Commando Archive
Thread: Commando a 250 skill point prof?
Novice commando
Flamethrower certification +10 speed and accuracy
Beam Rifle certification +10 "
Rocket Launcher certification +20 "
C12,Cryoban,Glop nade certification +15 " (for all nades)
Stim A certification(I put this in as a helper to commando since he wouldn't be able to spend points on med. and so that he would only be able to use these at start)
Heavy Weapons Support Commando Cunning(the tree in which commando has his unique skills&def.)
Box1 Box1
Heavy Acid Beam Cert. +10 Speed and accuracy: Heavy Acid Beam Stim B Cert.
+10 Speed and accuracy: Rocket Launcher Special Shot Rocket Launcher: Dual Rockects(2 rockets at once)
+15 " for nades Melee Defense +10
Box2 Ranged Damage Mitigation 1
Heavy Particle Beam Cert. +20 Speed and accuracy:HPB
Flash Grenade Cert.(blinds and stuns a single target) +20 Speed and accuracy for nades Box2
+20 Speed and accuracy: Rocket Launcher Terrain negotiation +5
+20 " :HAB Melee Defense +15
Box3 Defense vs. knockdown +15
Thermal,Imperial detonator Cert. +15 Speed and accuracy for nades Defense vs. dizzy +15
Smoke Bomb Cert.(Delays target for 10 sec. like warcry) Defense vs blind +15
+15 Speed and accuracy: Rocket Launcher
+15 " : HAB Box3
+25 " : HPB Terrain negotiation +10
Box4 Melee Defense +15
Proton Cert. +15 Speed and accuracy for nades Ranged Damage Mitigation 2
+15 " :Rocket Launcher Special Shot Rocket Launcher: Quad Rockets(4 at once)
+20 " :HAB Defense vs. stun +15
+20 " :HPB
Box4
Terrain negotiation +10
Flamethrower Melee Defense +10
Box1 Special Shot Heavy Weapons: Bullseye(+50% accuracy for HW,delay of 15sec)
Flame Wall 1 +15 Speed and accuracy Flamethrower Fire Resis +25
Flame Single 1
Box2 Beam Rifle
Fireball 1 +15 Speed and accuracy Flamethrower Box1
Energy Shot1 +15 Speed and accuracy Beam Rifle
Box3
Flame Single 2 +25 Speed and accuracy Flamethrower Box2
Flame Cone 1 Body Shot1 +15 "
Head Shot1
Box4
Fireball 2 +20 Accuracy Flamethrower Box3
Blown Away(can knock down a single target while dousing him in fire) Energy Shot2 +25 Speed and accuracy Beam Rifle
+10 Speed Flamethrower Leg Shot1
Body Shot2
Box4
Multi-Shot +20 Accuracy beam Rifle
+10 Speed Beam Rifle
MASTER COMMANDO
+20 Speed and accuracy Flamethrower
+20 " Beam Rifle
+10 " Rocket Launcher,HPB,HAB
SE(short for state effects) grenade Cert.(causes dizzy,stun,blind,intimidate and posture change effects)
Special Shot Rocket Launcher:Unload(unloads all rockets in launcher at once with a 30 sec delay for next shot,also with limited accuracy, I mean cmon, thats about 30 at once!)
Ranged Damage Mitigation 3
Melee defense +15
Stim C Cert.
Head Shot2 Beam Rifle
Body Shot3 "
Flame Wall 2 Flamethrower
Defense vs. intimidate +15
Ok,these are some of my ideas and some from the forum already. I tried mixing in what I've heard others say and my own thoughts. I'll let you guys decide what is missing and whatever input you have(I'm to tired to go into detail,it's 4 am). I didn't think of adding a blast or stun weapon in till now(other than Rocket Launcher), so that could be one thing missing for people who like to pvp(stun mostly). I'm trtying to come up with some new ideas like you guys so if you have something critical to say just be a good player and don't flame me(I spent around 2 hrs writing this). Also,the fireball shot may be a better choice to knockdown than what I wrote.
Cunning and heavy weapons support are 2 diff. branches as well as beam rifle and flame. the defenses and special shots go to cunning. sry about that, didnt know it would show up like that
*watches tumble weed blow accross the forums*
hehehe
Ryubushi wrote:
I wouldn't be too opposed to making commando a 250 skill point profession, so long as we have some terrain negotiation; hell, that's the only reason i keep scout.
But, it would royally suck to have to give up tka meditation. Since there are no real doctors in the game anymore, only buffbots, a 250 skill point commando would almost have to be given a way to heal his own wounds, bleeds/poisons/diseases to be viable.
"There are no real docs in the game anymore..."...
I take offense! I always heal wounds and diseases! *sniff* anyways - I do keep the meditation tree of Teras kasi anyways - just in case no medpacks are on hand. I would absolutely LOVE commando to be a 250 skill point profession, like everyone is saying it would be pretty gay to have to get rid of all possible wound healing, but if they buffed commando a bit, I think dropping the healing might be worth it...as long as you can find a doc willing to heal wounds.
--Dark
You're one of the very few. Come to Valcyn; the lack of true doctors is why I took TKA meditation. I was keeping an average of almost 100 wounds, and could never find a doctor that would do anything but buff. Catch a disease, and they'd do nothing. Sitting in a med center for a couple of hours to heal sucks major ass, especially when you're in one of the larger cities and still can't find a doctor or medic to heal you.
DarkainHellfire wrote:
Ryubushi wrote:
I wouldn't be too opposed to making commando a 250 skill point profession, so long as we have some terrain negotiation; hell, that's the only reason i keep scout.
But, it would royally suck to have to give up tka meditation. Since there are no real doctors in the game anymore, only buffbots, a 250 skill point commando would almost have to be given a way to heal his own wounds, bleeds/poisons/diseases to be viable.
"There are no real docs in the game anymore..."...
I take offense! I always heal wounds and diseases! *sniff* anyways - I do keep the meditation tree of Teras kasi anyways - just in case no medpacks are on hand. I would absolutely LOVE commando to be a 250 skill point profession, like everyone is saying it would be pretty gay to have to get rid of all possible wound healing, but if they buffed commando a bit, I think dropping the healing might be worth it...as long as you can find a doc willing to heal wounds.
--Dark