Commando Archive

Thread: Been said a million times one more Commando evaluation

TechBoss
Sat Jun 26, 2004 10:24 am
#1

I just topped out in commando for what I am going to do till the combat balance, 2-0-4-4. I feel this is a good representation as I am maxed out on speed for the HAR and FT. I have master pistoleer to gain full advanage the launcher pistol.


Problems in general:


  • Lack of effective weapons for dealing with armor. The only weapons that have AP are from marksman, which we get no more mods for, or are consumable. You'd think a "commando" would be the absolute best profession in the game for dealing with armor at range. Rifleman is currently far superior. This severly limits the amount of content that the commando has access to as we're rendered useless when engaging AR1+.

  • If it resists blast, heat or acid in any sizeable amount, we're hosed. While nothing resists ALL damage types, there are several mobs who have high resists to these damage types.

  • Defenses are non-existant. Even at master level the defenses whe recieve are no where near where they should be for a profession that must weather ranged fire and engage in melee combat. The lack of state defenses is even more appauling.

  • Prerequisites aren't justified.

HAR and Flamethower issues:



  • Both weapons are AP0, see above. While I don't mind the flame thrower being AP0, I do think the HAR should be AP2, if not 3. The DOT on the flame thrower, which works in an odd manner I might add, makes up for the lack of AP. The HAR is slower, does less damage, has no DOT AND has no AP. Even the BH's LLC is AP1.

  • The cone for the cone attacks needs to be opened up to135 to 180 degrees. The animation shows the character sweeping the field with the weapon. Having to engage at 16m withmaybe a90 degree cone results in only one mob being hit with an area attack. I would like to at least be able to hit 2 mobs when their up in my face.

  • 16m range on specials is laughable. Melee can reach up to 15m with no problems and can reach up to 20m with a KNOCKDOWN move should they choose to invest the skill points. Should melee stay at these ranges, our specials should work at 32m. If melee is reduced to 10m, our specials need to work at 20m.

  • Commando area of effect attacks have the same problems as other professions. The first attack hits the targeted creature and peeves off the others in the area without doing any damage. Add this to the range problems and our area attacks do nothing more than get us engaged with more enemies.

Consumable Weapons:



  • Way to costly for the usefulness.

  • Extremely hard to use effectively.

  • Vulnerablity vs. AP weapons bug exists.

SOE has screwed the pooch on all the hybrid professions. The skill point investment is not worth prize usually. While think skill stacking should be a reasonable alternative to the elite hybrid professions, the elite hybrids should have some great advantages at master level. It takes 169 skill points to master commando, it only takes 184 skill points to master TWO elite combat professions from DIFFERENT dicsiplines (brawler and marksman). Not only is commando only 15 less, but the player has the option of which to elite professions to master. Commando should be THE deciding factor in group engagements, able to effectively engage multiple targets and take out armor.




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"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
RoyceCattemara
Sat Jun 26, 2004 2:14 pm
#2

I'd be fine with commando having no defences (therefore being full offense, having the most damaging specials for area attacks as well as solo ones).


The cone is only useful when someone else has the aggro of your enemies. Otherwise, it just puts a dot on everything and you get no xp, because by the time you fire again, they're all full circle around you. The mechanics, aaah...
RazerWolf
Sat Jun 26, 2004 2:30 pm
#3

I'd say that Commando should play a pivotal role in group PVP. I.e. two groups fighting, otherwise equal, the one which doesn't have a Commando loses (unless superior skill of players and tactics, obviously.) Likewise Bounty Hunters should be able to mash pretty much anyone solo, but can't contribute much overall in group warfare.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
TechBoss
Sat Jun 26, 2004 4:06 pm
#4






RazerWolf wrote:
I'd say that Commando should play a pivotal role in group PVP. I.e. two groups fighting, otherwise equal, the one which doesn't have a Commando loses (unless superior skill of players and tactics, obviously.) Likewise Bounty Hunters should be able to mash pretty much anyone solo, but can't contribute much overall in group warfare.





That's what I meant by deciding factor, not the "I win" button that is combat medic now. Commando should be at the top of the heap when it comes to dealing with multiple emenies in a group engagement, able to lay down AOE attacks and create havok. Bounty Hunter should be the king of the hill when it comes to solo engagements.



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"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
Feixeno356
Sun Jun 27, 2004 12:57 am
#5

" Commando should be THE deciding factor in group engagements, able to effectively engage multiple targets and take out armor."

No.

A tactical group should be the deciding factor. one profession should not be something everyone fears.

a commando should be useful however in a tactical combat, such as laying down suppressing fire or yes, dealing with armor.

my idea would be the heavier armor the more damage a commando would do. IE: people who use composite would feel the full brunt of the commando's attack.

the lighter armor could beat the commando. thats just my look at it ( as if my lore is correct chitlin armor was really strong against fire )

bad idea though.


but yeah. we need more armor piercing. definately.

composite needs to be nerfed.

ANNNNNND well. PVP needs to be fixed in general.

to your problems in general: right on brother



Master Teras Kasi / Going Pistoleer Master.
A member of ROGUE
Beta Tester who is behind the times
We will show them the true power of the C-Force
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