Commando Archive

Thread: My View of the State of the Commando and Suggestions

Greyfairer
Sat Oct 09, 2004 11:48 am
#1

Having been a Master Commando for a time and looking to "what could be" I hate to say that the reality of our profession is currently bleak. For the most part combat consists of flame 2, flame 2, flame 2. We have a plethora of weapons that are really not worth their weight in credits for various reasons. What I would suggest is as follows (an attempt to creat a commando and not merely a Shock Trooper with extra stuff):


The Launcher pistol be added to the Field Tactics tree to join grenades (blast and all that). Give it some specials and accuracy/ accuracy while moving adds as you progress up the tree.


Grenades need a revamp as we all know, but the idea is great as is the variety (need faster throw times, larger AOE and more dmg).


Add a second "thrower" to the flamethrower tree and make this acid. Give it the specials the HAR currently has and also add a dot. Same basic weapon as the flamer just specialized along the acid line.


Create a new HAR as well as add the Heavy Beam Rifle to the Heavy rifle tree. Make the new acid rifle similar to a real rifle in range, fire rate and some specials (keep dmg high and no DOT except maybe a type of bleed). With two actual heavy rifles, new acid and heavy beam, this tree would grant us some ranged firepower that is sustainable vs. the charges of the expendables.


Our expendables are OK, but need refining. Complexity to create is rather a turn-off for most weaponsmiths. Make them simpler to create, better refire time and slightly larger area-of -effect and they would be most useful (they are good now). The variety is rather nice. A rather extreme suggestion on the expendables is make each main weapon system non expendable like a normal gun and merely require it be reloaded with ammo packs. In fact taken to the extreme this tree could actually consist of one "heavy launcher" that the user would always have with him and he could utilize different types of "shells" each having a different effect (electricity, acid, blast, energy). As you gained skill in the tree you would gain access to new types of ammo. This would truly make us versatile. We would be limited by ammo magazine capacity (15 shots?) and reload time of magazines as well as time between shots.


I also would like to see us be able to craft at least some portion of our munitions. Orginally Commandos were going to be able to craft their own grenades and this as a minimum seems reasonable.


Anyway I apologize for the rough draft, but work calls. I realize some of these ideas have probabaly been floated as we all see the same need for change. Sadly as of now we have got the least return for our skill point investment of all elite combat proffs.


Comments Welcome.


MSD


cornbredx
Sat Oct 09, 2004 7:57 pm
#2

Garvin made an excellent post on this u should check out.



"Like the hand of God I smite thee!"
Colonel Fox-Wolfian Drigger of the Emporers Imperial Army
Master Scout, Master Fencer, Master Pistoleer, Master TK, Master Marksman, Elder Master Commando

(And I wasnt even Grinding Jedi)

Also Corporal Darrt Drigger of the Emprorers Imperial Army
Master Creature Handler/Master Scout/Master Swordsman KIA due to the NGE getting rid of CH, may he rest in Peace

"It just so happens I liked that hand"
Greyfairer
Wed Oct 13, 2004 3:56 pm
#3

Yes, thanks...I will give it a read.
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