Commando Archive

Thread: Interesting Update notes on TestCenter Today...

StarNick
Wed Jun 23, 2004 5:03 pm
#1

Vass's update: Can be seen @ this url


http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=18913


TH's discussion:

http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=35083




- Changed core combat system so there is always a chance to hit or miss in a combat round. No longer will it be possible to have a 100% or 0% hit rate.


This was the only non-jedi update it seems, as its a change to core combat. In the link to TH's In Development thread with a discussion about it, some respondees were saying that they were missing 10% on some mobs, or even 25% on others.


Coupled with our horrendous accuracy...this may not be the greatest of changes (at least not until CB), as theres now always a chance to hit or miss...I can just imagine the RL in action w/ its 60%..


For better or for worse I cant tell (especially before CB), havent been on TC yet...and atm im waiting for it to come online -- also in TH's discussion...some replied saying that it seems to be more player-end...which may not be the greatest news to us commandos. If this is for worse until the CB comes..may be a long 2 Publishes...hehe






--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

ghola_flurry
Wed Jun 23, 2004 6:19 pm
#2

Check Dev Tracker. TH gives a pretty good explination of it. Basically, because of stacking it is possible that you can have your "to hit" modifier not even reach your opponents "defend" modifier. Meaning you have no numerical chance of hitting him. I.e. you need a 15 to him and the highest you can roll is a 14.



-----
-Ghola Talax :: Master Weaponsmith, Master Doctor - Minister of Business Affairs for Talon Morte
-Bishamonten Talax :: Proud Member of C-III and Citizen of Talon Morte( Formerly Triconica )
-Menelaus :: Commando on TestCenter1
RazerWolf
Wed Jun 23, 2004 7:05 pm
#3

I missed a lair today. It felt dirty.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
ghola_flurry
Wed Jun 23, 2004 10:32 pm
#4

aw, be fair, that lair came out of nowhere!



-----
-Ghola Talax :: Master Weaponsmith, Master Doctor - Minister of Business Affairs for Talon Morte
-Bishamonten Talax :: Proud Member of C-III and Citizen of Talon Morte( Formerly Triconica )
-Menelaus :: Commando on TestCenter1
Curgenven
Thu Jun 24, 2004 2:08 am
#5

I have much the same problem with my car and trees
lisasdarren
Thu Jun 24, 2004 2:14 am
#6






StarNick wrote:


Coupled with our horrendous accuracy...this may not be the greatest of changes (at least not until CB), as theres now always a chance to hit or miss...I can just imagine the RL in action w/ its 60%..


For better or for worse I cant tell (especially before CB), havent been on TC yet...and atm im waiting for it to come online -- also in TH's discussion...some replied saying that it seems to be more player-end...which may not be the greatest news to us commandos. If this is for worse until the CB comes..may be a long 2 Publishes...hehe





Actually this should be great news for commandos, if you already miss then you will still miss, the circumstances under which you miss won't change (no extra misses), however what it does mean is that we will always have a chance to hit so even with our low accuracy we always have a chance to hit everyone.


Its going to have a negative affect on the high accuracy hitters (Pistoleer / carbineer combines with BH, TKM etc.) and on the high defenders (fencers etc)








Trax Treort - Rifleman, Fencer & Imperial Pilot
RazerWolf
Thu Jun 24, 2004 4:11 am
#7

Yeah, it means that any noob can hit a defence stacker, which can only be a good thing.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
Pure_Fusion
Thu Jun 24, 2004 6:14 am
#8

It's good when you're shooting moving targets with the flamer, but bad when you stand next to a still target using aim. So I guess it's good for our pvp-side.



____________
Neglexis Dalton, Farstar - Master Commando
Neglexis Dalton, Lowca - Master Commando (retired)
Neglexis Dalton, Test Center - Master Commando
RazerWolf
Thu Jun 24, 2004 6:19 am
#9

Yeah, it'll hurt classes with stupid accuracies like Rifleman, who -do- have the ability to "hit on a -2 or above", but will only have a positive effect on Commando, which always ends up somewhere between "You need to roll a 4 or more on that D20" or "you need to roll a 24".



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
StarNick
Thu Jun 24, 2004 7:06 am
#10

Well it may be good for us in that way, bad if it further reduces our accuracy. Also, it seems like 30% and up is the norm, and the fact that higher mobs seem to be hitting players more. So something isnt working right it seems atm...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Hellshot
Thu Jun 24, 2004 8:29 am
#11

Well, I was playing last night on test center, and I have to say that I don't think this change is a benefit to us. I was missing a lot last night (I was fightining Gurks's on lok and missing greater than 50% of the time with my flame specials). I will try and recordsome accurate numbers tonight if I get a chance, but I think that this is something that is going to have to be tweaked so that classes with low accuracy (us, pikeman, pure smugglers) don't wind up getting fouled up as an unintentional byproduct. Hopefully Garvin can get the devs to check the math and make sure nothing funny is going on.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
Ster
Thu Jun 24, 2004 8:55 am
#12






Hellshot wrote:

Well, I was playing last night on test center, and I have to say that I don't think this change is a benefit to us. I was missing a lot last night (I was fightining Gurks's on lok and missing greater than 50% of the time with my flame specials). I will try and recordsome accurate numbers tonight if I get a chance, but I think that this is something that is going to have to be tweaked so that classes with low accuracy (us, pikeman, pure smugglers) don't wind up getting fouled up as an unintentional byproduct. Hopefully Garvin can get the devs to check the math and make sure nothing funny is going on.






I agree and to tell you the truth, we should have one of the highest to hits in the game considering we are shooting a huge cone of fire at someone.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Yoda2397
Thu Jun 24, 2004 9:31 am
#13

Iagree and to tell you the truth, we should have one of the highest to hits in the game considering we are shooting a huge cone of fire at someone.


At close range I might add!



--Zadok
-Master Commando
-Master Dabbler
Radiant
Page 1 of 2
Previous Next