the heavy weapons of the battlefield , the COMMANDO takes on a more deadly air. Whether behind a TRIPOD of and E-WEB REPEATING BLASTER or CONTROLLING an ANTI-INFANTRY TURRET, the COMMANDO can control entire areas of a battlefield alone. In the wild , the COMMANDO is an excellent shot- being a Master Marksman-and a "vicious" hand to hand combatant- being a Master Brawler as well.
Mastering both the Marksman and Brawler professions may sound difficult, but the rewards is being able to use some of the most deadly weaponry available. When there is a question about firepower, the COMMANDO is the one to answer it."
This was written in the OFICIAL strategy guide...Which HAD to be viewed by SOE before it was released...
Now my questions and aclarations start...I will start quoting myself... To focus on the main problems of the commando and aparent wrong doings of this profession which is full of potential...
"Trained in the expert use of demolitions, COMMANDOS can make explosives out of raw materials.They also experiment with various effects of the weapons, shaping charges or adding fragmentations sleeves to the device.No one throws grenades more accuratetly than the COMMANDO ."
^^^^Where do we see this in the game? Explosive for the most part dont work.As far as grenades and Rocket Launchers.Grenades have VERY poor stats as far as a Weaponsmith can make and they have very high HAM cost.Grenades also, from personal experience dont work, the only thing useful about grenades is for combat xp and if you consider this , it is a form of exploitation from grenades to aquire xp. All you need to do is pickup Novice Commando...For a master commando having any type of explosive is a waste of money and inventory space , Not to mention ham cost.Explosives cannot be placed on any building or vehicle so there is not demolitions in the current COMMANDO profession...And as far as accuracy ... lets not talk about it...
My next point
"Whether behind a TRIPOD of and E-WEB REPEATING BLASTER or CONTROLLING an ANTI-INFANTRY TURRET, the COMMANDO can control entire areas of a battlefield alone."
In the game there is currently no Tripoded weapons.In the game there is no E-WEB REAPETING BLASTER (which id like to point out ,It IS HEAVY REAPETING) which is also tripoded and mainly used by imperials...So for a rebel it should be dificult to find one .. possibly via MASTER SMUGGLER (which is expecting a revamp that is under development).As far as turrets anybody can use em in the game , Which is perfectly fine BUT COMMANDOS should get additional skill bonuses when using a TURRET any TURRET. COMMANDO'S cannot control entire areas of a battlefield alone becuase they have so skill bonuses that allow them to and if they do they are minimal to other elite professions which take up less skillpoints the defences that commandos dont have are such (defence versus knockdown,intimidate,dizzy,stun and blind) COMMANDOS should be intimidating in the battle field but they arent , COMMANDOS also have very little ranged defence and melee defence.
Next point
"the COMMANDO is an excellent shot- being a Master Marksman-and a "vicious" hand to hand combatant- being a Master Brawler as well."
The COMMANDO isnt and excellent shot and isnt a vicious hand to hand combatant. The COMMANDO neither is or needs to be a Master Brawler , only needs unarmed 4. Me being a Master COMMANDO , I know how this profession works. Ive been a COMMANDO for a very long time almost since release.The COMMANDO profession if Mastered takes up 169 skill points that is the second most profession that takes up skill points considering that Combat Medic is tied with COMMANDO. The First profession that takes up skill points is Bounty Hunter and it is also a very flawed profession and needs alot of love like COMMANDO. COMMMANDO has the worst accuracy of all ranged professions even with 169 skill point price tag with the flamethrower which is our only effective weapon , COMMANDO has the worst speed of all ranged professions even with it 169 skill point price tag on the flamethrowe our only effective weapon, But hey lets not forget about our other weapons since we do have a whole arsenal to choose from.The heavy acid rifle doenst work, it just doesnt do ACID damage nor its considered a rifle becuase if it was i would be a Master COMMANDO / Master Rifleman which would be pointless if they dont fix the heavy acid rifle and modify the heavy acid rifle mods to work with the rifleman profession...Our heavy weapons like the Heavy Particle Beam , Heavy Acid Beam , Heavy Lighting Beam and the Heavy Rocket Launcher practically arent effective... and are very expensive...Our thrown weapons just dont work our detonators (Imperial detonator,Thermal detonator) cant be put on buildings (I.E Turrets,Covet Scanners,Mine Fields and GCW bases for that matter) Also it cant be put on vehicles to blow up its owner when he gets on which stinks
...The Proton grenades referred to Han Solo on episode 6 as "hand me or toss another charge" used to blow up the Star Destroyers Shield Generators on Endor, Dont work ....As far as hand to hand combat the COMMANDO cant depend on it becuase he will get as some of you say "owned" which is true.
I dont know who gave primas the idea that COMMANDO needed Master Brawler for it but that is something that made me puzzled...
In conlusion I dont know why SOE gave the ok to let this guide out on the market . becuase it is a horrible guide. Thats not my point my point is that COMMANDO a very important profession in the general world of Star Wars not only Star Wars Galaxies , Is a profession that needs alot of attention and fixing and adding , Ive been waiting for Commando fixes add ons maybe a revamp but no word yet this makes me very sad and anxious....
Give me your feed back try to post about the commando profession im am not interested about hearing of any other profession in this post aside from references and comparions...
Also on another note Why is Commando a Hybrid profession if it doesnt act or isnt treated like one...
peace oout
All rights reserved
And Btw devs i dont wanna be an #$% when im posting this up i know you guys are busy and such ...And you guys are doing a great job i just think you guys should hear me and every other commando out there
***Caps on most of the Commando words was used to emphasize the post of Commando***
The guide that soe released that actually comes with the game saysthatthe requirements for commando are:
Master Marksman
Unarmed Specialist
Engineering Specialist (I guess to craft grenades and such?)
bah!