I hope this answers the question (as much as I'm allowed to answer) according to the Revamp...
The key, at least for me, is to first see this game as skill points instead of profession...The more skill points you spend the better you get...So a 169pt player will be stronger (in some direction) then a 92pt player...
Once you understand the point issue, you can then apply profession titles and roles over that...
That's what I mean when I say that a 169pt Commando will (hopefully if all goes right) better then a 92pt Rifleman...But a 169pt Rifleman should be able to complete as well or better hten a 169pt Commando depending on the situation (close range a Commando will kick a Rifleman's butt, but at range a 169pt Rifleman will dominate...And this can further be expanded to say that a 250pt Commando should kick a 169pt Rifleman's butt at both ranged and melee distance...
Each "profession" or "template" will have a specific role they are more focused on...They should dominiate in that role, but once they get out of that role, they could be dominated over when competing against a template of the same strength...
This is where "template" building will become very important after the revamp...Do you want to be able to deal with ranged opponents better?If so, what are you willing to sacrifice?Or would you rather be unstopable at Melee range, but keep that weakness against ranged attackers...
The hardest part of the Revamp (looks around for TH to come swooping down on me) is the fact that we will have to give up the idea of being a 169pt Commando and wanting that 169pt to get us so much more...Instead we'll have to see ourselves spending 169pt to be a Master Commando and get everything that comes with that expenditure, then seeing the remaining points being used to BETTER that Master Commando with some strategic choices...We have to move beyond seeing professions defines by their skill point cost (a 92 pt Rifleman or a 169 pt Bounty Hunter) but rather all profession have 250 pt Potential...
To further expand on the notion of "dominating in your role"...roles will change how you want to them to change...and you will decide your role by how you spend your skill points (whether you want a ranged role, a melee role, a combo of them both, a role of keeping opponents unable to attack, a role of acting as support for your group, etc...you mix and match to create your role)...
I hope that makes sense...if that doesn't answer your question let me know and I'll try to better answer it...I honestly feel like Commandos aren't losing anything in the Revamp...just the opposite, we are getting many improvements at home as well as gaining the ability to improve on that beyond our 169 pt down payment...
Message Edited by garvin on 10-10-2004 02:26 PM
Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie
Master Commando / TKM || Architect / Shipwright / Master Droidsmith
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