Commando Archive
Thread: What Is The Best Prof That Benefits Commando In PvP and PvE? Defense Wise
Weatoch wrote:
Thanks Garvin! You area big help and i think i will go Master Commando and TKM for Meditate and the pretty good Defenses.
What and WhereshouldI kill and loot to get Looted Skill Mods?
Thanks
Ying Yang
Before the Borgle Cave nerf, that was a good place (on Rori...see your POI tab there) to get Skill mods...might be worth checking out (the last 2 boxes in the end of the cave) but last I heard they don't spawn anything good too often anymore...
Also try the Aakuan Cave (On Talus...see your POI tab there)...After clearing the cave I usally get 1 or 2 nice skill mods (plus you have a chance at a +5 Range Def Ring...and you can wear 2 Rings for a total of +10 Ranged Def)...Aakuan's don't seem to like our FlameThrowers much at all (insert evil laugh here)...I typically Cone them to death getting like 6 to 8 in one special (pull them all first, then cone as they chase you)...
Other then that, the really fine Skill Mods seem to come from Dark Jedi in the Force Crystal Caves as well as Nightsisters....but you might want to take a friend as well as get buff'd before taking those on...They both tend to have high heat resists...
Overall, it may take you time to get good looted Defense Skill Mods, but what I did was sell/trade the ones I didn't need on my server's Trade Forum and use the money I got to buy the mods I need from others...There is a big market for Looted Skill Mods, especially ones over +3...
And here is a link to what I consider the best skill mod guide on this forum...a great post to bookmark especially for skill mod hunters to know what works, what doesn't and who specific skill mods are used by....
Message Edited by garvin on 06-24-2004 04:40 PM
If you really want to dabble to get the best defences possible and are not worried about anything else try this:
Master Commando, 0/3/0/4 TKA, 2/0/0/0 Fencer, 0/0/4/0 Pistoleer
Gives you:
- Defence vs. Blind - 50
- Defence vs. Dizzy - 45
- Defence vs. KD - 75
- Defence vs. Posture Down - 50
- Defence vs. Stun - 55
- Defensive Acuity - 71 (don't know if this works when using Commando weapons)
- Combat Equilibrium - 40 (don't know if this works when using Commando weapons)
- Melee Defence - 136
- Ranged Defence - 132
- Melee Mitigation 2
- Ranged Mitigation 3
Remember while you can't get your ranged and melee defences above 125 using skills, tapes and items can take you 25 points over 125 to a max of 150.
If it wasn't for my desire to remain a smuggler that looks quite tempting, its the best i could find.
lisasdarren wrote:
Remember while you can't get your ranged and melee defences above 125 using skills, tapes and items can take you 25 points over 125 to a max of 150.
Where did you read that? I've heard that the heard cap, even with skill mods, is +125 for Melee and Ranged defenses...even though your skills window will show higher, the cap prevents anything over +125 from being accounted...
If you've heard something different, please let me know...I'll try to verify with the Devs to see what I can find out..
ADDED NOTE: After speaking with some other Correspondents, this may be correct that you can go over the hard cap of +125 via +25 via looted skill mods (some recall something like that being said once)...we are looking for a post from a programmer in our forum a long time back that might confirm/deny this...
Message Edited by garvin on 06-25-2004 11:31 AM