Commando Archive

Thread: I don't want to be uber alone... please read.

peer
Sat Jun 26, 2004 8:00 pm
#1


Alright after watching the republic commando video again, I just realized I don't want the commando to be completely kill all on his own... you may think "WHAT?!" at first, but just read on...


For a long time, I wanted to envision commando as the guy who, in a big battle, when he arrives, everyone breathes a sigh of relief and says "Thank heavens, the commando has arrived." and the other side to say "Oh crap...." but not anymore....


Seeing the commando video has made me realize how much we commandos should be able to survive on our own in PvP sure... I'd say about as wel as say... a master carbineer. (I know... you think gimp, but I mean whenever they get straightened out.) Also, at this point... you think "But we spend so many more skill points than them!" But I"ll get to that too.


The differing factor is this... Commandos should receive a bonus when together. Essentially, if you have a group and you're the only commando, you only operate to 1/5th your FULL efficiency, with defences, etc. But when grouped with more commandos (up to 5) you receive full bonuses that make you as powerful as your skill point cost demands you be.


So basically, in a sense, there could be a huge, epic battle waging, both sides fighting hard, and instead of seeing a lone commando and thinking "Oh crap." or "Woohoo!" they would see the SQUAD of commandos and have those feelings.


We've always been together in the forums, and through all of our issues, and the devs said we were to play a support role. I can't imagine anyway to imbody that further than to make us effective on our own, but LETHAL when grouped together and fighting efficiently.


Maybe I went a bit loony with this idea... but I guess to have stuck with this profession as long as we have... perhaps we're all a bit loony, and here, I think that's alright. hehe

Message Edited by peer on 06-26-2004 08:00 PM

tex77
Sat Jun 26, 2004 9:00 pm
#2

The only real problem I see with your idea is the amount of screaming this will cause among squad leaders. What you describe is really what the SL profession would do in a perfect world IMO. I like the idea of a whole group of nothing but commandos coming at the enemy, but I dont think a solo commando should be penalized for wanting to go at that same enemy all alone.



Morvo
peer
Sat Jun 26, 2004 9:16 pm
#3






tex77 wrote:

The only real problem I see with your idea is the amount of screaming this will cause among squad leaders. What you describe is really what the SL profession would do in a perfect world IMO.




I understand that, but what I'm projecting is more than aSL thing. The devs stated they wantus in a support role, I feel that this would be a way of us supporting each other as well as a group.


This would essentially solve the problems of us being "too powerful" for an MMO, yet justify our skill points. A SL would obviously boost the groups power in a different way. Right now, the most powerful effect of a SL in a group may be the constant burst run, but I imagine they'll be gettin some pretty cool stuffin the combat balance.


I just got to thinking more on the lines of the fact that the most elite soldiers never work alone. They always work alongside other elite soldiers to accomplish a common task and fight and work moreefficiently together.


But then like I said.... perhaps I'm a bit off my rocker





tex77 wrote:

I dont think a solo commando should be penalized for wanting to go at that same enemy all alone.







I understand that, that's what I mean to portray by saying that a commando would be fine on his own, but not up to his full potential. Good on his own, but better with his group type thing.

Oireg
Sat Jun 26, 2004 9:59 pm
#4

It costs exactually the same amount of skill points to master fencer and TKA that it takes to master commando.

Get buffed, put on your full suit of comp armor and try to take on one of these guys non buffed... he'll still own you.


We should have to be grouped with other commandos to be effective? No way.


I'm not saying I think we should be uber but the effectivness should be some what closely related to skill point cost.

It's the only way to have balance among professions when others can spend the extra points to stack stats, or pick up master doctor. We dont have that option (of getting master doc).


Commando and Bounty Hunters get the short end of the stick when it comes to this and are two of the weakest pvp classes in the game. I know we hear 'wait for the combat balance publish' but even then, these other professions are going to be able to master doctor along with a combat profession.. I don't see how we are going to be able to overcome that... Maybe if you they force doctors and CM's to unequip their weapon before they are can heal, this along with the delay in changing weapons would keep people from healing themselves in combat... I dont know, we'll have to wait and see. All I do know now is that it is hard for someone who is into PVP to justify sticking with commando, and I guess I don't see the combat balance patch dong much to help unless they make commando worth the skill point cost, not balancing us with the classes that take far fewer points to master.
xPREDATORx
Sat Jun 26, 2004 10:49 pm
#5

support role????? what are you devs thinking????
how an earth are commandos support personel??? ok i hate to bring in the whole "in real life," thing but com'on....

ok in real life commando are in squads of about 4-5 or five but never the less a commando is the guy that is sent in to sort the situation out (with his multi skilled array of weaponry and tactics) so if he can sort out ugly situations coz basically he is rock hard, how does support role com into it???? he can handle things solo!

its this whole melee/ranged thing messin the proffessions up to make things fair (ok this has gota be done) but why does it seem that all melee dude seem to be front runners?

im not sayin melee is bad but like even well skilled jedi get trouble with stacked melee profs ie tk/fencers....


(i just think u should only be allowed 1 combatprof or elite prof any ways coz it just screws over hybrid profs spending all there sp on a high combat prof that should own to only end up getting owned)



Boe-Os Darksky Former SWG Veteran (Reactivated)
Proud Member of ATO (Yes we're back!)
Jedi and Melee hater No more...NOW NGE hater (We all preferred pre-cu didnt we!)

Raptor2k1
Sat Jun 26, 2004 11:22 pm
#6






The devs stated they wantus in a support role, I feel that this would be a way of us supporting each other as well as a group.






Err, I'm just curious. When have the devs ever stated that we're intended to play a support role? I've read pretty much every dev statement ever made towards the commando profession, and the only group that seems to want commandos to play a support role is the FotM crowd.


We should be no means be an "I win" class like CM is now, but we must be able to hold are ownonpar withour 169 skill-point investment. Out of all the professions in the game, we spend the most skill-points of any class on combat skills. That alone should be an indicator of what our role should be. Support is for the CM's and SL's - Commandos are the soldiers that get the job done (though if the situation calls for it, we should be fairly adept at supporting roles as well, the choice of what sort of role you play should be dependent on what other classes are available and the situation at hand.)

Message Edited by Raptor2k1 on 06-26-2004 11:24 PM



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


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