Commando Archive

Thread: Special thanks to SOE???? Oficial Strategy guide????

TheDukeofPolo
Mon Jun 21, 2004 3:59 pm
#1


This is Aimed at the Commando profession....From a highly frustrated player....


"STAR WARS GALAXIES: AN EMPIRE DIVIDED


PRIMA'S "OFICIAL" STRATEGY GUIDE


HYBRYD PROFESSIONS...


Becuase these careers derive from multiple sources, they are harder to achieve.But the rewards are "worthwhile".Becuase these careers are DIFFICULT to master (or reach) their practioners are sought after.


COMMANDO (page 306 thru 311)


"throw me another charge"


[Derived from Brawler and Marksman]


"Small arms are deadly in the right hands, but confrontations have a way of escalating. When the big guns start coming out , the COMMANDO steps forward to up the ante of the battlefield.


The COMMANDO focuses on heavy weapons and demolitions.The larger weapons on the battlefield are always more deadly when in the hands of a COMMANDO.


Trained in the expert use of demolitions, COMMANDOS can make explosives out of raw materials.They also experiment with various effects of the weapons, shaping charges or adding fragmentations sleeves to the device.No one throws grenades more accuratetly than the COMMANDO . When allowed to operate the heavy weapons of the battlefield , the COMMANDO takes on a more deadly air. Whether behind a TRIPOD of and E-WEB REPEATING BLASTER or CONTROLLING an ANTI-INFANTRY TURRET, the COMMANDO can control entire areas of a battlefield alone. In the wild , the COMMANDO is an excellent shot- being a Master Marksman-and a "vicious" hand to hand combatant- being a Master Brawler as well.


Mastering both the Marksman and Brawler professions may sound difficult, but the rewards is being able to use some of the most deadly weaponry available. When there is a question about firepower, the COMMANDO is the one to answer it."


This was written in the OFICIAL strategy guide...Which HAD to be viewed by SOE before it was released...


Now my questions and aclarations start...I will start quoting myself... To focus on the main problems of the commando and aparent wrong doings of this profession which is full of potential...


"Trained in the expert use of demolitions, COMMANDOS can make explosives out of raw materials.They also experiment with various effects of the weapons, shaping charges or adding fragmentations sleeves to the device.No one throws grenades more accuratetly than the COMMANDO ."


^^^^Where do we see this in the game? Explosive for the most part dont work.As far as grenades and Rocket Launchers.Grenades have VERY poor stats as far as a Weaponsmith can make and they have very high HAM cost.Grenades also, from personal experience dont work, the only thing useful about grenades is for combat xp and if you consider this , it is a form of exploitation from grenades to aquire xp. All you need to do is pickup Novice Commando...For a master commando having any type of explosive is a waste of money and inventory space , Not to mention ham cost.Explosives cannot be placed on any building or vehicle so there is not demolitions in the current COMMANDO profession...And as far as accuracy ... lets not talk about it...


My next point


"Whether behind a TRIPOD of and E-WEB REPEATING BLASTER or CONTROLLING an ANTI-INFANTRY TURRET, the COMMANDO can control entire areas of a battlefield alone."


In the game there is currently no Tripoded weapons.In the game there is no E-WEB REAPETING BLASTER (which id like to point out ,It IS HEAVY REAPETING) which is also tripoded and mainly used by imperials...So for a rebel it should be dificult to find one .. possibly via MASTER SMUGGLER (which is expecting a revamp that is under development).As far as turrets anybody can use em in the game , Which is perfectly fine BUT COMMANDOS should get additional skill bonuses when using a TURRET any TURRET. COMMANDO'S cannot control entire areas of a battlefield alone becuase they have so skill bonuses that allow them to and if they do they are minimal to other elite professions which take up less skillpoints the defences that commandos dont have are such (defence versus knockdown,intimidate,dizzy,stun and blind) COMMANDOS should be intimidating in the battle field but they arent , COMMANDOS also have very little ranged defence and melee defence.


Next point


"the COMMANDO is an excellent shot- being a Master Marksman-and a "vicious" hand to hand combatant- being a Master Brawler as well."


The COMMANDO isnt and excellent shot and isnt a vicious hand to hand combatant. The COMMANDO neither is or needs to be a Master Brawler , only needs unarmed 4. Me being a Master COMMANDO , I know how this profession works. Ive been a COMMANDO for a very long time almost since release.The COMMANDO profession if Mastered takes up 169 skill points that is the second most profession that takes up skill points considering that Combat Medic is tied with COMMANDO. The First profession that takes up skill points is Bounty Hunter and it is also a very flawed profession and needs alot of love like COMMANDO. COMMMANDO has the worst accuracy of all ranged professions even with 169 skill point price tag with the flamethrower which is our only effective weapon , COMMANDO has the worst speed of all ranged professions even with it 169 skill point price tag on the flamethrowe our only effective weapon, But hey lets not forget about our other weapons since we do have a whole arsenal to choose from.The heavy acid rifle doenst work, it just doesnt do ACID damage nor its considered a rifle becuase if it was i would be a Master COMMANDO / Master Rifleman which would be pointless if they dont fix the heavy acid rifle and modify the heavy acid rifle mods to work with the rifleman profession...Our heavy weapons like the Heavy Particle Beam , Heavy Acid Beam , Heavy Lighting Beam and the Heavy Rocket Launcher practically arent effective... and are very expensive...Our thrown weapons just dont work our detonators (Imperial detonator,Thermal detonator) cant be put on buildings (I.E Turrets,Covet Scanners,Mine Fields and GCW bases for that matter) Also it cant be put on vehicles to blow up its owner when he gets on which stinks ...The Proton grenades referred to Han Solo on episode 6 as "hand me or toss another charge" used to blow up the Star Destroyers Shield Generators on Endor, Dont work ....As far as hand to hand combat the COMMANDO cant depend on it becuase he will get as some of you say "owned" which is true.


I dont know who gave primas the idea that COMMANDO needed Master Brawler for it but that is something that made me puzzled...


In conlusion I dont know why SOE gave the ok to let this guide out on the market . becuase it is a horrible guide. Thats not my point my point is that COMMANDO a very important profession in the general world of Star Wars not only Star Wars Galaxies , Is a profession that needs alot of attention and fixing and adding , Ive been waiting for Commando fixes add ons maybe a revamp but no word yet this makes me very sad and anxious....


Give me your feed back try to post about the commando profession im am not interested about hearing of any other profession in this post aside from references and comparions...


Also on another note Why is Commando a Hybrid profession if it doesnt act or isnt treated like one...


peace oout


All rights reserved


And Btw devs i dont wanna be an #$% when im posting this up i know you guys are busy and such ...And you guys are doing a great job i just think you guys should hear me and every other commando out there


***Caps on most of the Commando words was used to emphasize the post of Commando***




My 3 accounts on Flurry gimme a tell
Perco Stollian
Nadrev Stollian
Zellan Stollian
Proud Elder Member of DFR...
Official first (Now retired)DWB TANK/OVERLORD SLAYER
Eege
Mon Jun 21, 2004 4:38 pm
#2

Sadly the Offical Strategy guide is now useful for only 2 things. The maps in the back, and to level out that wobbly table.


So rip out the maps, put then someplace close by, and level that poor table that has been needing repair for a while.



Eege~ Elder Master Commando ~
"Master Windu. I worked very hard to gain that title, and I've worked even harder to deserve it. I prefer that you use it." Mace Windu - Shatterpoint
cloudshaper
Mon Jun 21, 2004 4:49 pm
#3

who needs a strategy guide....



cloudshaper
Trase
Mon Jun 21, 2004 7:59 pm
#4

yeah i am glad that i didnt buy it when it first came out, so out of date already
Curgenven
Tue Jun 22, 2004 2:48 am
#5

The strategy guide was out of date before it was even published, you can't make paper strategy guides for MMORPGs as they are always changing and evolving. If you want a strategy guide, read these forums, best advice you'll find for the game can be found amongst these posts
TheDukeofPolo
Tue Jun 22, 2004 3:58 am
#6

Thats besides the pointscrew the Strategy guide im talking about commando here.....You guys arent very smart ... you missed the whole point






My 3 accounts on Flurry gimme a tell
Perco Stollian
Nadrev Stollian
Zellan Stollian
Proud Elder Member of DFR...
Official first (Now retired)DWB TANK/OVERLORD SLAYER
Skeptic666
Tue Jun 22, 2004 7:51 am
#7

I did not miss the point. I find all that you posted very annoying not by you but by SOE. They should never have allowed such a strategy book to be made. Every thing they said about us is like not even close. I love it heheh. Thats like saying Come play Super Mario for the Nintendo (the original). You will be pulled in by the lush 3d graphics and the hard hitting mario with his Super Flame balls and his hyper speed run. heheheh. Ya Im realy not so mad cuz im playing City of heros but im mad that they have not realy said or done any thing to improve such a broken profession that they nerfed due to all complaining and now they have since fixed it with blankets and food. Yet combat medic is still the best in the game after months of crying from people (like every one even some cms). But I remember the day when Flame Throwers were the best. I remember when the Flame throwers were every where and in battles you would see people on the floor with like 5 health left the rest black bar on the floor not db still on fire. I remmber me and my friends 2 of us commandos the rest were rebs walked into a imp base. There was like 3 commandos there. We would set each on fire and be toasted our selfs but still. It was nice to have people be afraid of you.





Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Sauron1080
Tue Jun 22, 2004 9:30 am
#8

we need to start a commando commission like bush did with 9/11.


find out what info we had on commando, how and why it got screwed, and why they are contradicting themselves....



Mephistox


Servants Of The Shrub



Master Commando Since August 26th, 2004
RhyonCytari
Tue Jun 22, 2004 11:32 am
#9


The guide that soe released that actually comes with the game saysthatthe requirements for commando are:

Master Marksman

Unarmed Specialist

Engineering Specialist (I guess to craft grenades and such?)


bah!



Rhyon Cytari - Eclipse
Master Commando - Master Smuggler


bodenhagan
Wed Jun 23, 2004 12:21 am
#10

heh,


that strategy giude is a complete POS


i was hoping it would have schematics, but no it dosent.


only usefull thing in it was the skill point and skill tree indicator.


ibought it for a road trip and it helpedthe time wizz by whilereading all the bs articles.





hagan/shadowfire
am :fencer/swordsman/bawler
was :tka/swordsman/fencer
was: :scout/ranger/rifleman
was: artisan/arcitect/pistoleer
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